heatmap-openlayers-renderer.js 12.4 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407
/* Copyright 2013 Xavier Mamano, http://github.com/jorix/OL-Ragbag
 * Published under MIT license. All rights reserved.
 *
 * Based on lib/OpenLayers/Renderer/Canvas.js form:
 *     https://github.com/openlayers/openlayers/blob/master
 * with license:
 * Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
 * full list of contributors). Published under the 2-clause BSD license.
 * See license.txt in the OpenLayers distribution or repository for the
 * full text of the license. */

/**
 * @requires OpenLayers/Renderer.js
 */

/**
 * Class: OpenLayers.Renderer.Heatmap 
 * A renderer based on https://github.com/pa7/heatmap.js
 * 
 * Inherits:
 *  - <OpenLayers.Renderer>
 */
OpenLayers.Renderer.Heatmap = OpenLayers.Class(OpenLayers.Renderer, {

    /**
     * APIProperty: weight
     * {String||Function} Each feature weight, if string refers to the name of a
     *     numeric attribute of the features, if function receives the feature
     *     as argument and should return a number, if not every feature has a
     *     weight equal to 0.
     */
    weight: null,

    /**
     * APIProperty: maxStart
     * {Fload} Set to ensure maximum value not less than the indicated value.
     *     Default is 0.
     */
    maxStart: 0,

    /**
     * APIProperty: updatableWeight
     * {Fload} Set to true if the features can change the weight after added to
     *     the layer. In this case it is necessary call drawFeature from the
     *     layer to update the rendered feature.
     */
    updatableWeight: false,

    /**
     * APIProperty: heatmapConfig
     * {Object} See documentation at 
     *      https://github.com/pa7/heatmap.js/blob/master/README.md.
     *
     *      Note that the following heatmap.js options are ignored: element,
     *      visible, width, height.
     */
    heatmapConfig: null,

    /**
     * Property: heatmap
     * {heatmap.js} The heatmap.js object.
     */
    heatmap: null,

    /**
     * Property: extentHM
     * Heatmap extent, increases <extend> with the radius so this prevents the
     *     attenuation in areas near the edges.
     * {<OpenLayers.Bounds>}
     */
    extentHM: null,

    /**
     * Property: features
     * {Object} Internal object of feature/style pairs for use in redrawing the layer.
     */
    features: null,
    
    /**
     * Property: pendingRedraw
     * {Boolean} The renderer needs a redraw call to render features added while
     *     the renderer was locked.
     */
    pendingRedraw: false,
    
    /**
     * Property: pendingMax
     * {Boolean} The renderer needs calculate max to render features drawed
     *     while the renderer was not locked.
     */
    pendingMax: false,

    /**
     * Constructor: OpenLayers.Renderer.Heatmap
     *
     * Parameters:
     * containerID - {<String>}
     * options - {Object} Optional properties to be set on the renderer.
     */
    initialize: function(containerID, options) {
        OpenLayers.Renderer.prototype.initialize.apply(this, arguments);

        var heatmapConfig = OpenLayers.Util.applyDefaults({
                visible: true,
                element: this.container
            }, 
            this.heatmapConfig || {}
        );

        var _weight = this.weight;
        if (!_weight) {
            this.weight = function() {
                return 0;
            };
        } else if (typeof _weight === 'string') {
            this.weight = function(feature) {
                return feature.attributes[_weight] || 0; 
            };
        }
        var hm = h337.create(heatmapConfig);
        this.heatmap = hm;
        this.root = hm.get("canvas");

        this.maxStart = this.maxStart || 0;
        this.features = {};
        this.pendingMax = false;
        this.max = this.maxStart;
    },
    
    /**
     * Method: setExtent
     * Set the visible part of the layer.
     *
     * Parameters:
     * extent - {<OpenLayers.Bounds>}
     * resolutionChanged - {Boolean}
     *
     * Returns:
     * {Boolean} true to notify the layer that the new extent does not exceed
     *     the coordinate range, and the features will not need to be redrawn.
     *     False otherwise.
     */
    setExtent: function() {
        OpenLayers.Renderer.prototype.setExtent.apply(this, arguments);

        var mapRadius = this.getResolution() * this.heatmap.get("radius"),
            extent = this.extent;
        this.extentHM = new OpenLayers.Bounds(
            extent.left - mapRadius,
            extent.bottom - mapRadius,
            extent.right + mapRadius,
            extent.top + mapRadius
        );

        // always redraw features
        return false;
    },
    
    /** 
     * Method: eraseGeometry
     * Erase a geometry from the renderer. Because the Canvas renderer has
     *     'memory' of the features that it has drawn, we have to remove the
     *     feature so it doesn't redraw.   
     * 
     * Parameters:
     * geometry - {<OpenLayers.Geometry>}
     * featureId - {String}
     */
    eraseGeometry: function(geometry, featureId) {
        this.eraseFeatures(this.features[featureId][0]);
    },

    /**
     * APIMethod: supported
     * 
     * Returns:
     * {Boolean} Whether or not the browser supports the renderer class
     */
    supported: function() {
        return !!window.h337 && OpenLayers.CANVAS_SUPPORTED;
    },    
    
    /**
     * Method: setSize
     * Sets the size of the drawing surface.
     *
     * Once the size is updated, redraw the canvas.
     *
     * Parameters:
     * size - {<OpenLayers.Size>} 
     */
    setSize: function(size) {
        this.size = size.clone();
        var root = this.root;
        root.style.width = size.w + "px";
        root.style.height = size.h + "px";
        root.width = size.w;
        root.height = size.h;
        this.resolution = null;
    },
    
    /**
     * Method: drawFeature
     * Draw the feature. Stores the feature in the features list,
     * then redraws the layer. 
     *
     * Parameters:
     * feature - {<OpenLayers.Feature.Vector>} 
     * style - {<Object>} 
     *
     * Returns:
     * {Boolean} The feature has been drawn completely.  If the feature has no
     *     geometry, undefined will be returned.  If the feature is not rendered
     *     for other reasons, false will be returned.
     */
    drawFeature: function(feature, style) {
        var rendered;
        if (feature.geometry) {
            style = this.applyDefaultSymbolizer(style || feature.style);
            // don't render if display none or feature outside extent
            var weight,
                bounds = feature.geometry.getBounds();

            var worldBounds;
            if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) {
                worldBounds = this.map.getMaxExtent();
            }

            rendered = (style.display !== "none");
            if (rendered && bounds) {
                rendered = bounds.intersectsBounds(
                    this.extentHM,
                    {worldBounds: worldBounds}
                );
                // Get max weight of all features
                weight = this.weight(feature);
                if (this.max < weight) {
                    this.max = weight;
                }
            } else {
                rendered = false;
            }
            if (rendered) {
                // keep track of what we have rendered for redraw
                this.features[feature.id] = [feature, weight];
            }
            else {
                // remove from features tracked for redraw
                delete(this.features[feature.id]);
            }
            this.pendingRedraw = true;
        }
        if (this.pendingRedraw && !this.locked) {
            if (this.updatableWeight && this.pendingMax) {
                this.calculateMax();
            }
            this.redraw();
            this.pendingRedraw = false;
            this.pendingMax = true;
        }
        return rendered;
    },

    /**
     * Method: getLocalXY
     * Transform geographic coordinates into pixel xy
     *
     * Parameters: 
     * lacation - {<OpenLayers.LonLat>}
     */
    getLocalXY: function(lacation) {
        var resolution = this.getResolution();
        var extent = this.extent;
        var x = ((lacation.lon - this.featureDx) / resolution + (-extent.left / resolution));
        var y = ((extent.top / resolution) - lacation.lat / resolution);
        return [Math.round(x), Math.round(y)];
    },

    /**
     * Method: clear
     * Clear all vectors from the renderer.
     */    
    clear: function() {
        var hm = this.heatmap;
        hm.set("height", this.root.height);
        hm.set("width", this.root.width);
        hm.clear();
        this.features = {};
        this.pendingMax = false;
        this.max = this.maxStart;
    },

    /**
     * Method: getFeatureIdFromEvent
     * Returns a feature id from an event on the renderer.  
     * 
     * Parameters:
     * evt - {<OpenLayers.Event>} 
     *
     * Returns:
     * {<OpenLayers.Feature.Vector} A feature or undefined.  This method returns
     *     a feature instead of a feature id to avoid an unnecessary lookup on
     *     the layer.
     */
    getFeatureIdFromEvent: function(evt) {
        // TODO: select?
        var featureId, feature;
        return feature; 
    },
    
    /**
     * Method: eraseFeatures 
     * This is called by the layer to erase features; removes the feature from
     *     the list, then redraws the layer.
     * 
     * Parameters:
     * features - {Array(<OpenLayers.Feature.Vector>)} 
     */
    eraseFeatures: function(features) {
        if(!(OpenLayers.Util.isArray(features))) {
            features = [features];
        }
        for(var i=0; i<features.length; ++i) {
            delete this.features[features[i].id];
        }
        if (!this.locked) {
            this.calculateMax();
            this.redraw();
        }
    },

    /**
     * Method: calculateMax
     */
    calculateMax: function() {
        var max = this.maxStart;
        if (this.map) {
            var layer = this.map.getLayer(this.container.id);
            if (layer) {
                var features = layer.features,
                    weight;
                for (var i = 0, len = features.length; i < len; i++) {
                    weight = this.weight(features[i]);
                    if (max < weight) {
                        max = weight;
                    }
                }
            }
        }
        this.pendingMax = false;
        this.max = max;
    },

    /**
     * Method: redraw
     * The real 'meat' of the function: any time things have changed,
     *     redraw() can be called to loop over all the data and (you guessed
     *     it) redraw it.  Unlike Elements-based Renderers, we can't interact
     *     with things once they're drawn, to remove them, for example, so
     *     instead we have to just clear everything and draw from scratch.
     */
    redraw: function() {
        if (!this.locked) {
            var height = this.root.height;
            var width = this.root.width;

            var hm = this.heatmap;
            hm.set("height", height);
            hm.set("width", width);
            hm.resize();
            
            var labelMap = [];
            var feature, bounds, style;
            var worldBounds = (this.map.baseLayer &&
                                             this.map.baseLayer.wrapDateLine) && 
                              this.map.getMaxExtent();
            var data = [],
                item = 0,
                weight,
                getWeight = this.weight,
                features = [];
            
            // What is the layer?, 
            //      we need to use all features although not in the map window.
            for (var id in this.features) {
                if (!this.features.hasOwnProperty(id)) { continue; }
                item = this.features[id];
                feature = item[0];
                bounds = feature.geometry.getBounds();
                this.calculateFeatureDx(bounds, worldBounds);
                var pt = this.getLocalXY(bounds.getCenterLonLat());
                var p0 = pt[0];
                var p1 = pt[1];
                if(!isNaN(p0) && !isNaN(p1)) {
                    weight = item[1];
                    data.push({x: p0, y: p1, count: weight});
                }
            }
            this.heatmap.store.setDataSet({
                data: data,
                max: this.max
            });
        }    
    },

    CLASS_NAME: "OpenLayers.Renderer.Heatmap"
});