using UnityEngine; using System.Collections; using UnityEngine.UI; public class SwitchImageColor : SwitchImageAttribute { public Color enabledColor = new Color(0.31F, 0.75F, 0.913F, 1F); public Color disabledColor = new Color(1F, 1F, 1F, 1F); public override void updateAttribute() { base.image.color = base.isEnabled ? enabledColor : disabledColor; } }