// Syntax Highlighting Test File for GLSL // Comment Text #define MAX_JOINT_NUM 36 #define MAX_LIGHT_NUM 8 uniform mat4 JointTransform[MAX_JOINT_NUM]; void main() { int index; float dist; mat4 ModelTransform = gl_ModelViewProjectionMatrix; index = int(gl_Color.r * 255.99); mat4 vertTran = JointTransform[index - 1]; index = int(gl_Color.g * 255.99); if(index > 0) vertTran += JointTransform[index - 1]; }