Vector.js
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/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
* for the full text of the license. */
/**
* @class
*
* @requires OpenLayers/Layer.js
* @requires OpenLayers/Renderer.js
* @requires OpenLayers/Feature/Vector.js
*/
OpenLayers.Layer.Vector = OpenLayers.Class.create();
OpenLayers.Layer.Vector.prototype =
OpenLayers.Class.inherit(OpenLayers.Layer, {
/** @type Boolean */
isBaseLayer: false,
/** @type Boolean */
isFixed: false,
/** @type Boolean */
isVector: true,
/** @type Array(OpenLayer.Feature.Vector) */
features: null,
/** @type Array(OpenLayers.Feature.Vector) */
selectedFeatures: null,
/** @type {Boolean} */
reportError: true,
/** @type {Object} */
style: null,
/**
* List of supported Renderer classes. Add to this list to
* add support for additional renderers. This list is ordered:
* the first renderer which returns true for the 'supported()'
* method will be used, if not defined in the 'renderer' option.
*
* @type {Array(String)}
*/
renderers: ['SVG', 'VML'],
/** @type OpenLayers.Renderer */
renderer: null,
/**
* geometryType allows you to limit the types of geometries this
* layer supports. This should be set to something like
* "OpenLayers.Geometry.Point" to limit types.
*
* @type string
*/
geometryType: null,
/** Whether the Vector Layer features have been drawn yet.
*
* @type boolean
*/
drawn: false,
/**
* @constructor
*
* @param {String} name
* @param {Object} options Hashtable of extra options to tag onto the layer.
* Options renderer {Object}: Typically SVGRenderer or VMLRenderer.
*/
initialize: function(name, options) {
var defaultStyle = OpenLayers.Feature.Vector.style['default'];
this.style = OpenLayers.Util.extend({}, defaultStyle);
OpenLayers.Layer.prototype.initialize.apply(this, arguments);
// allow user-set renderer, otherwise assign one
if (!this.renderer || !this.renderer.supported()) {
this.assignRenderer();
}
// if no valid renderer found, display error
if (!this.renderer || !this.renderer.supported()) {
this.renderer = null;
this.displayError();
}
this.features = new Array();
this.selectedFeatures = new Array();
},
/**
*
*/
destroy: function() {
OpenLayers.Layer.prototype.destroy.apply(this, arguments);
this.destroyFeatures();
this.features = null;
this.selectedFeatures = null;
if (this.renderer) {
this.renderer.destroy();
}
this.renderer = null;
this.geometryType = null;
this.drawn = null;
},
/** Iterates through the available renderer implementations and selects
* and assigns the first one whose "supported()" function returns true.
*
* @private
*
*/
assignRenderer: function() {
for (var i = 0; i < this.renderers.length; i++) {
var rendererClass = OpenLayers.Renderer[this.renderers[i]];
if (rendererClass && rendererClass.prototype.supported()) {
this.renderer = new rendererClass(this.div);
break;
}
}
},
/**
* Let the user know their browser isn't supported.
*
* @private
*
*/
displayError: function() {
if (this.reportError) {
var message = "Your browser does not support vector rendering. " +
"Currently supported renderers are:\n";
message += this.renderers.join("\n");
alert(message);
}
},
/** The layer has been added to the map.
*
* If there is no renderer set, the layer can't be used. Remove it.
* Otherwise, give the renderer a reference to the map and set its size.
*
* @param {OpenLayers.Map} map
*/
setMap: function(map) {
OpenLayers.Layer.prototype.setMap.apply(this, arguments);
if (!this.renderer) {
this.map.removeLayer(this);
} else {
this.renderer.map = this.map;
this.renderer.setSize(this.map.getSize());
}
},
/** Notify the renderer of the change in size.
*
*/
onMapResize: function() {
OpenLayers.Layer.prototype.onMapResize.apply(this, arguments);
this.renderer.setSize(this.map.getSize());
},
/** Reset the vector layer's div so that it once again is lined up with
* the map. Notify the renderer of the change of extent, and in the
* case of a change of zoom level (resolution), have the
* renderer redraw features.
*
* If the layer has not yet been drawn, cycle through the layer's
* features and draw each one.
*
* @param {OpenLayers.Bounds} bounds
* @param {Boolean} zoomChanged
* @param {Boolean} dragging
*/
moveTo: function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.prototype.moveTo.apply(this, arguments);
if (!dragging) {
this.div.style.left = - parseInt(this.map.layerContainerDiv.style.left) + "px";
this.div.style.top = - parseInt(this.map.layerContainerDiv.style.top) + "px";
var extent = this.map.getExtent();
this.renderer.setExtent(extent);
}
if (!this.drawn || zoomChanged) {
this.drawn = true;
for(var i = 0; i < this.features.length; i++) {
var feature = this.features[i];
this.drawFeature(feature);
}
}
},
/**
* @param {Array(OpenLayers.Feature.Vector} features
*/
addFeatures: function(features) {
if (!(features instanceof Array)) {
features = [features];
}
for (var i = 0; i < features.length; i++) {
var feature = features[i];
if (this.geometryType &&
!(feature.geometry instanceof this.geometryType)) {
var throwStr = "addFeatures : component should be an " +
this.geometryType.prototype.CLASS_NAME;
throw throwStr;
}
this.features.push(feature);
//give feature reference to its layer
feature.layer = this;
if (!feature.style) {
feature.style = OpenLayers.Util.extend({}, this.style);
}
this.preFeatureInsert(feature);
if (this.drawn) {
this.drawFeature(feature);
}
this.onFeatureInsert(feature);
}
},
/**
* @param {Array(OpenLayers.Feature.Vector} features
*/
removeFeatures: function(features) {
if (!(features instanceof Array)) {
features = [features];
}
for (var i = features.length - 1; i >= 0; i--) {
var feature = features[i];
this.features = OpenLayers.Util.removeItem(this.features, feature);
if (feature.geometry) {
this.renderer.eraseGeometry(feature.geometry);
}
//in the case that this feature is one of the selected features,
// remove it from that array as well.
if (OpenLayers.Util.indexOf(this.selectedFeatures, feature) != -1){
OpenLayers.Util.removeItem(this.selectedFeatures, feature);
}
}
},
/**
* Destroy all features on the layer and empty the selected features array.
*/
destroyFeatures: function () {
this.selectedFeatures = new Array();
for (var i = this.features.length - 1; i >= 0; i--) {
this.features[i].destroy();
}
},
/**
* Draw (or redraw) a feature on the layer. If the optional style argument
* is included, this style will be used. If no style is included, the
* feature's style will be used. If the feature doesn't have a style,
* the layer's style will be used.
*
* @param {OpenLayers.Feature.Vector} feature
* @param {Object} style
*/
drawFeature: function(feature, style) {
if(style == null) {
if(feature.style) {
style = feature.style;
} else {
style = this.style;
}
}
this.renderer.drawFeature(feature, style);
},
/**
* Erase features from the layer.
*
* @param {Array(OpenLayers.Feature.Vector)} features
*/
eraseFeatures: function(features) {
this.renderer.eraseFeatures(features);
},
/**
* Given an event, return a feature if the event occurred over one.
* Otherwise, return null.
*
* @param {Event}
* @type OpenLayers.Feature.Vector
* @return A feature if one was under the event
*/
getFeatureFromEvent: function(evt) {
var featureId = this.renderer.getFeatureIdFromEvent(evt);
return this.getFeatureById(featureId);
},
/**
* Given a feature id, return the feature if it exists in the features array
*
* @param String featureId
* @type OpenLayers.Feature.Vector
* @return A feature corresponding to the given featureId
*/
getFeatureById: function(featureId) {
//TBD - would it be more efficient to use a hash for this.features?
var feature = null;
for(var i=0; i<this.features.length; ++i) {
if(this.features[i].id == featureId) {
feature = this.features[i];
break;
}
}
return feature;
},
/**
* Unselect the selected features
* i.e. clears the featureSelection array
* change the style back
clearSelection: function() {
var vectorLayer = this.map.vectorLayer;
for (var i = 0; i < this.map.featureSelection.length; i++) {
var featureSelection = this.map.featureSelection[i];
vectorLayer.drawFeature(featureSelection, vectorLayer.style);
}
this.map.featureSelection = [];
},
*/
/**
* method called when a feature is inserted.
* Does nothing by default. Override this if you
* need to do something on feature updates.
*
* @param {OpenLayers.Feature.Vector} feature
*/
onFeatureInsert: function(feature) {
},
/**
* method called before a feature is inserted.
* Does nothing by default. Override this if you
* need to do something when features are first added to the
* layer, but before they are drawn, such as adjust the style.
*
* @param {OpenLayers.Feature.Vector} feature
*/
preFeatureInsert: function(feature) {
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Layer.Vector"
});