//Debug.Log Dir http://docs.unity3d.com/Manual/Debug.LogFiles.html using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.IO; using System.Text; using System.Runtime.InteropServices; using UnityEngine.UI; public class PlayerManager : GenericPlayerManager { //Importacao de metodos de instancia do core via DLLs [DllImport ("CorePlugin")] public static extern int coreInitialize(); [DllImport ("CorePlugin")] private static extern IntPtr coreExecute(); [DllImport ("CorePlugin")] public static extern int coreFinalize(); public Button playButton; public Sprite pauseSprite; public Sprite playSprite; public Button stopButton; private Graphic stopButtonGraphic; private Color enabledAlpha = new Color(1F, 1F, 1F, 1F); private Color disabledAlpha = new Color(1F, 1F, 1F, 0.5F); //InputField INFIELD; //Primeiro metodo que o player executa public override void Start() { Debug.Log("Datapath: "+Application.dataPath); //seta a resolucao inicial da tela Screen.SetResolution(640, 480, false); //metodo que puxa as dlls do core try{ Debug.Log("Inicializando: "+coreInitialize()); } catch (Exception e) { Debug.Log (e.ToString()); } stopButtonGraphic = stopButton.GetComponent(); stopButtonGraphic.color = disabledAlpha; base.Start(); } //Aqui, a primeira glosa serve para gerar players para as plataformas suportadas *desktop // a segunda serve para testes com o botao play do canvas // a terceira, para testes com a textbox public string catchGlosa() { glosa = Marshal.PtrToStringAnsi ( coreExecute( ) ); //osa = "PIZZA"; return glosa; } public void start_local_play() { catchGlosa(); base.play(); } protected override WWW loadAssetBundle(string aniName) { string assetPath = Application.dataPath + "/Bundles/" + aniName; if ( ! File.Exists(assetPath)) return null; try { WWW www = new WWW("file://" + assetPath); return www; } catch (Exception e) { Debug.Log(e); } return null; } protected override void onPlayingStateChange() { if (base.playing) { playButton.GetComponent().sprite = base.paused ? playSprite : pauseSprite; stopButtonGraphic.color = enabledAlpha; } else { playButton.GetComponent().sprite = playSprite; stopButtonGraphic.color = disabledAlpha; } } void OnApplicationQuit() { try { Debug.Log("Finalizando: " + coreFinalize()); } catch (Exception e) { Debug.Log(e.ToString()); } } }