/* * MinHook - Minimalistic API Hook Library * Copyright (C) 2009 Tsuda Kageyu. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "MinHook.h" #include "hook.h" using namespace MinHook; MH_STATUS WINAPI MH_Initialize() { return Initialize(); } MH_STATUS WINAPI MH_Uninitialize() { return Uninitialize(); } MH_STATUS WINAPI MH_CreateHook(void* pTarget, void* const pDetour, void** ppOriginal) { return CreateHook(pTarget, pDetour, ppOriginal); } MH_STATUS WINAPI MH_RemoveHook(void* pTarget) { return RemoveHook(pTarget); } MH_STATUS WINAPI MH_EnableHook(void* pTarget) { return EnableHook(pTarget); } MH_STATUS WINAPI MH_DisableHook(void* pTarget) { return DisableHook(pTarget); } MH_STATUS WINAPI MH_QueueEnableHook(void* pTarget) { return QueueEnableHook(pTarget); } MH_STATUS WINAPI MH_QueueDisableHook(void* pTarget) { return QueueDisableHook(pTarget); } MH_STATUS WINAPI MH_ApplyQueued() { return ApplyQueued(); }