using UnityEngine; using System; using System.Threading; public class CameraCapture : MonoBehaviour { public static bool capture = false; // The folder we place all screenshots inside. // If the folder exists we will append numbers to create an empty folder. public string folder = "ScreenCaptures"; public static int frameRate = 30; public int sizeMultiplier = 1; //string[] strArg; public static int frameNumber = 0; void Start() { string[] strArg = Environment.GetCommandLineArgs(); if (strArg.Length >= 2) folder = strArg[1]; // Create the folder folder = Application.persistentDataPath + "/" + folder; System.IO.Directory.CreateDirectory(folder); Debug.Log("ScreenCaptures to " + folder); if (strArg.Length >= 4) frameRate = int.Parse(strArg[3]); Time.captureFramerate = frameRate; } void Update() { if (capture) { var name = string.Format("{0}/frame_{1}.png", folder, frameNumber++); // Time.frameCount); Application.CaptureScreenshot(name, sizeMultiplier); } } } // class