using UnityEngine; using System.Collections; using System; using UnityEngine.UI; using System.Text.RegularExpressions; using System.Threading; using LAViD.Utils; using LAViD.Structures; using System.Diagnostics; using LAViD.Unity.Utils; using LAViD.VLibras.Dictionary; using System.Collections.Generic; public class PlayerManager : GenericPlayerManager { #if UNITY_IOS //private const string BASE_URL = "http://150.165.205.9/anims/IOS/";//old private const string BASE_URL = "http://dicionario.vlibras.gov.br/IOS/"; #else //private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/";//old private const string BASE_URL = "http://dicionario.vlibras.gov.br/ANDROID/"; #endif //private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto=";//old private const string SERVER_URL = "http://traducao.vlibras.gov.br/translate?text="; private const int VERSION = 1; public enum ERROR_STATUS_MESSAGE { INTERNET_CONNECTION_FAILURE, TRANSLATOR_CONNECTION_FAILURE, CONNECTION_TIMEOUT_FAILURE } private string[] randomAnimationNames = new string[] { "[RELAXAR]", "[BOCEJAR]", "[COCHILAR]", "[ESPREGUI_ADA]" }; protected VoiceRecognition voiceRecognizer; public InputField translateScreenText; public ScreenManager screenManager; private string dictWord = null; private string regionPath = ""; private int regionHash = 1; private Trie signs = null; public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg) { switch(msg) { case ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE: return "Problema na conexão. Usaremos português sinalizado e datilologia."; case ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE: return "Não há acesso à internet. Usaremos português sinalizado e datilologia."; case ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE: return "Não há acesso à internet. Usaremos português sinalizado e datilologia."; //return "A conexão está lenta. Usaremos português sinalizado e datilologia."; default: return "Ocorreu um erro. Estamos trabalhando para solucioná-lo!"; } } public override void Start() { #if UNITY_EDITOR Caching.CleanCache(); #endif base.setRandomAnimations(randomAnimationNames); base.Start(); this.gameObject.GetComponent().AddOnLoadListener(setSigns); this.voiceRecognizer = new VoiceRecognition(); Screen.fullScreen = false; } private void setSigns() { this.signs = this.gameObject.GetComponent().Signs; } public void playDict(string word) { PlayerLogger.Log("Requesting dictionary: " + word); this.dictWord = word; base.gloss = word; base.playNow(word); ExportVideo.SetGloss(word); this.screenManager.changeExportStates(ExportLayers.ExportLayer.OnLockExport, false); this.screenManager.hideScreen(); this.screenManager.setPauseMenuState(false); } public void playTranslate() { stopTranslation(); base.stopAll(); string text = translateScreenText.text; if (text != "") { translateScreenText.text = ""; this.screenManager.changeExportStates(ExportLayers.ExportLayer.OnLockExport, false); StartCoroutine("translate", text); this.screenManager.setPauseMenuState(false); } } public void stopTranslation() { StopCoroutine("translate"); this.randomAnimations.unlockFor("translate"); } public void catchTranslationError() { this.randomAnimations.unlockFor("translate"); base.repeat(); } public void setRegion(string path) { this.regionPath = String.IsNullOrEmpty(path) ? "" : path; this.regionHash = this.regionPath == "" ? 1 : (int)this.regionPath[0] * 255 + (int)this.regionPath[1]; } public void clearRegion() { setRegion(""); } protected override WWW loadAssetBundle(string aniName) { UnityEngine.Debug.Log("PM.lAB: Checking " + aniName); if (this.regionHash == 1 && this.signs != null && !base.IsSpecialSign(aniName)) { try { if (!this.signs.Contains(aniName)) return null; } catch (KeyNotFoundException) { return null; } } string address = BASE_URL + this.regionPath + WWW.EscapeURL(aniName); PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + address); return WWW.LoadFromCacheOrDownload(address, this.regionHash); } public override void onPlayingStateChange() { this.screenManager.changeStates(base.isPlaying(), base.isPaused(), base.isRepeatable()); } public override void onConnectionError(string gloss, string word) { if (gloss.Equals(this.dictWord)) { this.dictWord = ""; this.screenManager.showConnectionErrorDialog( PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE); base.stopAll(); } } // Called from microphone icon at main interface public void callVoiceRecognizer() { PlayerLogger.Log("Requesting voice recognizer"); string gloss = voiceRecognizer.callRecognition(); this.translateScreenText.text = gloss; PlayerLogger.Log("Voice recognizer answer: " + gloss); this.screenManager.switchScreen("translate"); } protected override WWW getCheckConnectionRequest() { return new WWW(BASE_URL); } public IEnumerator WaitForResponse(WWW www, Events.RequestSuccess success, Events.RequestError error) { yield return Methods.WaitForResponse(www, 20f, success, error); } protected override IEnumerator WaitForResponse(WWW www) { yield return WaitForResponse(www, null, null); } private IEnumerator translate(string gloss) { base.randomAnimations.lockFor("translate"); this.screenManager.setLoadingSnippetState(true); WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss)); PlayerLogger.Log("PM", "t", "Gloss: " + gloss); PlayerLogger.Log("PM", "t", "Request: " + SERVER_URL + WWW.EscapeURL(gloss)); yield return WaitForResponse(glossRequest); try { if ( ! glossRequest.isDone) { this.screenManager.showConnectionErrorDialog( PlayerManager.ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE); PlayerLogger.Log("PM", "t", "Timeout."); } else if (glossRequest.error != null) { this.screenManager.showConnectionErrorDialog( PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE); PlayerLogger.Log("PM", "t", "(WWW) Error: " + glossRequest.error); } else if (glossRequest.responseHeaders.Count == 0) { PlayerLogger.Log("PM", "t", "Unsuccessful answer (0)."); this.screenManager.showConnectionErrorDialog( PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE); } else if (!glossRequest.responseHeaders["STATUS"].Contains("200")) { PlayerLogger.Log("PM", "t", "Unsuccessful answer (" + glossRequest.responseHeaders["STATUS"] + ")."); this.screenManager.showConnectionErrorDialog( PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE); } else if (String.IsNullOrEmpty(glossRequest.text)) { PlayerLogger.Log("PM", "t", "Empty answer."); } else { PlayerLogger.Log("PM", "t", "Answer: " + glossRequest.text); gloss = glossRequest.text; base.gloss = gloss; ExportVideo.SetGloss(gloss); base.playNow(base.gloss); yield break; } // Allows the gloss to be played when the dialog is closed base.gloss = gloss.ToUpper(); } finally { this.screenManager.setLoadingSnippetState(false); base.randomAnimations.unlockFor("translate"); } } }