using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using System.Collections; public class RotateGameObject : MonoBehaviour { public float RotationVariable = 4.0f; public float RotateLeftRight = 0.0f; void OnMouseDrag( ) { transform.Rotate(0.0f, -RotateLeftRight, 0.0f); RotateLeftRight = Input.GetAxis ("Mouse X") * RotationVariable; } }