import bpy import moves import util def facial(js_facial, current_frame, frame_jump): return moves.facial(js_facial, current_frame, frame_jump) def contato(js_movement, current_frame, frame_jump, is_right_hand): sub_type = next(iter(js_movement.keys())) mov_param = js_movement[sub_type] action = util.right_hand_actions if is_right_hand else util.left_hand_actions bones = util.right_bones_conf if is_right_hand else util.left_bones_conf current_frame = current_frame + (2 * frame_jump) return moves.contato(action, sub_type, mov_param, bones, is_right_hand, current_frame, frame_jump) def hand_mov(current_frame, frame_jump, js_mao, is_right_hand): if (js_mao == {}): return current_frame + (2 * frame_jump) movement_name = next(iter(js_mao.keys())) if (movement_name == "circular"): current_frame = moves.circular(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "semicircular"): current_frame = moves.semicircular(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "contato"): current_frame = contato(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "helicoidal"): current_frame = moves.helicoidal(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "pontual"): current_frame = moves.pontual(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "retilineo"): current_frame = moves.retilineo(js_mao[movement_name], current_frame, frame_jump, is_right_hand) elif (movement_name == "senoidal"): current_frame = moves.senoidal(js_mao[movement_name], current_frame, frame_jump, is_right_hand) return current_frame + frame_jump