moves.py
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# -*- coding: UTF-8 -*-
import bpy
import math
import util
import pyutil
def facial_insert_keyframe(current_frame):
bones_facial = util.dict_bones[util.facial_expression_id]
util.select_bones(bones_facial)
for bone in bones_facial:
for keyframe_type in ["location", "rotation_quaternion"]:
bpy.context.object.pose.bones[bone].keyframe_insert(index = -1, frame = current_frame, group = bpy.context.object.pose.bones[bone].name, data_path = keyframe_type)
util.deselect_bones(bones_facial)
def facial_set_expression(timeline_facial, index, frame_duration, frame_transition):
facial_insert_keyframe(timeline_facial)
util.deselect_bones()
bpy.context.object.pose_library = bpy.data.actions[util.facial_expression_id]
bpy.ops.poselib.apply_pose(pose_index = index)
bpy.context.object.pose_library = None
timeline_facial += frame_transition
facial_insert_keyframe(timeline_facial)
timeline_facial += frame_duration
facial_insert_keyframe(timeline_facial)
timeline_facial += frame_transition
return timeline_facial
def facial(js_facial, current_frame, frame_jump):
dict_duration = {
"inicial": 5,
"lento": 15,
"normal": 10,
"rapido": 5,
"final": 5,
}
dict_transition = {
"inicial": 0,
"lento": 15,
"normal": 10,
"rapido": 5,
"final": 0
}
index = js_facial["expressao"]
frame_duration = dict_duration[js_facial["duracao"]]
frame_transition = dict_transition[js_facial["transicao"]]
if (current_frame == 0):
current_frame = facial_set_expression(current_frame, 0, initial_interpolation, dict_transition["normal"])
current_frame = facial_set_expression(current_frame, index, frame_duration, frame_transition)
current_frame = facial_set_expression(current_frame, 0, frame_duration, dict_transition["normal"])
return current_frame
def read_hand_param(mov_param):
conf_param = mov_param['configuracao'] if 'configuracao' in mov_param else 0
artic_param = mov_param['articulacao'] if 'articulacao' in mov_param else 0
orient_param = mov_param['orientacao'] if 'orientacao' in mov_param else 0
return [conf_param, artic_param, orient_param]
def contato(action, contact_type, mov_param, bones, is_right_hand, initialFrame = 18, frameJump = 10):
if (contact_type == "alisar"):
currentFrame = alisar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
elif (contact_type == "cocar"):
currentFrame = cocar(action, mov_param, bones, initialFrame, frameJump)
elif (contact_type == "tocar"):
currentFrame = tocar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
elif (contact_type == "riscar"):
currentFrame = riscar(action, mov_param, bones, is_right_hand, initialFrame, frameJump)
return currentFrame
def riscar(action, mov_param, bones, is_right_hand, initialFrame = 25, frameJump = 10, bnAntBracoDegree = 2, bnMaoDegree = 45):
currentFrame = initialFrame
handParam = read_hand_param(mov_param)
lado = "R" if is_right_hand else "L"
bnAntBraco = bpy.context.object.pose.bones["BnAntBraco." + lado]
currentFrame += frameJump
util.apply_rotation(bnAntBraco, "Z", currentFrame, bnAntBracoDegree)
currentFrame += frameJump
util.apply_rotation(bnAntBraco, "Z", currentFrame, (-1)*(bnAntBracoDegree+1))
currentFrame = initialFrame
util.setPose(action, handParam, [currentFrame], bones)
bnMao = bpy.context.object.pose.bones["BnMao." + lado]
currentFrame += frameJump
util.apply_rotation(bnMao, "Y", currentFrame, bnMaoDegree)
currentFrame += int(frameJump/2)
util.apply_rotation(bnMao, "Y", currentFrame, (-1)*bnMaoDegree)
currentFrame += int(frameJump/2)
util.apply_rotation(bnMao, "Y", currentFrame, (-2)*bnMaoDegree)
currentFrame += frameJump
util.setPose(action, handParam, [currentFrame], bones)
return currentFrame
def tocar(action, mov_param, bones, is_right_hand, initialFrame = 25, degree = 30, frameJump = 10):
currentFrame = initialFrame
handParam = read_hand_param(mov_param)
util.setPose(action, handParam, [initialFrame], bones)
pose = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
lado = "BnMao.R" if is_right_hand else "BnMao.L"
bnMao = bpy.context.object.pose.bones[lado]
currentFrame += frameJump
util.apply_rotation(bnMao, "X", currentFrame, -degree)
pose = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
currentFrame += frameJump
util.apply_rotation(bnMao, "X", currentFrame, degree)
util.setPose(action[0:2], handParam[0:2], [currentFrame], bones)
return currentFrame
def cocar(action, mov_param, bones, initialFrame = 18, frameJump = 10):
currentFrame = initialFrame
pa_index = mov_param['articulacao'] if 'articulacao' in mov_param else 0
repetition = mov_param['repeticoes'] if 'repeticoes' in mov_param else 2
for i in range(0, repetition):
util.setPose(action, [util.cocar_mao_aberta_index, pa_index, util.cocar_orientation_index], [currentFrame], bones, False)
currentFrame += frameJump
util.setPose(action, [util.cocar_mao_fechada_index, pa_index, util.cocar_orientation_index], [currentFrame], bones, False)
currentFrame += frameJump
return currentFrame
def alisar(action, mov_param, bones, is_right_hand, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
plane = mov_param['orientacao_movimento'] if 'orientacao_movimento' in mov_param else "perpendicular"
repetition = mov_param['repeticoes'] if 'repeticoes' in mov_param else 2
handParam = read_hand_param(mov_param)
util.setPose(action, handParam, [currentFrame], bones)
boneIK = util.armature.pose.bones["ik_FK.R" if is_right_hand else "ik_FK.L"]
if (plane == "perpendicular"):
currentFrame = alisar_xy(boneIK, 1, repetition, currentFrame, frameJump, width)
elif (plane == "paralelo"):
currentFrame = alisar_xy(boneIK, 0, repetition, currentFrame, frameJump, width)
elif (plane == "diagonal-direita"):
currentFrame = alisar_diagonal(boneIK, True, repetition, currentFrame, frameJump, width)
elif (plane == "diagonal-esquerda"):
currentFrame = alisar_diagonal(boneIK, False, repetition, currentFrame, frameJump, width)
util.setPose(action, handParam, [currentFrame], bones)
return currentFrame
def alisar_xy(boneIK, orientation_index, repetition, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
location = util.get_bone_data_from_frame(boneIK, currentFrame, 'location')
center = location.x, location.y, location.z
for i in range(0, repetition):
boneIK.location = center
boneIK.location[orientation_index] = center[orientation_index] - width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
boneIK.location = center
boneIK.location[orientation_index] = center[orientation_index] + width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
return currentFrame
def alisar_diagonal(boneIK, to_right, repetition, initialFrame = 18, frameJump = 10, width = 0.25):
currentFrame = initialFrame
location = util.get_bone_data_from_frame(boneIK, currentFrame, 'location')
center = location.x, location.y, location.z
for i in range(0, repetition):
boneIK.location = center
boneIK.location[0] = center[0] - width if to_right else center[0] - width
boneIK.location[1] = center[1] - width if to_right else center[1] + width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
boneIK.location = center
boneIK.location[0] = center[0] + width if to_right else center[0] + width
boneIK.location[1] = center[1] + width if to_right else center[1] - width
util.keyframe_insert(boneIK, 'location', currentFrame)
currentFrame += frameJump
return currentFrame
# Obs.: A velocidade do movimento vai ser a relacao entre tamanho do raio e o periodo
# quanto maior o periodo mais keyframes
# quanto menor o raio mais rapido
# circular:
# raio: "pequeno" raio = 0.5, velocidade: "rapido" periodo = 25
# raio: "pequeno" raio = 0.5, velocidade: "normal" periodo = 35
# raio: "pequeno" raio = 0.5, velocidade: "lento" periodo = 45
# raio: "normal" raio = 1.0, velocidade: "rapido" periodo = 35
# raio: "normal" raio = 1.0, velocidade: "normal" periodo = 45
# raio: "normal" raio = 1.0, velocidade: "lento" periodo = 55
# raio: "grande" raio = 1.5, velocidade: "rapido" periodo = 45
# raio: "grande" raio = 1.5, velocidade: "normal" periodo = 55
# raio: "grande" raio = 1.5, velocidade: "lento" periodo = 65
def circular(js_movement, current_frame, frame_jump, is_right_hand, is_semicircular = False):
dict_ray = {
"pequeno": 0.5,
"normal": 1.0,
"grande": 1.5
}
dict_period = {
"lento": 55,
"normal": 45,
"rapido": 35
}
dict_calc = {
"pequeno": -10,
"normal": 0,
"grande": 10
}
dict_axis = {
"frente-esquerda": [2, 0, 1],
"frente-cima": [2, 1, 0],
"esquerda-cima": [0, 1, 2]
}
actions = util.right_hand_actions if (is_right_hand) else util.left_hand_actions
bones = util.right_bones_conf if (is_right_hand) else util.left_bones_conf
hand_param = read_hand_param(js_movement)
ik = bpy.context.object.pose.bones["ik_FK.R" if (is_right_hand) else "ik_FK.L"]
opposite_side = js_movement["lado_oposto"]
period = dict_period[js_movement["velocidade"]] + dict_calc[js_movement["raio"]]
ray = dict_ray[js_movement["raio"]]
reverse_way = js_movement["sentido_inverso"]
x = dict_axis[js_movement["plano"]][0]
y = dict_axis[js_movement["plano"]][1]
#z = dict_axis[js_movement["plano"]][2]
k = round(period / 2) if (opposite_side) else 0
if (reverse_way):
tmp = x
x = y
y = tmp
util.setPose(actions, hand_param, [current_frame], bones, False)
util.keyframe_insert(bones, "location", current_frame, False, False)
ik_loc = [ik.location[0], ik.location[1], ik.location[2]]
limit = round(period / 2) + k if (is_semicircular) else period + k
for i in range(k, limit + 1):
bpy.context.object.pose_library = bpy.data.actions[util.conf_direita_id if (is_right_hand) else util.conf_esquerda_id]
bpy.ops.poselib.apply_pose(pose_index = hand_param[0])
bpy.context.object.pose_library = None
util.keyframe_insert(bones, "location", current_frame, False)
util.keyframe_insert(bones, "rotation_quaternion", current_frame, False)
ik.location[x] = ik_loc[x] + (ray * math.cos(i / period * (2 * math.pi)))
ik.location[y] = ik_loc[y] + (ray * math.sin(i / period * (2 * math.pi)))
util.keyframe_insert(ik, "location", current_frame, False)
util.keyframe_insert(ik, "rotation_quaternion", current_frame, False)
current_frame += 1
return current_frame + frame_jump
# 'lado_oposto' true inverte o sentido do vetor direcional
# 'sentido_inverso' true inverte o sentido do plano
# helicoidal
# raio: "pequeno" raio = 0.2, velocidade: "rapido" periodo = 25
# raio: "pequeno" raio = 0.2, velocidade: "normal" periodo = 35
# raio: "pequeno" raio = 0.2, velocidade: "lento" periodo = 45
# raio: "normal" raio = 0.6, velocidade: "rapido" periodo = 35
# raio: "normal" raio = 0.6, velocidade: "normal" periodo = 45
# raio: "normal" raio = 0.6, velocidade: "lento" periodo = 55
# raio: "grande" raio = 0.8, velocidade: "rapido" periodo = 45
# raio: "grande" raio = 0.8, velocidade: "normal" periodo = 55
# raio: "grande" raio = 0.8, velocidade: "lento" periodo = 65
def helicoidal(js_movement, current_frame, frame_jump, is_right_hand):
dict_ray = {
"pequeno": 0.2,
"normal": 0.6,
"grande": 0.8
}
dict_period = {
"lento": 55,
"normal": 45,
"rapido": 35
}
dict_calc = {
"pequeno": -10,
"normal": 0,
"grande": 10
}
dict_axis = {
"frente-esquerda": [2, 0, 1],
"frente-cima": [2, 1, 0],
"esquerda-cima": [0, 1, 2]
}
actions = util.right_hand_actions if (is_right_hand) else util.left_hand_actions
bones = util.right_bones_conf if (is_right_hand) else util.left_bones_conf
hand_param = read_hand_param(js_movement)
ik = bpy.context.object.pose.bones["ik_FK.R" if (is_right_hand) else "ik_FK.L"]
opposite_side = js_movement["lado_oposto"]
period = dict_period[js_movement["velocidade"]] + dict_calc[js_movement["raio"]]
ray = dict_ray[js_movement["raio"]]
reverse_way = js_movement["sentido_inverso"]
# print('raio: "%s" raio = %.1f, velocidade: "%s" periodo = %d' % (js_movement["raio"], ray, js_movement["velocidade"], period))
x = dict_axis[js_movement["plano"]][0]
y = dict_axis[js_movement["plano"]][1]
z = dict_axis[js_movement["plano"]][2]
# print("x = %.1f y = %.1f z = %.1f" % (x, y, z))
k = 0
if (reverse_way):
tmp = x
x = y
y = tmp
util.setPose(actions, hand_param, [current_frame], bones, False)
util.keyframe_insert(bones, "location", current_frame, False, False)
ik_loc = [ik.location[0], ik.location[1], ik.location[2]]
limit = period + k
for i in range(k, 2 * (limit + 1)):
bpy.context.object.pose_library = bpy.data.actions[util.conf_direita_id if (is_right_hand) else util.conf_esquerda_id]
bpy.ops.poselib.apply_pose(pose_index = hand_param[0])
bpy.context.object.pose_library = None
util.keyframe_insert(bones, "location", current_frame, False)
util.keyframe_insert(bones, "rotation_quaternion", current_frame, False)
ik.location[x] = ik_loc[x] + (ray * math.cos(i / period * (2 * math.pi)))
ik.location[y] = ik_loc[y] + (ray * math.sin(i / period * (2 * math.pi)))
distance_inc = (i / period) - ray
if (opposite_side):
distance_inc = -distance_inc
ik.location[z] = ik_loc[z] + distance_inc
util.keyframe_insert(ik, "location", current_frame, False)
util.keyframe_insert(ik, "rotation_quaternion", current_frame, False)
current_frame += 1
return current_frame + frame_jump
def pontual(js_movement, current_frame, frame_jump, is_right_hand):
hand_param = read_hand_param(js_movement)
bones = util.right_bones_conf if is_right_hand else util.left_bones_conf
hand_actions = util.right_hand_actions if is_right_hand else util.left_hand_actions
util.keyframe_insert(bones, "location", current_frame)
current_frame += frame_jump
util.setPose(hand_actions, hand_param, [current_frame], bones)
current_frame += frame_jump
util.keyframe_insert(bones, "location", current_frame)
return current_frame
def retilineo(js_movement, current_frame, frame_jump, is_right_hand):
hand_param = [js_movement["configuracao_inicial"], js_movement["articulacao_inicial"], js_movement["orientacao_inicial"]]
bones = util.right_bones_conf if is_right_hand else util.left_bones_conf
hand_actions = util.right_hand_actions if is_right_hand else util.left_hand_actions
util.keyframe_insert(bones, "location", current_frame)
current_frame += frame_jump
util.setPose(hand_actions, hand_param, [current_frame], bones)
current_frame += 2 * frame_jump
hand_param = [js_movement["configuracao_final"], js_movement["articulacao_final"], js_movement["orientacao_final"]]
util.setPose(hand_actions, hand_param, [current_frame], bones)
util.keyframe_insert(bones, "location", current_frame)
return current_frame
def semicircular(js_movement, current_frame, frame_jump, is_right_hand):
return circular(js_movement, current_frame, frame_jump, is_right_hand, True)
def senoidal(js_movement, current_frame, frame_jump, is_right_hand):
dict_wave = {
"pequeno": 0.1,
"normal": 0.2,
"grande": 0.3
}
dict_distance_inc = {
"pequeno": 0.005,
"normal": 0.010,
"grande": 0.015
}
dict_speed = {
"rapido": 2,
"normal": 3,
"lento": 4
}
dict_axis = {
"esquerda": {
"frente-tras": [0, 2, 1],
"cima-baixo": [0, 1, 2]
},
"cima": {
"frente-tras": [1, 2, 0],
"esquerda-direita": [1, 0, 2]
},
"frente": {
"esquerda-direita": [2, 0, 1],
"cima-baixo": [2, 1, 0]
}
}
axis_dir = dict_axis[js_movement["direcao"]][js_movement["plano_deslocamento"]][0]
axis_sin = dict_axis[js_movement["direcao"]][js_movement["plano_deslocamento"]][1]
reverse_way = js_movement["direcao_oposta"]
distance_inc = dict_distance_inc[js_movement["distancia"]]
# TODO adaptar velocidade
# speed = dict_speed[js_movement["velocidade"]]
wave_len = dict_wave[js_movement["tamanho_onda"]]
actions = util.right_hand_actions if (is_right_hand) else util.left_hand_actions
bones = util.right_bones_conf if (is_right_hand) else util.left_bones_conf
hand_param = read_hand_param(js_movement)
ik = bpy.context.object.pose.bones["ik_FK.R" if (is_right_hand) else "ik_FK.L"]
util.setPose(actions, hand_param, [current_frame], bones, False)
util.keyframe_insert(bones, "location", current_frame, False, False)
ik_loc = [ik.location[0], ik.location[1], ik.location[2]]
pose_library = bpy.data.actions[util.conf_direita_id if (is_right_hand) else util.conf_esquerda_id]
for i in range(0, 100):
bpy.context.object.pose_library = pose_library
bpy.ops.poselib.apply_pose(pose_index = hand_param[0])
bpy.context.object.pose_library = None
util.keyframe_insert(bones, "location", current_frame, False)
util.keyframe_insert(bones, "rotation_quaternion", current_frame, False)
ik.location[axis_dir] += -distance_inc if (reverse_way) else distance_inc
ik.location[axis_sin] = ik_loc[axis_sin] + math.sin(i * wave_len)
util.keyframe_insert(ik, "location", current_frame, False)
util.keyframe_insert(ik, "rotation_quaternion", current_frame, False)
current_frame += 1
return current_frame + frame_jump