// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. // // This file is part of the VNC system. // // The VNC system is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // // If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact // the authors on vnc@uk.research.att.com for information on obtaining it. // vncSockConnect.cpp // Implementation of the listening socket class #include "stdhdrs.h" #include "VSocket.h" #include "vncSockConnect.h" #include "vncServer.h" #include #ifdef HTTP_SAMEPORT // Added for HTTP-via-RFB VBool maybeHandleHTTPRequest(VSocket* sock,vncServer* svr); #endif // The function for the spawned thread to run class vncSockConnectThread : public omni_thread { public: // Init routine virtual BOOL Init(VSocket *socket, vncServer *server); // Code to be executed by the thread virtual void *run_undetached(void * arg); // Fields used internally BOOL m_shutdown; protected: VSocket *m_socket; vncServer *m_server; }; // Method implementations BOOL vncSockConnectThread::Init(VSocket *socket, vncServer *server) { // Save the server pointer m_server = server; // Save the socket pointer m_socket = socket; // Start the thread m_shutdown = FALSE; start_undetached(); return TRUE; } // Code to be executed by the thread void *vncSockConnectThread::run_undetached(void * arg) { vnclog.Print(LL_STATE, VNCLOG("started socket connection thread\n")); // Go into a loop, listening for connections on the given socket while (!m_shutdown) { // Accept an incoming connection VSocket *new_socket = m_socket->Accept(); if (new_socket == NULL) break; if (m_shutdown) { delete new_socket; break; } if (m_server->GetDSMPluginPointer()->IsEnabled()) { m_server->AddClient(new_socket, FALSE, FALSE,NULL); } else { ///////////////Eliminate polling and non vncviewers //////////////// ///////////////Unfindable memeory leak ?//////////////////////////// //////////////////////////////////////////////////////////////////// #ifdef HTTP_SAMEPORT if (maybeHandleHTTPRequest(new_socket,m_server)) { // HTTP request has been handled and new_socket closed. The client will // now reconnect to the RFB port and we will carry on. vnclog.Print(LL_CLIENTS,VNCLOG("Woo hoo! Served Java applet via RFB!")); continue; } #endif rfbProtocolVersionMsg protocolMsg; sprintf((char *)protocolMsg, rfbProtocolVersionFormat, rfbProtocolMajorVersion, rfbProtocolMinorVersion + (m_server->MSLogonRequired() ? 0 : 2)); // 4: mslogon+FT, // 6: VNClogon+FT // Send the protocol message if (new_socket->SendExact((char *)&protocolMsg, sz_rfbProtocolVersionMsg)) { // Now, get the client's protocol version rfbProtocolVersionMsg protocol_ver; protocol_ver[12] = 0; if (new_socket->ReadExact((char *)&protocol_ver, sz_rfbProtocolVersionMsg)) { /////////////////////////////////////////////////////////////////// vnclog.Print(LL_CLIENTS, VNCLOG("accepted connection from %s\n"), new_socket->GetPeerName()); // Successful accept - start the client unauthenticated m_server->AddClient(new_socket, FALSE, FALSE,&protocolMsg); } else delete new_socket; } else delete new_socket; } } vnclog.Print(LL_STATE, VNCLOG("quitting socket connection thread\n")); return NULL; } // The vncSockConnect class implementation vncSockConnect::vncSockConnect() { m_thread = NULL; } vncSockConnect::~vncSockConnect() { m_socket.Shutdown(); // Join with our lovely thread if (m_thread != NULL) { // *** This is a hack to force the listen thread out of the accept call, // because Winsock accept semantics are broken ((vncSockConnectThread *)m_thread)->m_shutdown = TRUE; VSocket socket; socket.Create(); socket.Bind(0); socket.Connect("localhost", m_port); socket.Close(); void *returnval; m_thread->join(&returnval); m_thread = NULL; m_socket.Close(); } } BOOL vncSockConnect::Init(vncServer *server, UINT port) { // Save the port id m_port = port; // Create the listening socket if (!m_socket.Create()) return FALSE; // Bind it if (!m_socket.Bind(m_port, server->LoopbackOnly())) return FALSE; // Set it to listen if (!m_socket.Listen()) return FALSE; // Create the new thread m_thread = new vncSockConnectThread; if (m_thread == NULL) return FALSE; // And start it running return ((vncSockConnectThread *)m_thread)->Init(&m_socket, server); }