Grid.js
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/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
* for the full text of the license. */
/**
* @class
*
* @requires OpenLayers/Layer/HTTPRequest.js
*/
OpenLayers.Layer.Grid = OpenLayers.Class.create();
OpenLayers.Layer.Grid.prototype =
OpenLayers.Class.inherit( OpenLayers.Layer.HTTPRequest, {
/** @type OpenLayers.Size */
tileSize: null,
/** this is an array of rows, each row is an array of tiles
*
* @type Array(Array) */
grid: null,
/** @type Integer */
buffer: 2,
/**
* @constructor
*
* @param {String} name
* @param {String} url
* @param {Object} params
* @param {Object} options Hashtable of extra options to tag onto the layer
*/
initialize: function(name, url, params, options) {
OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
arguments);
this.grid = new Array();
},
/** on destroy, clear the grid.
*
*/
destroy: function() {
this.clearGrid();
this.grid = null;
this.tileSize = null;
OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments);
},
/** go through and remove all tiles from the grid, calling
* destroy() on each of them to kill circular references
*
* @private
*/
clearGrid:function() {
if (this.grid) {
for(var iRow=0; iRow < this.grid.length; iRow++) {
var row = this.grid[iRow];
for(var iCol=0; iCol < row.length; iCol++) {
row[iCol].destroy();
}
}
this.grid = [];
}
},
/**
* @param {Object} obj
*
* @returns An exact clone of this OpenLayers.Layer.Grid
* @type OpenLayers.Layer.Grid
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.Grid(this.name,
this.url,
this.params,
this.options);
}
//get all additions from superclasses
obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
if (this.tileSize != null) {
obj.tileSize = this.tileSize.clone();
}
// we do not want to copy reference to grid, so we make a new array
obj.grid = new Array();
return obj;
},
/** When the layer is added to a map, then we can ask the map for
* its default tile size
*
* @param {OpenLayers.Map} map
*/
setMap: function(map) {
OpenLayers.Layer.HTTPRequest.prototype.setMap.apply(this, arguments);
if (this.tileSize == null) {
this.tileSize = this.map.getTileSize();
}
},
/** This function is called whenever the map is moved. All the moving
* of actual 'tiles' is done by the map, but moveTo's role is to accept
* a bounds and make sure the data that that bounds requires is pre-loaded.
*
* @param {OpenLayers.Bounds} bounds
* @param {Boolean} zoomChanged
* @param {Boolean} dragging
*/
moveTo:function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
if (bounds == null) {
bounds = this.map.getExtent();
}
if (bounds != null) {
if (!this.grid.length || zoomChanged
|| !this.getGridBounds().containsBounds(bounds, true)) {
this._initTiles();
} else {
var buffer = (this.buffer) ? this.buffer*1.5 : 1;
while (true) {
var tlLayer = this.grid[0][0].position;
var tlViewPort =
this.map.getViewPortPxFromLayerPx(tlLayer);
if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
this.shiftColumn(true);
} else if (tlViewPort.x < -this.tileSize.w * buffer) {
this.shiftColumn(false);
} else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
this.shiftRow(true);
} else if (tlViewPort.y < -this.tileSize.h * buffer) {
this.shiftRow(false);
} else {
break;
}
};
if (this.buffer == 0) {
for (var r=0, rl=this.grid.length; r<rl; r++) {
var row = this.grid[r];
for (var c=0, cl=row.length; c<cl; c++) {
var tile = row[c];
if (!tile.drawn && tile.bounds.intersectsBounds(bounds, false)) {
tile.draw();
}
}
}
}
}
}
},
/**
* @private
*
* @returns A Bounds object representing the bounds of all the currently
* loaded tiles (including those partially or not at all seen
* onscreen)
* @type OpenLayers.Bounds
*/
getGridBounds:function() {
var bottom = this.grid.length - 1;
var bottomLeftTile = this.grid[bottom][0];
var right = this.grid[0].length - 1;
var topRightTile = this.grid[0][right];
return new OpenLayers.Bounds(bottomLeftTile.bounds.left,
bottomLeftTile.bounds.bottom,
topRightTile.bounds.right,
topRightTile.bounds.top);
},
/**
* @private
*/
_initTiles:function() {
// work out mininum number of rows and columns; this is the number of
// tiles required to cover the viewport plus one for panning
var viewSize = this.map.getSize();
var minRows = Math.ceil(viewSize.h/this.tileSize.h) + 1;
var minCols = Math.ceil(viewSize.w/this.tileSize.w) + 1;
var bounds = this.map.getExtent();
var extent = this.map.getMaxExtent();
var resolution = this.map.getResolution();
var tilelon = resolution * this.tileSize.w;
var tilelat = resolution * this.tileSize.h;
var offsetlon = bounds.left - extent.left;
var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
var tilecolremain = offsetlon/tilelon - tilecol;
var tileoffsetx = -tilecolremain * this.tileSize.w;
var tileoffsetlon = extent.left + tilecol * tilelon;
var offsetlat = bounds.top - (extent.bottom + tilelat);
var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
var tilerowremain = tilerow - offsetlat/tilelat;
var tileoffsety = -tilerowremain * this.tileSize.h;
var tileoffsetlat = extent.bottom + tilerow * tilelat;
tileoffsetx = Math.round(tileoffsetx); // heaven help us
tileoffsety = Math.round(tileoffsety);
this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
var startX = tileoffsetx;
var startLon = tileoffsetlon;
var rowidx = 0;
do {
var row = this.grid[rowidx++];
if (!row) {
row = new Array();
this.grid.push(row);
}
tileoffsetlon = startLon;
tileoffsetx = startX;
var colidx = 0;
do {
var tileBounds = new OpenLayers.Bounds(tileoffsetlon,
tileoffsetlat,
tileoffsetlon + tilelon,
tileoffsetlat + tilelat);
var x = tileoffsetx;
x -= parseInt(this.map.layerContainerDiv.style.left);
var y = tileoffsety;
y -= parseInt(this.map.layerContainerDiv.style.top);
var px = new OpenLayers.Pixel(x, y);
var tile = row[colidx++];
if (!tile) {
tile = this.addTile(tileBounds, px);
row.push(tile);
} else {
tile.moveTo(tileBounds, px, false);
}
tileoffsetlon += tilelon;
tileoffsetx += this.tileSize.w;
} while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
|| colidx < minCols)
tileoffsetlat -= tilelat;
tileoffsety += this.tileSize.h;
} while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
|| rowidx < minRows)
// remove extra rows
while (this.grid.length > rowidx) {
var row = this.grid.pop();
for (var i=0, l=row.length; i<l; i++) {
row[i].destroy();
}
}
// remove extra columns
while (this.grid[0].length > colidx) {
for (var i=0, l=this.grid.length; i<l; i++) {
var row = this.grid[i];
var tile = row.pop();
tile.destroy();
}
}
//now actually draw the tiles
this.spiralTileLoad();
},
/**
* @private
*
* Starts at the top right corner of the grid and proceeds in a spiral
* towards the center, adding tiles one at a time to the beginning of a
* queue.
*
* Once all the grid's tiles have been added to the queue, we go back
* and iterate through the queue (thus reversing the spiral order from
* outside-in to inside-out), calling draw() on each tile.
*/
spiralTileLoad: function() {
var tileQueue = new Array();
var directions = ["right", "down", "left", "up"];
var iRow = 0;
var iCell = -1;
var direction = OpenLayers.Util.indexOf(directions, "right");
var directionsTried = 0;
while( directionsTried < directions.length) {
var testRow = iRow;
var testCell = iCell;
switch (directions[direction]) {
case "right":
testCell++;
break;
case "down":
testRow++;
break;
case "left":
testCell--;
break;
case "up":
testRow--;
break;
}
// if the test grid coordinates are within the bounds of the
// grid, get a reference to the tile.
var tile = null;
if ((testRow < this.grid.length) && (testRow >= 0) &&
(testCell < this.grid[0].length) && (testCell >= 0)) {
tile = this.grid[testRow][testCell];
}
if ((tile != null) && (!tile.queued)) {
//add tile to beginning of queue, mark it as queued.
tileQueue.unshift(tile);
tile.queued = true;
//restart the directions counter and take on the new coords
directionsTried = 0;
iRow = testRow;
iCell = testCell;
} else {
//need to try to load a tile in a different direction
direction = (direction + 1) % 4;
directionsTried++;
}
}
// now we go through and draw the tiles in forward order
for(var i=0; i < tileQueue.length; i++) {
var tile = tileQueue[i]
tile.draw();
//mark tile as unqueued for the next time (since tiles are reused)
tile.queued = false;
}
},
/**
* addTile gives subclasses of Grid the opportunity to create an
* OpenLayer.Tile of their choosing. The implementer should initialize
* the new tile and take whatever steps necessary to display it.
*
* @param {OpenLayers.Bounds} bounds
*
* @returns The added OpenLayers.Tile
* @type OpenLayers.Tile
*/
addTile:function(bounds, position) {
// Should be implemented by subclasses
},
/**
* Once params have been changed, we will need to re-init our tiles
*
* @param {Object} newParams Hashtable of new params to use
*/
mergeNewParams:function(newArguments) {
OpenLayers.Layer.HTTPRequest.prototype.mergeNewParams.apply(this,
[newArguments]);
if (this.map != null) {
this._initTiles();
}
},
/**
* @private
*
* @param {Boolean} prepend if true, prepend to beginning.
* if false, then append to end
*/
shiftRow:function(prepend) {
var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
var modelRow = this.grid[modelRowIndex];
var resolution = this.map.getResolution();
var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
var deltaLat = resolution * -deltaY;
var row = (prepend) ? this.grid.pop() : this.grid.shift();
for (var i=0; i < modelRow.length; i++) {
var modelTile = modelRow[i];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.bottom = bounds.bottom + deltaLat;
bounds.top = bounds.top + deltaLat;
position.y = position.y + deltaY;
row[i].moveTo(bounds, position);
}
if (prepend) {
this.grid.unshift(row);
} else {
this.grid.push(row);
}
},
/**
* @private
*
* @param {Boolean} prepend if true, prepend to beginning.
* if false, then append to end
*/
shiftColumn: function(prepend) {
var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
var resolution = this.map.getResolution();
var deltaLon = resolution * deltaX;
for (var i=0; i<this.grid.length; i++) {
var row = this.grid[i];
var modelTileIndex = (prepend) ? 0 : (row.length - 1);
var modelTile = row[modelTileIndex];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.left = bounds.left + deltaLon;
bounds.right = bounds.right + deltaLon;
position.x = position.x + deltaX;
var tile = prepend ? this.grid[i].pop() : this.grid[i].shift()
tile.moveTo(bounds, position);
if (prepend) {
this.grid[i].unshift(tile);
} else {
this.grid[i].push(tile);
}
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Layer.Grid"
});