moves.py
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# -*- coding: UTF-8 -*-
import bpy
import math
import util
import pyutil
def read_hand_param(mov_param):
conf_param = mov_param['configuracao'] if 'configuracao' in mov_param else 0
artic_param = mov_param['articulacao'] if 'articulacao' in mov_param else 0
orient_param = mov_param['orientacao'] if 'orientacao' in mov_param else 0
return [conf_param, artic_param, orient_param]
def contato(action, contact_type, mov_param, bones, is_right_hand, initialFrame = 18, frameJump = 10):
if (contact_type == "alisar"):
currentFrame = alisar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
elif (contact_type == "cocar"):
currentFrame = cocar(action, mov_param, bones, initialFrame, frameJump)
elif (contact_type == "tocar"):
currentFrame = tocar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
elif (contact_type == "riscar"):
currentFrame = riscar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
return currentFrame
def riscar(action, mov_param, bones, is_right_hand, initialFrame = 25, frameJump = 10, bnAntBracoDegree = 2, bnMaoDegree = 45):
currentFrame = initialFrame
handParam = read_hand_param(mov_param)
lado = "R" if is_right_hand else "L"
bnAntBraco = bpy.context.object.pose.bones["BnAntBraco." + lado]
currentFrame += frameJump
util.apply_rotation(bnAntBraco, "Z", currentFrame, bnAntBracoDegree)
currentFrame += frameJump
util.apply_rotation(bnAntBraco, "Z", currentFrame, (-1)*(bnAntBracoDegree+1))
currentFrame = initialFrame
util.setPose(action, handParam, [currentFrame], bones)
bnMao = bpy.context.object.pose.bones["BnMao." + lado]
currentFrame += frameJump
util.apply_rotation(bnMao, "Y", currentFrame, bnMaoDegree)
currentFrame += int(frameJump/2)
util.apply_rotation(bnMao, "Y", currentFrame, (-1)*bnMaoDegree)
currentFrame += int(frameJump/2)
util.apply_rotation(bnMao, "Y", currentFrame, (-2)*bnMaoDegree)
currentFrame += frameJump
util.setPose(action, handParam, [currentFrame], bones)
return currentFrame
def tocar(action, mov_param, bones, is_right_hand, initialFrame = 25, degree = 30, frameJump = 10):
currentFrame = initialFrame
handParam = read_hand_param(mov_param)
util.setPose(action, handParam, [initialFrame], bones)
pose = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
lado = "BnMao.R" if is_right_hand else "BnMao.L"
bnMao = bpy.context.object.pose.bones[lado]
currentFrame += frameJump
util.apply_rotation(bnMao, "X", currentFrame, -degree)
pose = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
currentFrame += frameJump
util.apply_rotation(bnMao, "X", currentFrame, degree)
util.setPose(action[0:2], handParam[0:2], [currentFrame], bones)
return currentFrame
def cocar(action, mov_param, bones, initialFrame = 18, frameJump = 10):
currentFrame = initialFrame
pa_index = mov_param['articulacao'] if 'articulacao' in mov_param else 0
repetition = mov_param['repeticoes'] if 'repeticoes' in mov_param else 2
for i in range(0, repetition):
util.setPose(action, [util.cocar_mao_aberta_index, pa_index, util.cocar_orientation_index], [currentFrame], bones, False)
currentFrame += frameJump
util.setPose(action, [util.cocar_mao_fechada_index, pa_index, util.cocar_orientation_index], [currentFrame], bones, False)
currentFrame += frameJump
return currentFrame
def alisar(action, mov_param, bones, is_right_hand, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
plane = mov_param['plano'] if 'plano' in mov_param else "perpendicular"
repetition = mov_param['repeticoes'] if 'repeticoes' in mov_param else 2
handParam = read_hand_param(mov_param)
util.setPose(action, handParam, [currentFrame], bones)
boneIK = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
if (plane == "perpendicular"):
currentFrame = alisar_xy(boneIK, 1, repetition, currentFrame, frameJump, width)
elif (plane == "paralelo"):
currentFrame = alisar_xy(boneIK, 0, repetition, currentFrame, frameJump, width)
elif (plane == "diagonal-direita"):
currentFrame = alisar_diagonal(boneIK, True, repetition, currentFrame, frameJump, width)
elif (plane == "diagonal-esquerda"):
currentFrame = alisar_diagonal(boneIK, False, repetition, currentFrame, frameJump, width)
util.setPose(action, handParam, [currentFrame], bones)
return currentFrame
def alisar_xy(boneIK, orientation_index, repetition, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
location = util.get_bone_data_from_frame(boneIK, currentFrame, 'location')
center = location.x, location.y, location.z
for i in range(0, repetition):
boneIK.location = center
boneIK.location[orientation_index] = center[orientation_index] - width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
boneIK.location = center
boneIK.location[orientation_index] = center[orientation_index] + width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
return currentFrame
def alisar_diagonal(boneIK, to_right, repetition, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
location = util.get_bone_data_from_frame(boneIK, currentFrame, 'location')
center = location.x, location.y, location.z
for i in range(0, repetition):
boneIK.location = center
boneIK.location[0] = center[0] - width if to_right else center[0] - width
boneIK.location[1] = center[1] - width if to_right else center[1] + width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
boneIK.location = center
boneIK.location[0] = center[0] + width if to_right else center[0] + width
boneIK.location[1] = center[1] + width if to_right else center[1] - width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
return currentFrame
# Obs.: A velocidade do movimento vai ser a relacao entre tamanho do raio e o periodo
# quanto maior o periodo mais keyframes
# quanto menor o raio mais rapido
# exemplos:
# raio: "pequeno" raio = 0.5, velocidade: "rapido" periodo = 25
# raio: "pequeno" raio = 0.5, velocidade: "normal" periodo = 35
# raio: "pequeno" raio = 0.5, velocidade: "lento" periodo = 45
# raio: "normal" raio = 1.0, velocidade: "rapido" periodo = 35
# raio: "normal" raio = 1.0, velocidade: "normal" periodo = 45
# raio: "normal" raio = 1.0, velocidade: "lento" periodo = 55
# raio: "grande" raio = 1.5, velocidade: "rapido" periodo = 45
# raio: "grande" raio = 1.5, velocidade: "normal" periodo = 55
# raio: "grande" raio = 1.5, velocidade: "lento" periodo = 65
# @param obj: (objeto) bone, mesh, e.g.
# @param current_frame: (int) posicao onde o primeiro keyframe vai ser inserido
# @param raio: (int) raio da circunferencia
# @param periodo: (int) quantidade de keyframes necessarios para completar uma volta completa
# @param x: (int) in [0,1,2] define qual eixo vai variar no seno (0 = eixo X, 1 = eixo Y, 2 = eixo Z)
# @param y: (int) in [0,1,2] define qual eixo vai variar no cosseno (0 = eixo X, 1 = eixo Y, 2 = eixo Z)
# @param usar_lado_oposto: (bool) inverte o lado da primeira posicao (pode ser util em alguns casos para espelhar)
# @param usar_sentido_oposto (bool) inverte o sentido do movimento (horario para anti-horario)
def circular(obj, current_frame, raio, periodo, x = 0, y = 1, usar_lado_oposto = False, usar_sentido_oposto = False, meia_volta = False):
# limita inferiormente
if (periodo < 16):
periodo = 16
# limita superiormente
elif (periodo > 360):
periodo = 360
# muda lado inicial
if (usar_lado_oposto):
k = round(periodo / 2)
else:
k = 0
# evita estouro dos indices
x %= 3
y %= 3
# inverte direcao do movimento
if (usar_sentido_oposto):
tmp = x
x = y
y = tmp
# copia posicao inicial para transladar
loc = [obj.location[0], obj.location[1], obj.location[2]]
# semi-circular
limite = periodo + k
if (meia_volta):
limite = round(limite / 2)
for i in range(k, limite + 1):
# reduz a quantidade de keyframes
if (current_frame % 2 == 0):
obj.location[x] = loc[x] + (raio * math.cos(i / periodo * (2 * math.pi)))
obj.location[y] = loc[y] + (raio * math.sin(i / periodo * (2 * math.pi)))
util.keyframe_insert(obj, 'location', current_frame)
current_frame += 1
util.keyframe_insert(obj, 'location', current_frame)
return periodo - 1
def pontual(js_movement, current_frame, frame_jump, is_right_hand):
hand_param = read_hand_param(js_movement)
bones = util.right_bones_conf if is_right_hand else util.left_bones_conf
hand_actions = util.right_hand_actions if is_right_hand else util.left_hand_actions
util.keyframe_insert(bones, 'location', current_frame)
current_frame += frame_jump
util.setPose(hand_actions, hand_param, [current_frame], bones)
current_frame += frame_jump
util.keyframe_insert(bones, 'location', current_frame)
return current_frame
def retilineo(js_movement, current_frame, frame_jump, is_right_hand):
hand_param = [js_movement['configuracao'], js_movement['articulacao_inicial'], js_movement['orientacao']]
bones = util.right_bones_conf if is_right_hand else util.left_bones_conf
hand_actions = util.right_hand_actions if is_right_hand else util.left_hand_actions
util.keyframe_insert(bones, 'location', current_frame)
current_frame += frame_jump
util.setPose(hand_actions, hand_param, [current_frame], bones)
current_frame += 2* frame_jump
hand_param = [js_movement['configuracao'], js_movement['articulacao_final'], js_movement['orientacao']]
util.setPose(hand_actions, hand_param, [current_frame], bones)
util.keyframe_insert(bones, 'location', current_frame)
return current_frame