/* * MinHook - Minimalistic API Hook Library * Copyright (C) 2009 Tsuda Kageyu. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include "trampoline.h" namespace MinHook { // CriticalSection with scoped lock feature. class CriticalSection { CriticalSection(const CriticalSection&); void operator=(const CriticalSection&); public: class ScopedLock { ScopedLock(const ScopedLock&); void operator=(const ScopedLock&); private: CriticalSection& cs_; public: ScopedLock(CriticalSection& cs); ~ScopedLock(); }; private: CRITICAL_SECTION cs_; public: CriticalSection(); ~CriticalSection(); void enter(); void leave(); }; // Halt all other threads in the running process. class ScopedThreadExclusive { private: std::vector threads_; public: ScopedThreadExclusive(const std::vector& oldIPs, const std::vector& newIPs); ~ScopedThreadExclusive(); private: static void GetThreads(std::vector& threads); static void Freeze( const std::vector& threads, const std::vector& oldIPs, const std::vector& newIPs); static void Unfreeze(const std::vector& threads); }; }