using UnityEngine; using System.Collections; using UnityEngine.UI; public class SwitchButtonCollor : MonoBehaviour { public Button thisButton; private Graphic thisButtonGraphic; public bool enabled; private Color enabledAlpha = new Color(0.356F, 0.78F, 0.815F, 1F); private Color disabledAlpha = new Color(1F, 1F, 1F, 1F); void Start () { thisButtonGraphic = thisButton.GetComponent(); thisButtonGraphic.color = enabled ? enabledAlpha : disabledAlpha; } public void switchCollor(){ enabled = !enabled; thisButtonGraphic.color = enabled ? enabledAlpha : disabledAlpha; } }