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Assets/Scenes/Main.unity
... | ... | @@ -3546,6 +3546,17 @@ MonoBehaviour: |
3546 | 3546 | contentPanel: {fileID: 1995982559} |
3547 | 3547 | scrollView: {fileID: 2128190448} |
3548 | 3548 | input: {fileID: 168747182} |
3549 | +--- !u!114 &578311384 | |
3550 | +MonoBehaviour: | |
3551 | + m_ObjectHideFlags: 0 | |
3552 | + m_PrefabParentObject: {fileID: 0} | |
3553 | + m_PrefabInternal: {fileID: 0} | |
3554 | + m_GameObject: {fileID: 578311380} | |
3555 | + m_Enabled: 1 | |
3556 | + m_EditorHideFlags: 0 | |
3557 | + m_Script: {fileID: 11500000, guid: 87b9a8a309b780346a49c0d7ad7baecb, type: 3} | |
3558 | + m_Name: | |
3559 | + m_EditorClassIdentifier: | |
3549 | 3560 | --- !u!1 &582478958 |
3550 | 3561 | GameObject: |
3551 | 3562 | m_ObjectHideFlags: 0 | ... | ... |
... | ... | @@ -0,0 +1,199 @@ |
1 | +using LAViD.Structures; | |
2 | +using LAViD.Unity.Utils; | |
3 | +using LAViD.Utils; | |
4 | +using System; | |
5 | +using System.Collections.Generic; | |
6 | +using System.Diagnostics; | |
7 | +using System.IO; | |
8 | +using System.Linq; | |
9 | +using System.Text; | |
10 | +using System.Text.RegularExpressions; | |
11 | +using System.Threading; | |
12 | +using UnityEngine; | |
13 | + | |
14 | +namespace LAViD.VLibras.Dictionary | |
15 | +{ | |
16 | + public class Dictionary : MonoBehaviour | |
17 | + { | |
18 | + private readonly string DefaultDictionary = "{}"; // "{\"keys\": {}, \"trie\": {}, \"characters\": []}"; | |
19 | + private readonly char[] CharactersSigns = new char[] { | |
20 | + 'A', 'B', 'C', 'Ç', 'D', 'E', 'F', 'G', 'H', 'I', | |
21 | + 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', | |
22 | + 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', | |
23 | + '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' | |
24 | + }; | |
25 | + | |
26 | + private string path; | |
27 | + private string versionPath; | |
28 | + | |
29 | + private string version = "0.0.0"; | |
30 | + private Trie signs = null; | |
31 | + private volatile bool ready = false; | |
32 | + private event Events.OnLoad onLoadListeners; | |
33 | + | |
34 | + public void AddOnLoadListener(Events.OnLoad onLoad) | |
35 | + { | |
36 | + PlayerLogger.Log("D", "AOLL", "Registering onLoad event."); | |
37 | + | |
38 | + if (ready) | |
39 | + { | |
40 | + PlayerLogger.Log("D", "AOLL", "Ready. Calling onLoad event directly."); | |
41 | + onLoad(); | |
42 | + } | |
43 | + else this.onLoadListeners += onLoad; | |
44 | + } | |
45 | + | |
46 | + public Trie Signs | |
47 | + { | |
48 | + get { return ready ? this.signs : null; } | |
49 | + } | |
50 | + | |
51 | + private void Start() | |
52 | + { | |
53 | + this.path = Application.persistentDataPath + "/dictionary.json"; | |
54 | + this.versionPath = Application.persistentDataPath + "/dictionary_version.txt"; | |
55 | + | |
56 | + PlayerLogger.Log("D", "S", "Dictionary path: " + this.path); | |
57 | + PlayerLogger.Log("D", "S", "Dictionary version path: " + this.versionPath); | |
58 | + | |
59 | + if (!File.Exists(this.versionPath)) | |
60 | + { | |
61 | + File.WriteAllText(this.versionPath, version); | |
62 | + save(DefaultDictionary); | |
63 | + } | |
64 | + else this.version = File.ReadAllText(this.versionPath); | |
65 | + | |
66 | + StartCoroutine(Methods.WaitForResponse( | |
67 | + new WWW("http://atualizacao.vlibras.lavid.ufpb.br/version/dict"), | |
68 | + 10f, | |
69 | + versionRequestSuccess, | |
70 | + delegate (WWW response) | |
71 | + { | |
72 | + PlayerLogger.Log("D", "S", "Connection error. Loading local dictionary version " + this.version + "."); | |
73 | + | |
74 | + if (response.error == null) | |
75 | + PlayerLogger.Log("D", "S", "Timeout."); | |
76 | + else | |
77 | + PlayerLogger.Log("D", "S", "WWW error: " + response.error); | |
78 | + | |
79 | + load(read()); | |
80 | + } | |
81 | + )); | |
82 | + } | |
83 | + | |
84 | + private void Update() | |
85 | + { | |
86 | + if (ready) | |
87 | + { | |
88 | + PlayerLogger.Log("D", "AOLL", "Ready. Calling onLoad events."); | |
89 | + | |
90 | + this.onLoadListeners(); | |
91 | + this.gameObject.SetActive(false); | |
92 | + } | |
93 | + } | |
94 | + | |
95 | + private void versionRequestSuccess(WWW response) | |
96 | + { | |
97 | + PlayerLogger.Log("D", "vRS", "Version request done."); | |
98 | + string newVersion = response.text; | |
99 | + | |
100 | + if (isUpdated(newVersion)) | |
101 | + { | |
102 | + PlayerLogger.Log("D", "vRS", "Version (" + this.version + ") is up to date. Loading local dictionary."); | |
103 | + load(read()); | |
104 | + } | |
105 | + else | |
106 | + { | |
107 | + PlayerLogger.Log("D", "vRS", "Updating dictionary from version " + this.version + " to " + newVersion + "."); | |
108 | + File.WriteAllText(this.versionPath, newVersion); | |
109 | + | |
110 | + StartCoroutine(Methods.WaitForResponse( | |
111 | + new WWW("http://dicionario.vlibras.gov.br/signs"), | |
112 | + 20f, | |
113 | + delegate (WWW jsonResponse) | |
114 | + { | |
115 | + PlayerLogger.Log("D", "vRS", "Trie request done."); | |
116 | + string json = jsonResponse.text; | |
117 | + | |
118 | + save(json); | |
119 | + load(json); | |
120 | + }, | |
121 | + delegate (WWW jsonResponse) | |
122 | + { | |
123 | + if (jsonResponse.error == null) | |
124 | + PlayerLogger.Log("D", "vRS", "Timeout."); | |
125 | + else | |
126 | + PlayerLogger.Log("D", "vRS", "WWW error: " + jsonResponse.error); | |
127 | + | |
128 | + load(read()); | |
129 | + } | |
130 | + )); | |
131 | + } | |
132 | + } | |
133 | + | |
134 | + private bool isUpdated(string newVersion) | |
135 | + { | |
136 | + string[] versionTokens = this.version.Split('.'); | |
137 | + string[] newVersionTokens = newVersion.Split('.'); | |
138 | + | |
139 | + for (int i = 0; i < versionTokens.Length; i++) | |
140 | + if (int.Parse(versionTokens[i]) < int.Parse(newVersionTokens[i])) | |
141 | + return false; | |
142 | + | |
143 | + return true; | |
144 | + } | |
145 | + | |
146 | + private void load(string json) | |
147 | + { | |
148 | + new Thread( | |
149 | + () => { | |
150 | + Thread.CurrentThread.IsBackground = true; | |
151 | + | |
152 | + Stopwatch watch = new Stopwatch(); | |
153 | + watch.Start(); | |
154 | + | |
155 | + try { | |
156 | + PlayerLogger.Log("D", "l", "Starting trie parsing."); | |
157 | + this.signs = Trie.FromJSON(new JSONParser(Regex.Unescape(json))); ; | |
158 | + | |
159 | + foreach (char c in CharactersSigns) | |
160 | + this.signs.Add(c.ToString()); | |
161 | + } | |
162 | + catch (Exception e) { | |
163 | + PlayerLogger.Log("D", "l", "Exception at trie JSON parser: " + e.ToString()); | |
164 | + this.signs = new Trie(); | |
165 | + } | |
166 | + | |
167 | + this.ready = true; | |
168 | + | |
169 | + watch.Stop(); | |
170 | + PlayerLogger.Log("D", "l", "Parsed in " + watch.ElapsedMilliseconds + " ms."); | |
171 | + } | |
172 | + ).Start(); | |
173 | + } | |
174 | + | |
175 | + private bool exists() { | |
176 | + return File.Exists(this.path); | |
177 | + } | |
178 | + | |
179 | + private string read() | |
180 | + { | |
181 | + if (!exists()) | |
182 | + { | |
183 | + PlayerLogger.Log("D", "r", "Error! Local dictionary not found. Loading default."); | |
184 | + return DefaultDictionary; | |
185 | + } | |
186 | + | |
187 | + return File.ReadAllText(this.path); | |
188 | + } | |
189 | + | |
190 | + private void save(string json) | |
191 | + { | |
192 | + File.WriteAllText(this.path, json); | |
193 | + | |
194 | +#if UNITY_EDITOR | |
195 | + UnityEditor.AssetDatabase.Refresh(); | |
196 | +#endif | |
197 | + } | |
198 | + } | |
199 | +} | ... | ... |
... | ... | @@ -0,0 +1,12 @@ |
1 | +fileFormatVersion: 2 | |
2 | +guid: 87b9a8a309b780346a49c0d7ad7baecb | |
3 | +timeCreated: 1476733121 | |
4 | +licenseType: Pro | |
5 | +MonoImporter: | |
6 | + serializedVersion: 2 | |
7 | + defaultReferences: [] | |
8 | + executionOrder: 0 | |
9 | + icon: {instanceID: 0} | |
10 | + userData: | |
11 | + assetBundleName: | |
12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/Animation List/ListManager.cs
... | ... | @@ -5,6 +5,8 @@ using System; |
5 | 5 | using System.IO; |
6 | 6 | using System.Collections; |
7 | 7 | using System.Collections.Generic; |
8 | +using LAViD.VLibras.Dictionary; | |
9 | +using LAViD.Structures; | |
8 | 10 | |
9 | 11 | // https://unity3d.com/pt/learn/tutorials/modules/beginner/live-training-archive/creating-scroll-lists-at-run-time |
10 | 12 | |
... | ... | @@ -17,8 +19,8 @@ public class ItemData { |
17 | 19 | } |
18 | 20 | |
19 | 21 | public class ListManager : MonoBehaviour { |
20 | - | |
21 | - private PlayerManager manager; | |
22 | + | |
23 | + private Trie signs; | |
22 | 24 | |
23 | 25 | public GameObject sampleItemObject; |
24 | 26 | public GameObject sampleLoadingItemObject; |
... | ... | @@ -42,7 +44,6 @@ public class ListManager : MonoBehaviour { |
42 | 44 | |
43 | 45 | void Start() |
44 | 46 | { |
45 | - this.manager = this.gameObject.GetComponent<PlayerManager>(); | |
46 | 47 | this.scrollView.onValueChanged.AddListener(checkScrollPosition); |
47 | 48 | this.input.onValueChanged.AddListener(inputChanged); |
48 | 49 | |
... | ... | @@ -57,14 +58,14 @@ public class ListManager : MonoBehaviour { |
57 | 58 | else |
58 | 59 | this.itemHeight = 90; |
59 | 60 | |
60 | - StartCoroutine(load()); | |
61 | + this.gameObject.GetComponent<Dictionary>().AddOnLoadListener(load); | |
61 | 62 | } |
62 | 63 | |
63 | - public IEnumerator load() | |
64 | + private void load() | |
64 | 65 | { |
65 | - while (manager.signs == null) yield return new WaitForEndOfFrame(); | |
66 | + this.signs = this.gameObject.GetComponent<Dictionary>().Signs; | |
66 | 67 | |
67 | - this.itemList = this.manager.signs.StartsWith(""); | |
68 | + this.itemList = this.signs.StartsWith(""); | |
68 | 69 | this.index = 0; |
69 | 70 | this.size = itemList.Count; |
70 | 71 | |
... | ... | @@ -79,7 +80,7 @@ public class ListManager : MonoBehaviour { |
79 | 80 | |
80 | 81 | public void inputChanged(string text) |
81 | 82 | { |
82 | - this.itemList = this.manager.signs.StartsWith(text.ToUpper()); | |
83 | + this.itemList = this.signs.StartsWith(text.ToUpper()); | |
83 | 84 | this.index = 0; |
84 | 85 | this.size = itemList.Count; |
85 | 86 | ... | ... |
Assets/Scripts/Player Manager/GenericPlayerManager.cs
... | ... | @@ -32,6 +32,7 @@ using System; |
32 | 32 | using System.Threading; |
33 | 33 | using UnityEngine.UI; |
34 | 34 | using LAViD.VLibras.Utils; |
35 | +using LAViD.Unity.Utils; | |
35 | 36 | |
36 | 37 | public abstract class GenericPlayerManager : MonoBehaviour { |
37 | 38 | |
... | ... | @@ -86,7 +87,6 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
86 | 87 | subtitles.DefaultFirstLetterSpeed = new DefaultSignSpeed(2.1F, 2.8F); |
87 | 88 | subtitles.DefaultLetterSpeed = new DefaultSignSpeed(3F, 4.3F); |
88 | 89 | subtitles.DefaultNumberSpeed = new DefaultSignSpeed(1.5F, 2.9F); |
89 | - PlayerLogger.Log("Subtitles object: " + subtitles); | |
90 | 90 | |
91 | 91 | AVATAR = GameObject.FindGameObjectWithTag("avatar"); |
92 | 92 | COMPONENT_ANIMATION = AVATAR.GetComponent<Animation>(); | ... | ... |
Assets/Scripts/Player Manager/PlayerLogger.cs
Assets/Scripts/Player Manager/Utils.cs
1 | -using UnityEngine; | |
1 | +using LAViD.VLibras.Utils; | |
2 | +using System.Collections; | |
3 | +using UnityEngine; | |
2 | 4 | using UnityEngine.UI; |
3 | 5 | |
4 | 6 | namespace LAViD.Unity.Utils { |
5 | 7 | |
6 | - public static class Definitions { | |
8 | + public static class Methods { | |
7 | 9 | |
8 | 10 | public static Color SetAlpha(this Color color, float alpha) |
9 | 11 | { |
10 | 12 | return new Color(color.r, color.g, color.b, alpha); |
11 | 13 | } |
14 | + | |
15 | + public static IEnumerator WaitForResponse(WWW www, float timeoutLimit, Events.RequestSuccess success, Events.RequestError error) | |
16 | + { | |
17 | + float time = 0; | |
18 | + | |
19 | + while (!www.isDone) | |
20 | + { | |
21 | + if (time > timeoutLimit) | |
22 | + { | |
23 | + if (error != null) error(www); | |
24 | + yield break; | |
25 | + } | |
26 | + | |
27 | + time += 0.1f; | |
28 | + yield return new WaitForSeconds(0.1f); | |
29 | + } | |
30 | + | |
31 | + if (www.error == null) | |
32 | + { | |
33 | + if (success != null) success(www); | |
34 | + } | |
35 | + else | |
36 | + { | |
37 | + if (error != null) error(www); | |
38 | + } | |
39 | + } | |
40 | + | |
41 | + } | |
42 | + | |
43 | + public static class Events { | |
44 | + | |
45 | + public delegate void RequestSuccess(WWW request); | |
46 | + public delegate void RequestError(WWW request); | |
47 | + | |
48 | + public delegate void OnLoad(); | |
12 | 49 | |
13 | 50 | } |
14 | 51 | ... | ... |
Assets/Scripts/PlayerManager.cs
... | ... | @@ -2,13 +2,13 @@ using UnityEngine; |
2 | 2 | using System.Collections; |
3 | 3 | using System; |
4 | 4 | using UnityEngine.UI; |
5 | -using LAViD.VLibras.Utils; | |
6 | 5 | using System.Text.RegularExpressions; |
7 | 6 | using System.Threading; |
8 | 7 | using LAViD.Utils; |
9 | 8 | using LAViD.Structures; |
10 | 9 | using System.Diagnostics; |
11 | -using System.Collections.Generic; | |
10 | +using LAViD.Unity.Utils; | |
11 | +using LAViD.VLibras.Dictionary; | |
12 | 12 | |
13 | 13 | public class PlayerManager : GenericPlayerManager { |
14 | 14 | |
... | ... | @@ -44,9 +44,7 @@ public class PlayerManager : GenericPlayerManager { |
44 | 44 | private string dictWord = null; |
45 | 45 | private string regionPath = ""; |
46 | 46 | private int regionHash = 1; |
47 | - | |
48 | - public Trie signs = null; | |
49 | - | |
47 | + private Trie signs = null; | |
50 | 48 | |
51 | 49 | public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg) |
52 | 50 | { |
... | ... | @@ -74,57 +72,14 @@ public class PlayerManager : GenericPlayerManager { |
74 | 72 | base.setRandomAnimations(randomAnimationNames); |
75 | 73 | base.Start(); |
76 | 74 | |
77 | - voiceRecognizer = new VoiceRecognition(); | |
75 | + this.gameObject.GetComponent<Dictionary>().AddOnLoadListener(setSigns); | |
76 | + this.voiceRecognizer = new VoiceRecognition(); | |
77 | + | |
78 | 78 | Screen.fullScreen = false; |
79 | - | |
80 | - StartCoroutine(WaitForResponse( | |
81 | - new WWW("http://dicionario.vlibras.gov.br/signs"), | |
82 | - // Success | |
83 | - delegate(WWW www) | |
84 | - { | |
85 | - string response = www.text; | |
86 | - | |
87 | - new Thread( | |
88 | - () => { | |
89 | - Thread.CurrentThread.IsBackground = true; | |
90 | - | |
91 | - Stopwatch watch = new Stopwatch(); | |
92 | - watch.Start(); | |
93 | - | |
94 | - try { | |
95 | - PlayerLogger.Log("T", "FJ", "Starting trie parsing."); | |
96 | - this.signs = Trie.FromJSON(new JSONParser(Regex.Unescape(response))); | |
97 | - | |
98 | - char[] charactersSigns = new char[] | |
99 | - { | |
100 | - 'A', 'B', 'C', 'Ç', 'D', 'E', 'F', 'G', 'H', 'I', | |
101 | - 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', | |
102 | - 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', | |
103 | - '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' | |
104 | - }; | |
105 | - | |
106 | - foreach (char c in charactersSigns) | |
107 | - { | |
108 | - this.signs.Add(c.ToString()); | |
109 | - } | |
110 | - } catch (Exception e) { | |
111 | - PlayerLogger.Log("PM", "S", "Exception at trie JSON parser: " + e.ToString()); | |
112 | - } | |
113 | - | |
114 | - watch.Stop(); | |
115 | - PlayerLogger.Log("T", "FJ", "Parsed in " + watch.ElapsedMilliseconds + " ms."); | |
116 | - } | |
117 | - ).Start(); | |
118 | - }, | |
119 | - // Error | |
120 | - delegate (WWW www) | |
121 | - { | |
122 | - if (www.error == null) | |
123 | - PlayerLogger.Log("PM", "S<d>", "Timeout."); | |
124 | - else | |
125 | - PlayerLogger.Log("PM", "S<d>", "WWW error: " + www.error); | |
126 | - } | |
127 | - )); | |
79 | + } | |
80 | + | |
81 | + private void setSigns() { | |
82 | + this.signs = this.gameObject.GetComponent<Dictionary>().Signs; | |
128 | 83 | } |
129 | 84 | |
130 | 85 | public void playDict(string word) |
... | ... | @@ -176,7 +131,7 @@ public class PlayerManager : GenericPlayerManager { |
176 | 131 | |
177 | 132 | protected override WWW loadAssetBundle(string aniName) |
178 | 133 | { |
179 | - if (this.regionHash == 1 && !this.signs.Contains(aniName)) | |
134 | + if (this.regionHash == 1 && this.signs != null && !this.signs.Contains(aniName)) | |
180 | 135 | return null; |
181 | 136 | |
182 | 137 | string address = BASE_URL + this.regionPath + WWW.EscapeURL(aniName); |
... | ... | @@ -256,41 +211,9 @@ public class PlayerManager : GenericPlayerManager { |
256 | 211 | return false;*/ |
257 | 212 | } |
258 | 213 | |
259 | - protected delegate void SuccessEvent(WWW request); | |
260 | - protected delegate void ErrorEvent(WWW request); | |
261 | - | |
262 | - protected IEnumerator WaitForResponse(WWW www, SuccessEvent success, ErrorEvent error) | |
214 | + public IEnumerator WaitForResponse(WWW www, Events.RequestSuccess success, Events.RequestError error) | |
263 | 215 | { |
264 | - PlayerLogger.Log("PM", "WFR", "Stating time check."); | |
265 | - | |
266 | - const float timeoutLimit = 20f; | |
267 | - float timer = 0; | |
268 | - | |
269 | - while (!www.isDone) | |
270 | - { | |
271 | - if (timer > timeoutLimit) | |
272 | - { | |
273 | - PlayerLogger.Log("PM", "WFR", "Timeout (" + timer + ")."); | |
274 | - if (error != null) error(www); | |
275 | - yield break; | |
276 | - } | |
277 | - | |
278 | -#if UNITY_ANDROID | |
279 | - timer += Time.deltaTime; | |
280 | - yield return null; | |
281 | -#elif UNITY_IOS | |
282 | - timer += 0.1f; | |
283 | - yield return new WaitForSeconds(0.1f); | |
284 | -#endif | |
285 | - } | |
286 | - | |
287 | - PlayerLogger.Log("PM", "WFR", "Done (" + timer + ")."); | |
288 | - | |
289 | - if (www.error == null) { | |
290 | - if (success != null) success(www); | |
291 | - } else { | |
292 | - if (error != null) error(www); | |
293 | - } | |
216 | + yield return Methods.WaitForResponse(www, 20f, success, error); | |
294 | 217 | } |
295 | 218 | |
296 | 219 | protected override IEnumerator WaitForResponse(WWW www) { | ... | ... |
Assets/Scripts/Trie/Trie.cs
1 | -using LAViD.Utils; | |
2 | -using LAViD.VLibras.Utils; | |
3 | -using System; | |
1 | +using LAViD.Unity.Utils; | |
2 | +using LAViD.Utils; | |
4 | 3 | using System.Collections.Generic; |
5 | -using System.Diagnostics; | |
6 | -using System.Linq; | |
7 | -using System.Text; | |
8 | -using System.Text.RegularExpressions; | |
9 | 4 | |
10 | 5 | namespace LAViD.Structures |
11 | 6 | { |
... | ... | @@ -56,6 +51,7 @@ namespace LAViD.Structures |
56 | 51 | public bool Contains(string word) |
57 | 52 | { |
58 | 53 | Node node = this.root; |
54 | + if (node == null) return false; | |
59 | 55 | |
60 | 56 | foreach (char c in word) |
61 | 57 | { |
... | ... | @@ -73,6 +69,7 @@ namespace LAViD.Structures |
73 | 69 | |
74 | 70 | List<string> list = new List<string>(); |
75 | 71 | Node node = this.root; |
72 | + if (node == null) return list; | |
76 | 73 | |
77 | 74 | foreach (char c in word) |
78 | 75 | { | ... | ... |
... | ... | @@ -0,0 +1,12 @@ |
1 | +fileFormatVersion: 2 | |
2 | +guid: fa6e565b9400d454cac12d1898106fac | |
3 | +timeCreated: 1476733121 | |
4 | +licenseType: Pro | |
5 | +MonoImporter: | |
6 | + serializedVersion: 2 | |
7 | + defaultReferences: [] | |
8 | + executionOrder: 0 | |
9 | + icon: {instanceID: 0} | |
10 | + userData: | |
11 | + assetBundleName: | |
12 | + assetBundleVariant: | ... | ... |