game_experiment.pas 29.9 KB
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{
  Free-mtrix - Free cultural selection and social behavior experiments.
  Copyright (C) 2016-2017 Carlos Rafael Fernandes Picanço, Universidade Federal do Pará.

  The present file is distributed under the terms of the GNU General Public License (GPL v3.0).

  You should have received a copy of the GNU General Public License
  along with this program. If not, see <http://www.gnu.org/licenses/>.
}
unit game_experiment;

{$mode objfpc}{$H+}

interface


  // TODO: REFACTORING. FILE METHODS MUST USE THE SAME METHODS FROM HERE WHEN LOADING CONDITONS, CONTINGENCIES AND SO ON. KEEP IT SIMPLE.


uses
  Classes, SysUtils
  , game_actors
  , regdata
  , report_reader
  ;

type

  { TExperiment }

  TExperimentState = (xsNone,xsWaiting,xsRunning,xsPaused,xsCanceled);
  TConditions = array of TCondition;

  TExperiment = class(TComponent)
  private
    FABPoints: Boolean;
    //FChangeGeneration: string;
    FExperimentAim,
    FExperimentName,
    FFilename,
    FResearcher : string;
    FGenPlayersAsNeeded : Boolean;
    FResearcherCanChat: Boolean;
    FResearcherCanPlay: Boolean;
    FSendChatHistoryForNewPlayers: Boolean;
    FShowChat: Boolean;
    FMatrixType: TGameMatrixType;
  private
    FExperimentPath,
    FLastReportColNames : string;
    FRegData : TRegData;
    FRegChat : TRegData;
    FReportReader : TReportReader;
    FPlayers : TPlayers;
    FCurrentCondition : integer;
    FConditions : TConditions;
    FState: TExperimentState;
    FTurnsRandom : TStringList;
    function GetCondition(I : Integer): TCondition;
    function GetConditionsCount: integer;
    function GetContingenciesCount(C: integer): integer;
    function GetContingency(ACondition, I : integer): TContingency;
    function GetNextTurn: integer;
    function GetNextTurnPlayerID: UTF8string;
    function GetNextCycle:integer;
    function GetNextCondition:integer;
    function GetCurrentAbsoluteCycle : integer;
    function AliasPlayerAsString(P: TPlayer): UTF8string;
    function AliasPlayerFromString(s : UTF8string): TPlayer;
    function GetPlayer(I : integer): TPlayer; overload;
    function GetPlayer(AID : UTF8string): TPlayer; overload;
    function GetPlayerToKick: string;
    function GetPlayerIndexFromID(AID : UTF8string): integer;
    function GetPlayerIsPlaying(AID : UTF8string): Boolean;
    function GetPlayersCount: integer;
    function GetInterlockingPorcentageInLastCycles:real;
    function GetConsequenceStringFromChoice(P:TPlayer): Utf8string;
    function GetConsequenceStringFromChoices:UTF8String;
    procedure CheckNeedForRandomTurns;
    procedure EndExperiment;
    procedure WriteReportHeader;
    procedure WriteReportRowNames;
    procedure WriteReportRow;
    procedure SetCondition(I : Integer; AValue: TCondition);
    procedure SetContingency(ACondition, I : integer; AValue: TContingency);
    procedure SetMatrixType(AValue: TGameMatrixType);
    procedure SetPlayer(I : integer; AValue: TPlayer); overload;
    procedure SetPlayer(S : UTF8string ; AValue: TPlayer); overload;
    procedure SetResearcherCanChat(AValue: Boolean);
    procedure SetResearcherCanPlay(AValue: Boolean);
    procedure SetSendChatHistoryForNewPlayers(AValue: Boolean);
    procedure SetState(AValue: TExperimentState);
    procedure SetTargetInterlockingEvent;
    procedure SetContingenciesEvents;
    procedure SetPlayersQueue(AValue: string);
  private
    FOnConsequence: TNotifyEvent;
    FOnInterlocking: TNotifyEvent;
    FOnEndTurn: TNotifyEvent;
    FOnEndCondition: TNotifyEvent;
    FOnEndCycle: TNotifyEvent;
    FOnEndExperiment: TNotifyEvent;
    FOnEndGeneration: TNotifyEvent;
    FOnTargetInterlocking: TNotifyEvent;
    procedure Consequence(Sender : TObject);
    function GetMatrixTypeAsUTF8String: UTF8String;
    procedure Interlocking(Sender : TObject);
    procedure SetMatrixTypeFromUTF8String(AValue: UTF8String);
    procedure SetOnTargetInterlocking(AValue: TNotifyEvent);
    procedure TargetInterlocking(Sender : TObject);
    procedure SetOnConsequence(AValue: TNotifyEvent);
    procedure SetOnEndCondition(AValue: TNotifyEvent);
    procedure SetOnEndCycle(AValue: TNotifyEvent);
    procedure SetOnEndExperiment(AValue: TNotifyEvent);
    procedure SetOnEndGeneration(AValue: TNotifyEvent);
    procedure SetOnEndTurn(AValue: TNotifyEvent);
    procedure SetOnInterlocking(AValue: TNotifyEvent);
  public // creation/ destruction
    constructor Create(AOwner:TComponent);override;
    constructor Create(AOwner:TComponent; AppPath:string);overload;
    constructor Create(AOwner:TComponent; AFilename, AppPath:string); overload;
    destructor Destroy; override;
    function LoadFromFile(AFilename: string):Boolean;
    function LoadFromGenerator:Boolean;
    procedure SaveToFile(AFilename: string); overload;
    procedure SaveToFile; overload;
  public // global configuration
    property ExperimentAim : string read FExperimentAim write FExperimentAim;
    property ExperimentName : string read FExperimentName write FExperimentName;
    property ABPoints :  Boolean read FABPoints write FABPoints;
    property GenPlayersAsNeeded : Boolean read FGenPlayersAsNeeded write FGenPlayersAsNeeded;
    property ResearcherCanPlay : Boolean read FResearcherCanPlay write SetResearcherCanPlay;
    property ResearcherCanChat : Boolean read FResearcherCanChat write SetResearcherCanChat;
    property Researcher : string read FResearcher write FResearcher;
    property ShowChat : Boolean read FShowChat write FShowChat;
    property SendChatHistoryForNewPlayers : Boolean read FSendChatHistoryForNewPlayers write SetSendChatHistoryForNewPlayers;
    property MatrixType : TGameMatrixType read FMatrixType write SetMatrixType;
    property MatrixTypeAsString : UTF8String read GetMatrixTypeAsUTF8String write SetMatrixTypeFromUTF8String;
  public // manipulation/ self awareness
    function AppendCondition : integer; overload;
    function AppendCondition(ACondition : TCondition) : integer;overload;
    function AppendContingency(ACondition : integer) : integer;overload;
    function AppendContingency(ACondition : integer;AContingency : TContingency) : integer;overload;
    function AppendPlayer : integer;overload;
    function AppendPlayer(APlayer : TPlayer) : integer; overload;
    function TargetIntelockingFired : Boolean;
    property Condition[I : Integer]: TCondition read GetCondition write SetCondition;
    property ConditionsCount : integer read GetConditionsCount;
    property CurrentCondition : integer read FCurrentCondition write FCurrentCondition;
    property Contingency[C, I : integer] : TContingency read GetContingency write SetContingency;
    property ContingenciesCount[C:integer]:integer read GetContingenciesCount;
    property Cycles : integer read GetCurrentAbsoluteCycle;
    property InterlockingsInLastCycles:real read GetInterlockingPorcentageInLastCycles;
    property Player[I : integer] : TPlayer read GetPlayer write SetPlayer;
    property Players : TPlayers read FPlayers;
    property PlayerFromID[S : UTF8string ] : TPlayer read GetPlayer write SetPlayer;
    property PlayersCount : integer read GetPlayersCount;
    property PlayerIsPlaying[s : UTF8string] : Boolean read GetPlayerIsPlaying;
    property PlayerIndexFromID[s : UTF8string]: integer read GetPlayerIndexFromID;
    property PlayerAsString[P:TPlayer]: UTF8string read AliasPlayerAsString;
    property PlayerFromString[s : UTF8string]: TPlayer read AliasPlayerFromString;
  public // standard control
    function ShouldEndCondition:Boolean;
    function CurrentConditionAsString:UTF8String;
    procedure Clean;
    procedure Play;
    procedure WriteReportRowPrompt;
    procedure WriteChatLn(ALn : string);
    property ConsequenceStringFromChoice[P:Tplayer]:UTF8String read GetConsequenceStringFromChoice;
    property ConsequenceStringFromChoices: UTF8String read GetConsequenceStringFromChoices;
    property NextTurnPlayerID : UTF8string read GetNextTurnPlayerID;
    property NextTurn : integer read GetNextTurn;
    property NextCycle : integer read GetNextCycle;
    property NextCondition : integer read GetNextCondition;
    property NextGeneration: string read GetPlayerToKick write SetPlayersQueue;
    property State : TExperimentState read FState write SetState;
  public // events
    property OnEndTurn : TNotifyEvent read FOnEndTurn write SetOnEndTurn;
    property OnEndCycle : TNotifyEvent read FOnEndCycle write SetOnEndCycle;
    property OnEndGeneration : TNotifyEvent read FOnEndGeneration write SetOnEndGeneration;
    property OnEndCondition : TNotifyEvent read FOnEndCondition write SetOnEndCondition;
    property OnEndExperiment : TNotifyEvent read FOnEndExperiment write SetOnEndExperiment;
    property OnConsequence : TNotifyEvent read FOnConsequence write SetOnConsequence;
    property OnInterlocking : TNotifyEvent read FOnInterlocking write SetOnInterlocking;
    property OnTargetInterlocking : TNotifyEvent read FOnTargetInterlocking write SetOnTargetInterlocking;
  end;

resourcestring
  WARN_CANNOT_SAVE = 'O experimento não pode ser salvo.';

implementation

uses game_file_methods, game_resources, string_methods;

{ TExperiment }

function TExperiment.GetCondition(I : Integer): TCondition;
begin
  Result := FConditions[I];
end;

function TExperiment.GetConditionsCount: integer;
begin
  Result := Length(FConditions);
end;

function TExperiment.GetContingenciesCount(C: integer): integer;
begin
  Result := Length(FConditions[C].Contingencies);
end;

function TExperiment.GetContingency(ACondition, I : integer): TContingency;
begin
  Result := FConditions[ACondition].Contingencies[I];
end;

function TExperiment.GetNextTurn: integer; // used during player arriving
begin
  if FConditions[CurrentCondition].Turn.Random then
    Result := StrToInt(FTurnsRandom.Names[FConditions[CurrentCondition].Turn.Count])
  else
    Result := FConditions[CurrentCondition].Turn.Count;

  if Assigned(FOnEndTurn) then FOnEndTurn(Self);

  if FConditions[CurrentCondition].Turn.Count < FConditions[CurrentCondition].Turn.Value-1 then
      Inc(FConditions[CurrentCondition].Turn.Count)
  else
    begin
      FConditions[CurrentCondition].Turn.Count := 0;
      NextCycle;
    end;
{$IFDEF DEBUG}
  WriteLn('TExperiment.GetNextTurn:',Result);
{$ENDIF}
end;

function TExperiment.GetNextTurnPlayerID: UTF8string; // used during cycles
begin
  Result := Player[FConditions[CurrentCondition].Turn.Count].ID;
end;

function TExperiment.GetNextCycle: integer;
begin
  Result := FConditions[CurrentCondition].Cycles.Count;
  WriteReportRow;
  if Assigned(FOnEndCycle) then FOnEndCycle(Self);

  if FConditions[CurrentCondition].Cycles.Count < FConditions[CurrentCondition].Cycles.Value-1 then
    Inc(FConditions[CurrentCondition].Cycles.Count)
  else
    begin
      FConditions[CurrentCondition].Cycles.Count := 0;
      if Assigned(FOnEndGeneration) then FOnEndGeneration(Self);
      Inc(FConditions[CurrentCondition].Cycles.Generation);
    end;
  {$IFDEF DEBUG}
    WriteLn('TExperiment.GetNextCycle:',Result);
  {$ENDIF}
end;

function TExperiment.GetNextCondition: integer;
begin
  Result := CurrentCondition;
  if Assigned(FOnEndCondition) then FOnEndCondition(Self);
  if FCurrentCondition < ConditionsCount-1 then
    begin
      Inc(FCurrentCondition);
      SetTargetInterlockingEvent;
      SetContingenciesEvents;
      FReportReader.Clean;
      FReportReader.SetXLastRows(Condition[CurrentCondition].EndCriterium.LastCycles);
      WriteReportRowNames;
    end
  else
    begin
      EndExperiment;
      State:=xsWaiting;
    end;

  {$IFDEF DEBUG}
    WriteLn('TExperiment.GetNextCondition:',Result);
  {$ENDIF}
end;

function TExperiment.GetCurrentAbsoluteCycle: integer;
var c:integer;
begin
  c := CurrentCondition;
  Result := (Condition[c].Cycles.Value*Condition[c].Cycles.Generation)+Condition[c].Cycles.Count;
  {$IFDEF DEBUG}
    WriteLn('TExperiment.GetCurrentAbsoluteCycle:',Result);
  {$ENDIF}
end;

function TExperiment.GetPlayer(I : integer): TPlayer;
begin
  Result := FPlayers[i];
end;

function TExperiment.GetPlayer(AID: UTF8string): TPlayer;
var
  i : integer;
  P : TPlayer = (
    ID : '';
    Nicname : '';
    Login: '';
    Password: '';
    Status : gpsWaiting;
    Data : nil;
    Choice : (Row:grNone; Color:gcNone);
    Points : (A:0; B:0);
    Turn : -1;
  );
begin
  Result := P;
  if PlayersCount > 0 then
    for i:= 0 to PlayersCount -1 do
      if FPlayers[i].ID = AID then
        begin
          Result := FPlayers[i];
          Break;
        end;
end;

// fewer as possible data
function TExperiment.AliasPlayerAsString(P: TPlayer): UTF8string;
begin
  Result:= GetPlayerAsString(P);
end;

function TExperiment.AliasPlayerFromString(s: UTF8string): TPlayer;
begin
  Result := GetPlayerFromString(S);
end;

function TExperiment.GetPlayerIndexFromID(AID: UTF8string): integer;
var i : integer;
begin
  Result := -1;
  for i:= 0 to PlayersCount -1 do
    if FPlayers[i].ID = AID then
      begin
        Result := i;
        Break;
      end;
end;

function TExperiment.GetPlayerIsPlaying(AID: UTF8string): Boolean;
var i : integer;
begin
  Result := PlayersCount > 0;
  if Result then
    for i := 0 to PlayersCount -1 do
      if Player[i].ID = AID then
        Exit;
  Result:= False;
end;


function TExperiment.GetPlayersCount: integer;
begin
  Result := Length(FPlayers);
end;

function TExperiment.GetInterlockingPorcentageInLastCycles: real;
var
  LRow,
  LContingencyName : string;
  i : integer;
  c : integer;
  LContingencyResults : TStringList;
begin
  Result := 0;
  c := CurrentCondition;

  // for now getting the first metacontingency as target
  for i :=0 to ContingenciesCount[c] -1 do
    if Contingency[c,i].Meta then
      begin
        LContingencyName := Contingency[c,i].ContingencyName;
        Break;
      end;

  i := 0;
  LContingencyResults := FReportReader.ColumnOf[LContingencyName];

  // Return 0 if count is different from the specified value
  if LContingencyResults.Count = Condition[c].EndCriterium.LastCycles then
    begin

      // count how many interlocks in last X cycles
      for LRow in LContingencyResults do
        if LRow = '1' then Inc(i);

      // return result in porcentage
      Result := (i*100)/LContingencyResults.Count;
    end;
  {$IFDEF DEBUG}
    WriteLn('TExperiment.GetInterlockingPorcentageInLastCycles:',Result);
  {$ENDIF}
end;

function TExperiment.GetConsequenceStringFromChoice(P: TPlayer): Utf8string;
var
  i : integer;
  c : integer;
begin
  c := CurrentCondition;
  PlayerFromID[P.ID] := P;
  Result:= '';
  for i :=0 to ContingenciesCount[c] -1 do
    if not Contingency[c,i].Meta then
      if Contingency[c,i].ResponseMeetsCriteriaI(P.Choice.Row,P.Choice.Color) then
        Result += Contingency[c,i].Consequence.AsString(P.ID);
end;

function TExperiment.GetConsequenceStringFromChoices: UTF8String;
var
  i : integer;
  c : integer;
begin
  c := CurrentCondition;
  Result:= '';
  for i :=0 to ContingenciesCount[c] -1 do
    if Contingency[c,i].Meta then
      if Contingency[c,i].ResponseMeetsCriteriaG(FPlayers) then
        Result += Contingency[c,i].Consequence.AsString(IntToStr(i));
end;

procedure TExperiment.CheckNeedForRandomTurns;
var c ,
    i,
    r : integer;
begin
  if Condition[CurrentCondition].Turn.Random then
    begin
      FTurnsRandom.Clear;
      for i:= 0 to Condition[CurrentCondition].Turn.Value-1 do
        FTurnsRandom.Add(IntToStr(i));

      c := FTurnsRandom.Count - 1;
      for i := 0 to c do
        begin
          r := Random(c);
          while r = i do r := Random(c);
          FTurnsRandom.Exchange(r,i);
        end;
    end;
end;

procedure TExperiment.EndExperiment;
begin
  if Assigned(FOnEndExperiment) then FOnEndExperiment(Self);
end;

procedure TExperiment.SetCondition(I : Integer; AValue: TCondition);
begin
  FConditions[I] := AValue;
end;

procedure TExperiment.SetContingency(ACondition, I : integer; AValue: TContingency);
begin
  FConditions[ACondition].Contingencies[I] := AValue;
end;

procedure TExperiment.SetMatrixType(AValue: TGameMatrixType);
begin
  if FMatrixType=AValue then Exit;
  FMatrixType:=AValue;
end;

procedure TExperiment.SetOnConsequence(AValue: TNotifyEvent);
begin
  if FOnConsequence=AValue then Exit;
  FOnConsequence:=AValue;
end;

procedure TExperiment.SetOnEndCondition(AValue: TNotifyEvent);
begin
  if FOnEndCondition=AValue then Exit;
  FOnEndCondition:=AValue;
end;

procedure TExperiment.SetOnEndCycle(AValue: TNotifyEvent);
begin
  if FOnEndCycle=AValue then Exit;
  FOnEndCycle:=AValue;
end;

procedure TExperiment.SetOnEndExperiment(AValue: TNotifyEvent);
begin
  if FOnEndExperiment=AValue then Exit;
  FOnEndExperiment:=AValue;
end;

procedure TExperiment.SetOnEndGeneration(AValue: TNotifyEvent);
begin
  if FOnEndGeneration=AValue then Exit;
  FOnEndGeneration:=AValue;
end;

procedure TExperiment.SetOnEndTurn(AValue: TNotifyEvent);
begin
  if FOnEndTurn=AValue then Exit;
  FOnEndTurn:=AValue;
end;

procedure TExperiment.SetOnInterlocking(AValue: TNotifyEvent);
begin
  if FOnInterlocking=AValue then Exit;
  FOnInterlocking:=AValue;
end;


procedure TExperiment.SetPlayer(I : integer; AValue: TPlayer);
begin
  FPlayers[I] := AValue;
end;

procedure TExperiment.SetPlayer(S: UTF8string; AValue: TPlayer);
var i : integer;
begin
  if PlayersCount > 0 then
    for i:= 0 to PlayersCount -1 do
      if FPlayers[i].ID = S then
        begin
          FPlayers[i] := AValue;
          Exit;
        end;
  raise Exception.Create('TExperiment.SetPlayer: Could not set player.');
end;

procedure TExperiment.SetResearcherCanChat(AValue: Boolean);
begin
  if FResearcherCanChat=AValue then Exit;
  FResearcherCanChat:=AValue;
end;

procedure TExperiment.SetResearcherCanPlay(AValue: Boolean);
begin
  if FResearcherCanPlay=AValue then Exit;
  FResearcherCanPlay:=AValue;
end;

procedure TExperiment.SetSendChatHistoryForNewPlayers(AValue: Boolean);
begin
  if FSendChatHistoryForNewPlayers=AValue then Exit;
  FSendChatHistoryForNewPlayers:=AValue;
end;

procedure TExperiment.SetState(AValue: TExperimentState);
begin
  if FState=AValue then Exit;
  FState:=AValue;
end;

procedure TExperiment.SetTargetInterlockingEvent;
var i : integer;
begin
  for i:= 0 to ContingenciesCount[CurrentCondition]-1 do
    if Condition[CurrentCondition].Contingencies[i].Meta then
      begin
        Condition[CurrentCondition].Contingencies[i].OnTargetCriteria:=@TargetInterlocking;
        Break;
      end;
end;

procedure TExperiment.SetContingenciesEvents;
var
  i: Integer;
begin
  for i := 0 to ContingenciesCount[CurrentCondition]-1 do
    if FConditions[CurrentCondition].Contingencies[I].Meta then
      FConditions[CurrentCondition].Contingencies[I].OnCriteria:=@Interlocking
    else
      FConditions[CurrentCondition].Contingencies[I].OnCriteria:=@Consequence;
end;

procedure TExperiment.Consequence(Sender: TObject);
begin
  if Assigned(FOnConsequence) then FOnConsequence(Sender);
end;

function TExperiment.GetMatrixTypeAsUTF8String: UTF8String;
begin
  Result := GetMatrixTypeString(MatrixType);
end;

procedure TExperiment.TargetInterlocking(Sender: TObject);
begin
  if Assigned(FOnTargetInterlocking) then FOnTargetInterlocking(Sender);
end;

procedure TExperiment.SetPlayersQueue(AValue: string);
var
  i : integer;
begin
  for i := 0 to PlayersCount-2 do
    begin
      FPlayers[i] := FPlayers[i+1];
    end;
  FPlayers[High(FPlayers)] := PlayerFromString[AValue];
end;

function TExperiment.GetPlayerToKick: string;
var c : integer;
begin
  c := CurrentCondition;
  if Condition[c].Cycles.Count < Condition[c].Cycles.Value -1 then
    Result := #32
  else
    Result := FPlayers[0].ID;
end;

procedure TExperiment.Interlocking(Sender: TObject);
begin
  if Assigned(FOnInterlocking) then FOnInterlocking(Sender);
end;

procedure TExperiment.SetMatrixTypeFromUTF8String(AValue: UTF8String);
begin
  MatrixType := GetMatrixTypeFromString(AValue);
end;

procedure TExperiment.SetOnTargetInterlocking(AValue: TNotifyEvent);
begin
  if FOnTargetInterlocking=AValue then Exit;
  FOnTargetInterlocking:=AValue;
end;


procedure TExperiment.WriteReportHeader;
var
  LHeader : string;
begin
  if Assigned(FRegData) then
    begin
      // header
      LHeader := VAL_RESEARCHER+':' + #9 + FResearcher         + #9 + LineEnding +
                 VAL_EXPERIMENT+':' + #9 + FExperimentName     + #9 + LineEnding +
                 VAL_BEGIN_TIME+':' + #9 + DateTimeToStr(Date) + #9 + TimeToStr(Time) +#9+ LineEnding + #9 + LineEnding;

      FRegData.SaveData(LHeader);
      WriteReportRowNames;
    end;
end;

procedure TExperiment.WriteReportRowNames;
var
  c,j,i: integer;
  LNames : string;
begin
  if Assigned(FRegData) then
    begin
      c:= CurrentCondition;

      // column names, line 1
      LNames := 'Experimento'+#9+#9+#9;
      for i:=0 to Condition[c].Turn.Value-1 do // player's response
        begin
          LNames += 'P'+IntToStr(i+1)+#9+#9;
          for j:=0 to ContingenciesCount[c]-1 do
            if not Contingency[c,j].Meta then
              LNames += #9;
        end;

      LNames += VAL_INTERLOCKING+'s';
      for i:=0 to ContingenciesCount[c]-1 do
        if Contingency[c,i].Meta then
         LNames += #9;

      if Assigned(Condition[c].Prompt) then
        begin
          LNames += 'Respostas à Pergunta';
          for i:=0 to Condition[c].Turn.Value-1 do
            LNames += #9;
        end;
      LNames += LineEnding;
      FRegData.SaveData(LNames);

      // column names, line 2
      LNames := 'Condição'+#9+'Geração'+#9+'Ciclos'+#9;
      for i:=0 to Condition[c].Turn.Value-1 do
        begin
          LNames += 'Linha'+#9+'Cor'+#9;
          for j:=0 to ContingenciesCount[c]-1 do
            if not Contingency[c,j].Meta then
              LNames += Contingency[c,j].ContingencyName+#9;
        end;

      for i:=0 to ContingenciesCount[c]-1 do
        if Contingency[c,i].Meta then
          LNames += Contingency[c,i].ContingencyName+#9;

      if Assigned(Condition[c].Prompt) then
        for i:=0 to Condition[c].Turn.Value-1 do
          LNames += 'R'+IntToStr(i+1)+#9;

      if FLastReportColNames <> LNames then
        begin
          FLastReportColNames := LNames;
          FRegData.SaveData(LNames);
          FReportReader.Append(LNames);
        end;
    end;
end;

procedure TExperiment.WriteReportRow;
var
  c,j,i: integer;
  LRow : string;
begin
  if Assigned(FRegData) then
    begin
      c:= CurrentCondition;

      LRow := LineEnding + IntToStr(c+1)+#9+IntToStr(Condition[c].Cycles.Generation+1)+#9+IntToStr(GetCurrentAbsoluteCycle+1)+#9;
      for i:=0 to Condition[c].Turn.Value-1 do
        begin
        LRow += GetRowString(FPlayers[i].Choice.Row)+#9+GetColorString(FPlayers[i].Choice.Color)+#9;
        for j:=0 to ContingenciesCount[c]-1 do
          if not Contingency[c,j].Meta then
            if Contingency[c,j].ConsequenceFromPlayerID(FPlayers[i].ID) <> '' then
              LRow += '1'+#9
            else
              LRow += '0'+#9;
        end;

      for i:=0 to ContingenciesCount[c]-1 do
        if Contingency[c,i].Meta then
          if Contingency[c,i].Fired then
            LRow += '1'+#9
          else
            LRow += '0'+#9;

      FRegData.SaveData(LRow);
      FReportReader.Append(LRow);
    end;
end;

procedure TExperiment.WriteReportRowPrompt;
var
  c,i: integer;
  LRow : string;
begin
  c := CurrentCondition;
  if Assigned(FRegData) and Assigned(Condition[c].Prompt) then
    begin
      LRow := '';
      if Condition[c].Prompt.ResponsesCount = Condition[c].Turn.Value then
        for i:=0 to Condition[c].Prompt.ResponsesCount-1 do
          LRow += 'P'+IntToStr(PlayerIndexFromID[Delimited(1,Condition[c].Prompt.Response(i))]+1)+
          '|'+
          Delimited(2,Condition[c].Prompt.Response(i))+#9
      else
        for i:=0 to Condition[c].Turn.Value-1 do
          LRow += 'NA'+#9;

      FRegData.SaveData(LRow);
      FReportReader.Extend(LRow);  // Write, i.e, extend last row
    end;
end;

procedure TExperiment.WriteChatLn(ALn: string);
begin
  if Assigned(FRegChat) then
    begin
      FRegChat.SaveData(ALn);
      FRegChat.CloseAndOpen;
    end;
end;

constructor TExperiment.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FTurnsRandom := TStringList.Create;
  State := xsNone;
end;

constructor TExperiment.Create(AOwner: TComponent;AppPath:string);
//var LDataPath : string;
begin
  inherited Create(AOwner);
  FExperimentPath := AppPath;
  FTurnsRandom := TStringList.Create;
  State := xsNone;
  //LoadExperimentFromResource(Self);
  //LDataPath := AppPath+VAL_RESEARCHER+'es'+PathDelim+Researcher+PathDelim+ExperimentName+PathDelim;
  //
  // TODO: Allow custom target interlocking. Now just taking the first meta, as usual in the lab.
  //SetTargetInterlockingEvent;
  //SetContingenciesEvents;
  //
  //CheckNeedForRandomTurns;
  //
  //FReportReader := TReportReader.Create;
  //FReportReader.UseRange:=True;
  //FReportReader.SetXLastRows(Condition[CurrentCondition].EndCriterium.LastCycles);
  //
  //FRegData := TRegData.Create(Self, LDataPath+'000.dat');
  //FRegChat := TRegData.Create(Self, LDataPath+'000.chat');
  //WriteReportHeader;
end;

constructor TExperiment.Create(AOwner:TComponent;AFilename,AppPath:string);
begin
  inherited Create(AOwner);
  FTurnsRandom := TStringList.Create;
  if LoadExperimentFromFile(Self,AFilename) then
    begin
      FExperimentPath := AppPath;
      CheckNeedForRandomTurns;
      State := xsWaiting;
    end;
  //FReportReader := TReportReader.Create;
  //FRegData := TRegData.Create(Self, AppPath+VAL_RESEARCHER+'es'+PathDelim+Researcher+PathDelim+ExperimentName+PathDelim+'000.dat');
end;

destructor TExperiment.Destroy;
begin
  FReportReader.Free;
  FTurnsRandom.Free;
  inherited Destroy;
end;

function TExperiment.LoadFromFile(AFilename: string): Boolean;
var
  LDataPath : string;
begin
  Result := LoadExperimentFromFile(Self, AFilename);
  if Result then
    FFilename := AFilename
  else Exit;
  FExperimentPath := ExtractFilePath(FFilename);
  LDataPath := FExperimentPath+ExperimentName+PathDelim;

  SetTargetInterlockingEvent;
  SetContingenciesEvents;

  CheckNeedForRandomTurns;

  FReportReader := TReportReader.Create;
  FReportReader.UseRange:=True;
  FReportReader.SetXLastRows(Condition[CurrentCondition].EndCriterium.LastCycles);

  FRegData := TRegData.Create(Self, LDataPath+'000.data');
  FRegChat := TRegData.Create(Self, LDataPath+'000.chat');
  WriteReportHeader;
  State := xsWaiting;
end;

function TExperiment.LoadFromGenerator: Boolean;
begin
  Result := LoadExperimentFromResource(Self);
  if Result then
    FFilename := GetCurrentDir + PathDelim + FResearcher + PathDelim;
  CheckNeedForRandomTurns;
end;

function TExperiment.AppendCondition: integer;
begin
  SetLength(FConditions, Length(FConditions)+1);
  Result := High(FConditions);
end;

function TExperiment.AppendCondition(ACondition: TCondition): integer;
begin
  SetLength(FConditions, Length(FConditions)+1);
  Result := High(FConditions);
  FConditions[Result] := ACondition;
end;

function TExperiment.AppendContingency(ACondition: integer): integer;
begin
  SetLength(FConditions[ACondition].Contingencies, Length(FConditions[ACondition].Contingencies)+1);
  Result := High(FConditions[ACondition].Contingencies);
end;

function TExperiment.AppendContingency(ACondition: integer;
  AContingency: TContingency): integer;
begin
  SetLength(FConditions[ACondition].Contingencies, Length(FConditions[ACondition].Contingencies)+1);
  Result := High(FConditions[ACondition].Contingencies);
  FConditions[ACondition].Contingencies[Result] := AContingency;
end;

function TExperiment.AppendPlayer: integer;
begin
  SetLength(FPlayers, Length(FPlayers)+1);
  Result := High(FPlayers);
end;

function TExperiment.AppendPlayer(APlayer: TPlayer): integer;
begin
  SetLength(FPlayers, Length(FPlayers)+1);
  Result := High(FPlayers);
  FPlayers[Result] := APlayer;
end;

function TExperiment.TargetIntelockingFired: Boolean;
var i : integer;
begin
  Result := False;
  for i:= 0 to ContingenciesCount[CurrentCondition]-1 do
    if Condition[CurrentCondition].Contingencies[i].Meta then
      begin
        Result := Condition[CurrentCondition].Contingencies[i].Fired;
        Break;
      end;
end;

function TExperiment.ShouldEndCondition: Boolean;
var
  LInterlocks: Real;
  LAbsCycles: Integer;
begin
  Result := False;
  // interlockings in the last x cycles
  LInterlocks := InterlockingsInLastCycles;

  // absolute cycles count
  LAbsCycles := GetCurrentAbsoluteCycle;
  case FConditions[CurrentCondition].EndCriterium.Style of
    gecWhichComeFirst:
      begin
        if (LAbsCycles = FConditions[CurrentCondition].EndCriterium.AbsoluteCycles) or
           (LInterlocks >= FConditions[CurrentCondition].EndCriterium.InterlockingPorcentage) then
          Result := True;

      end;
    gecAbsoluteCycles:
        if LAbsCycles = FConditions[CurrentCondition].EndCriterium.AbsoluteCycles then
          Result := True;

    gecInterlockingPorcentage:
        if LInterlocks >= FConditions[CurrentCondition].EndCriterium.InterlockingPorcentage then
          Result := True;
  end;
end;

function TExperiment.CurrentConditionAsString: UTF8String;
begin
  if ABPoints then
    Result :=
      IntToStr(Condition[CurrentCondition].Points.OnStart.A)+'|'+
      IntToStr(Condition[CurrentCondition].Points.OnStart.B)+'|'+
      IntToStr(Condition[CurrentCondition].Points.OnStart.G)
  else
    Result:=
      IntToStr(Condition[CurrentCondition].Points.OnStart.A)+'|'+
      IntToStr(Condition[CurrentCondition].Points.OnStart.G);
end;

//procedure TExperiment.TargetInterlocking;
//begin
//  SetTargetInterlocking;
//end;

procedure TExperiment.SaveToFile(AFilename: string);
begin
  SaveExperimentToFile(Self,AFilename);
end;

procedure TExperiment.SaveToFile;
begin
  if FFilename <> '' then
    SaveExperimentToFile(Self,FFilename)
  else
{$IFDEF DEBUG}
  WriteLn(WARN_CANNOT_SAVE)
{$ENDIF};
end;

procedure TExperiment.Clean;
var c,i : integer;
begin
  for i := 0 to PlayersCount -1 do
    begin
      FPlayers[i].Choice.Row:=grNone;
      FPlayers[i].Choice.Color:=gcNone;
    end;
  c := CurrentCondition;
  for i := 0 to ContingenciesCount[c]-1 do
    Contingency[c,i].Clean;

  if Assigned(Condition[c].Prompt) then  // TODO: FIND WHY OPTIMIZATION 3 GENERATES BUG HERE
    Condition[c].Prompt.Clean;

  FRegData.CloseAndOpen;
end;

procedure TExperiment.Play;
begin
  //for i := 0 to Condition[CurrentCondition].Turn.Value-1 do
  //  begin
  //    //TRegData.Save Header;
  //  end;
  FState:=xsRunning;
end;


end.