using UnityEngine; using UnityEditor; public class MeshPostprocessor : AssetPostprocessor { void OnPreprocessModel (){ // (assetImporter as ModelImporter).globalScale = 1.0f; (assetImporter as ModelImporter).animationType = ModelImporterAnimationType.Legacy; (assetImporter as ModelImporter).materialName = ModelImporterMaterialName.BasedOnMaterialName; } }