/*************************************************************************** * Copyright (C) 2005 by Jeff Ferr * * root@sat * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "jmonitor.h" #include "jthread.h" #include enum GAME_STATE { START_GAME, PLAYER_A, // Player A playes the ball PLAYER_B, // Player B playes the ball GAME_OVER, ONE_PLAYER_GONE, BOTH_PLAYERS_GONE }; enum GAME_STATE YGameState; jthread::Monitor YGameStateChange; class YPlayerA : public jthread::Thread { public: virtual void Run() { // For access to game state variable YGameStateChange.Enter(); // Play loop while ( YGameState < GAME_OVER ) { // Play the ball fprintf(stdout, "\nPLAYER-A\n"); //cout << endl << "PLAYER-A" << endl; // Now its PLAYER-B's turn YGameState = PLAYER_B; // Signal to PLAYER-B that now it is his turn YGameStateChange.NotifyAll(); // Wait until PLAYER-B finishes playing the ball do { YGameStateChange.Wait(); if ( PLAYER_B == YGameState ) fprintf(stdout, "\n----PLAYER-A: SPURIOUS WAKEUP!!!\n"); } while ( PLAYER_B == YGameState ); } // PLAYER-A gone YGameState = (GAME_STATE)(YGameState+1); //cout << endl << "PLAYER-A GONE" << endl; fprintf(stdout, "\nPLAYER-A GONE\n"); // No more access to state variable needed YGameStateChange.Exit(); // Signal PLAYER-A gone event YGameStateChange.NotifyAll(); } }; class YPlayerB : public jthread::Thread { public: virtual void Run() { // For access to game state variable YGameStateChange.Enter(); // Play loop while ( YGameState < GAME_OVER ) { // Play the ball //cout << endl << "PLAYER-B" << endl; fprintf(stdout, "\nPLAYER-B\n"); // Now its PLAYER-A's turn YGameState = PLAYER_A; // Signal to PLAYER-A that now it is his turn YGameStateChange.NotifyAll(); // Wait until PLAYER-A finishes playing the ball do { YGameStateChange.Wait(); if ( PLAYER_A == YGameState ) //cout << endl << "----PLAYER-B: SPURIOUS WAKEUP!!!" << endl; fprintf(stdout, "\n----PLAYER-B: SPURIOUS WAKEUP!!!\n"); } while ( PLAYER_A == YGameState ); } // PLAYER-B gone YGameState = (GAME_STATE)(YGameState+1); //cout << endl << "PLAYER-B GONE" << endl; fprintf(stdout, "\nPLAYER-B GONE\n"); // No more access to state variable needed YGameStateChange.Exit(); // Signal PLAYER-B gone event YGameStateChange.NotifyAll(); } }; int main() { // Set initial state YGameState = START_GAME; // Create players // Create players jthread::Thread *playerA = new YPlayerA(), *playerB = new YPlayerB(); playerA->Start(); playerB->Start(); // Give them 5 sec. to play jthread::Thread::Sleep(5); // Make some noise YGameStateChange.Enter(); //cout << endl << "---Noise ON..." << endl; fprintf(stdout, "\n---Noise ON...\n"); YGameStateChange.Exit(); for ( int i = 0; i < 5000; i++ ) { YGameStateChange.NotifyAll(); } //cout << endl << "---Noise OFF" << endl; fprintf(stdout, "\n---Noise OFF\n"); // Set game over state YGameStateChange.Enter(); YGameState = GAME_OVER; // Let them know YGameStateChange.NotifyAll(); // Wait for players to stop do { YGameStateChange.Wait(); } while ( YGameState < BOTH_PLAYERS_GONE ); // Cleanup //cout << endl << "GAME OVER" << endl; fprintf(stdout, "\nGAME OVER\n"); YGameStateChange.Exit(); playerA->WaitThread(); playerB->WaitThread(); return 0; }