using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; public class FadeFX : MonoBehaviour,IPointerEnterHandler, IPointerExitHandler { public void Start(){ foreach(GameObject GO in GameObject.FindGameObjectsWithTag("FADENEEDED")) GO.GetComponent().SetAlpha(.2f); foreach(GameObject GO in GameObject.FindGameObjectsWithTag("BUTTONS")) GO.GetComponent