//UnityEngine.Debug.Log Dir http://docs.unity3d.com/Manual/UnityEngine.Debug.LogFiles.html using UnityEngine; using System; using System.IO; using System.Threading; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Net.Sockets; using System.Diagnostics; public class PlayerManager : GenericPlayerManager { private Server server = null; private Semaphore serverSemaphore = null; private volatile bool toFinalize = false; public override void Start() { base.Start(); string[] args = Environment.GetCommandLineArgs(); if (args.Length >= 2) { float speedRate = (int.Parse(args[1]) + 100F) / 100F; DefaultSignSpeed ds = base.subtitles.DefaultWordSpeed; base.subtitles.DefaultWordSpeed = new DefaultSignSpeed( ds.Speed * speedRate, ds.Max * speedRate ); } if (args.Length >= 3) { float speedRate = (int.Parse(args[2]) + 100F) / 100F; DefaultSignSpeed ds = base.subtitles.DefaultLetterSpeed; base.subtitles.DefaultLetterSpeed = new DefaultSignSpeed( ds.Speed * speedRate, ds.Max * speedRate ); ds = base.subtitles.DefaultFirstLetterSpeed; base.subtitles.DefaultFirstLetterSpeed = new DefaultSignSpeed( ds.Speed * speedRate, ds.Max * speedRate ); ds = base.subtitles.DefaultNumberSpeed; base.subtitles.DefaultNumberSpeed = new DefaultSignSpeed( ds.Speed * speedRate, ds.Max * speedRate ); } if (args.Length >= 4) { if (int.Parse(args[3]) == 1) base.SUBTITLES.gameObject.SetActive(true); } serverSemaphore = new Semaphore(0, 1); server = new Server(serverSemaphore, this); Thread t = new Thread(new ThreadStart(server.startServer)); t.Start(); serverSemaphore.WaitOne(); Screen.SetResolution(800, 600, false); } protected void Update() { if (toFinalize) Application.Quit(); } public void playMessage(string message) { base.playQueued(message.ToUpper()); } public override WWW loadAssetBundle(string aniName) { string assetPath = Application.dataPath + "/Bundles/" + aniName; if ( ! File.Exists(assetPath)) { UnityEngine.Debug.Log("PM:lAB(" + aniName + "): file at " + assetPath + "not exists"); return null; } try { UnityEngine.Debug.Log("PM:lAB(" + aniName + "): loading file at " + assetPath); WWW www = new WWW("file://" + assetPath); return www; } catch (Exception e) { UnityEngine.Debug.Log(e); } return null; } public override void onPlayingStateChange() { } public override void onConnectionError(string gloss, string word) { UnityEngine.Debug.Log("PM:oCE: " + gloss + " / " + word); } }