// version: 2014-08-16 /** * o--------------------------------------------------------------------------------o * | This file is part of the RGraph package - you can learn more at: | * | | * | http://www.rgraph.net | * | | * | This package is licensed under the Creative Commons BY-NC license. That means | * | that for non-commercial purposes it's free to use and for business use there's | * | a 99 GBP per-company fee to pay. You can read the full license here: | * | | * | http://www.rgraph.net/license | * o--------------------------------------------------------------------------------o */ /** * Having this here means that the RGraph libraries can be included in any order, instead of you having * to include the common core library first. */ // Define the RGraph global variable RGraph = window.RGraph || {isRGraph: true}; RGraph.Drawing = RGraph.Drawing || {}; /** * The constructor. This function sets up the object. It takes the ID (the HTML attribute) of the canvas as the * first argument, then the coordinates of the coords of the shape * * @param string id The canvas tag ID * @param number coords The coordinates of the shape */ RGraph.Drawing.Poly = function (conf) { /** * Allow for object config style */ if ( typeof conf === 'object' && typeof conf.coords === 'object' && typeof conf.id === 'string') { var id = conf.id var coords = conf.coords; var parseConfObjectForOptions = true; // Set this so the config is parsed (at the end of the constructor) } else { var id = conf; var coords = arguments[1]; } this.id = id; this.canvas = document.getElementById(this.id); this.context = this.canvas.getContext('2d'); this.colorsParsed = false; this.canvas.__object__ = this; this.coords = coords; this.coordsText = []; this.original_colors = []; this.firstDraw = true; // After the first draw this will be false /** * This defines the type of this shape */ this.type = 'drawing.poly'; /** * This facilitates easy object identification, and should always be true */ this.isRGraph = true; /** * This adds a uid to the object that you can use for identification purposes */ this.uid = RGraph.CreateUID(); /** * This adds a UID to the canvas for identification purposes */ this.canvas.uid = this.canvas.uid ? this.canvas.uid : RGraph.CreateUID(); /** * Some example background properties */ this.properties = { 'chart.linewidth': 1, 'chart.strokestyle': 'black', 'chart.fillstyle': 'red', 'chart.events.click': null, 'chart.events.mousemove': null, 'chart.tooltips': null, 'chart.tooltips.override': null, 'chart.tooltips.effect': 'fade', 'chart.tooltips.css.class': 'RGraph_tooltip', 'chart.tooltips.event': 'onclick', 'chart.tooltips.highlight': true, 'chart.highlight.stroke': 'rgba(0,0,0,0)', 'chart.highlight.fill': 'rgba(255,255,255,0.7)', 'chart.shadow': false, 'chart.shadow.color': 'rgba(0,0,0,0.2)', 'chart.shadow.offsetx': 3, 'chart.shadow.offsety': 3, 'chart.shadow.blur': 5 } /** * A simple check that the browser has canvas support */ if (!this.canvas) { alert('[DRAWING.POLY] No canvas support'); return; } /** * Create the dollar object so that functions can be added to them */ this.$0 = {}; /** * Translate half a pixel for antialiasing purposes - but only if it hasn't beeen * done already */ if (!this.canvas.__rgraph_aa_translated__) { this.context.translate(0.5,0.5); this.canvas.__rgraph_aa_translated__ = true; } // Short variable names var RG = RGraph; var ca = this.canvas; var co = ca.getContext('2d'); var prop = this.properties; var jq = jQuery; var pa = RG.Path; var win = window; var doc = document; var ma = Math; /** * "Decorate" the object with the generic effects if the effects library has been included */ if (RG.Effects && typeof RG.Effects.decorate === 'function') { RG.Effects.decorate(this); } /** * A setter method for setting properties. * * @param name string The name of the property to set OR it can be a map * of name/value settings like what you set in the constructor */ this.set = this.Set = function (name) { var value = typeof arguments[1] === 'undefined' ? null : arguments[1]; /** * the number of arguments is only one and it's an * object - parse it for configuration data and return. */ if (arguments.length === 1 && typeof name === 'object') { RG.parseObjectStyleConfig(this, name); return this; } name = name.toLowerCase(); /** * This should be done first - prepend the property name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } prop[name] = value; return this; }; /** * A getter method for retrieving graph properties. It can be used like this: obj.Get('chart.strokestyle'); * * @param name string The name of the property to get */ this.get = this.Get = function (name) { /** * This should be done first - prepend the property name with "chart." if necessary */ if (name.substr(0,6) != 'chart.') { name = 'chart.' + name; } return prop[name.toLowerCase()]; }; /** * Draws the shape */ this.draw = this.Draw = function () { /** * Fire the onbeforedraw event */ RG.FireCustomEvent(this, 'onbeforedraw'); /** * Parse the colors. This allows for simple gradient syntax */ if (!this.colorsParsed) { this.parseColors(); // Don't want to do this again this.colorsParsed = true; } /** * Stop this growing uncntrollably */ this.coordsText = []; /** * DRAW THE SHAPE HERE */ var obj = this; pa(this, ['b','fu',function (obj){if (prop['chart.shadow']) { co.shadowColor = prop['chart.shadow.color']; co.shadowOffsetX = prop['chart.shadow.offsetx']; co.shadowOffsetY = prop['chart.shadow.offsety']; co.shadowBlur = prop['chart.shadow.blur']; }},'fu',function (obj) { co.strokeStyle=prop['chart.strokestyle']; co.fillStyle=prop['chart.fillstyle']; obj.DrawPoly(); },'lw',prop['chart.linewidth'],'f',prop['chart.fillstyle'], 'fu', function () { RG.NoShadow(obj); }, 's',prop['chart.strokestyle']]); /** * Turn off shadow again */ RG.NoShadow(this) /** * This installs the event listeners */ RG.InstallEventListeners(this); /** * Fire the onfirstdraw event */ if (this.firstDraw) { RG.fireCustomEvent(this, 'onfirstdraw'); this.firstDraw = false; this.firstDrawFunc(); } /** * Fire the ondraw event */ RG.FireCustomEvent(this, 'ondraw'); return this; }; /** * The getObjectByXY() worker method */ this.getObjectByXY = function (e) { if (this.getShape(e)) { return this; } }; /** * Draw the Poly but doesn't stroke or fill - that's left to other functions */ this.drawPoly = this.DrawPoly = function () { var coords = this.coords; pa(this, ['b','m',coords[0][0], coords[0][1]]); // Draw lines to subsequent coords for (var i=1,len=coords.length; i