Commit e3536644ba9b0b597136c8f023821c0fece88252

Authored by Edmar Moretti
1 parent 2373eda1

Removida a biblioteca wz_jsgraphics.js e adicionado template svg

pacotes/svg/template_linha.svg 0 → 100644
... ... @@ -0,0 +1,5 @@
  1 +<?xml version="1.0" standalone="yes"?>
  2 +<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
  3 +<svg version="1.1" xmlns="http://www.w3.org/2000/svg">
  4 +<g id="gos" width="500" height="500" />
  5 +</svg>
0 6 \ No newline at end of file
... ...
pacotes/svg/wz_jsgraphics.js
... ... @@ -1,1105 +0,0 @@
1   -/* This notice must be untouched at all times.
2   -
3   -wz_jsgraphics.js v. 3.02
4   -The latest version is available at
5   -http://www.walterzorn.com
6   -or http://www.devira.com
7   -or http://www.walterzorn.de
8   -
9   -Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
10   -Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
11   -Last modified: 26. 10. 2007
12   -
13   -Performance optimizations for Internet Explorer
14   -by Thomas Frank and John Holdsworth.
15   -fillPolygon method implemented by Matthieu Haller.
16   -
17   -High Performance JavaScript Graphics Library.
18   -Provides methods
19   -- to draw lines, rectangles, ellipses, polygons
20   - with specifiable line thickness,
21   -- to fill rectangles, polygons, ellipses and arcs
22   -- to draw text.
23   -NOTE: Operations, functions and branching have rather been optimized
24   -to efficiency and speed than to shortness of source code.
25   -
26   -LICENSE: LGPL
27   -
28   -This library is free software; you can redistribute it and/or
29   -modify it under the terms of the GNU Lesser General Public
30   -License (LGPL) as published by the Free Software Foundation; either
31   -version 2.1 of the License, or (at your option) any later version.
32   -
33   -This library is distributed in the hope that it will be useful,
34   -but WITHOUT ANY WARRANTY; without even the implied warranty of
35   -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
36   -Lesser General Public License for more details.
37   -
38   -You should have received a copy of the GNU Lesser General Public
39   -License along with this library; if not, write to the Free Software
40   -Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA,
41   -or see http://www.gnu.org/copyleft/lesser.html
42   -*/
43   -
44   -
45   -var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;
46   -
47   -
48   -function _chkDHTM(x, i)
49   -{
50   - x = document.body || null;
51   - jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && document.createElement;
52   - jg_dom = (x && !jg_ie &&
53   - typeof x.appendChild != "undefined" &&
54   - typeof document.createRange != "undefined" &&
55   - typeof (i = document.createRange()).setStartBefore != "undefined" &&
56   - typeof i.createContextualFragment != "undefined");
57   - jg_fast = jg_ie && document.all && !window.opera;
58   - jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
59   - jg_ok = !!(jg_ie || jg_dom);
60   -}
61   -
62   -function _pntCnvDom()
63   -{
64   - var x = this.wnd.document.createRange();
65   - x.setStartBefore(this.cnv);
66   - x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);
67   - if(this.cnv) this.cnv.appendChild(x);
68   - this.htm = "";
69   -}
70   -
71   -function _pntCnvIe()
72   -{
73   - if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);
74   - this.htm = "";
75   -}
76   -
77   -function _pntDoc()
78   -{
79   - this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);
80   - this.htm = '';
81   -}
82   -
83   -function _pntN()
84   -{
85   - ;
86   -}
87   -
88   -function _mkDiv(x, y, w, h)
89   -{
90   - this.htm += '<div style="position:absolute;'+
91   - 'left:' + x + 'px;'+
92   - 'top:' + y + 'px;'+
93   - 'width:' + w + 'px;'+
94   - 'height:' + h + 'px;'+
95   - 'clip:rect(0,'+w+'px,'+h+'px,0);'+
96   - 'background-color:' + this.color +
97   - (!jg_moz? ';overflow:hidden' : '')+
98   - ';"><\/div>';
99   -}
100   -
101   -function _mkDivIe(x, y, w, h)
102   -{
103   - this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
104   -}
105   -
106   -function _mkDivPrt(x, y, w, h)
107   -{
108   - this.htm += '<div style="position:absolute;'+
109   - 'border-left:' + w + 'px solid ' + this.color + ';'+
110   - 'left:' + x + 'px;'+
111   - 'top:' + y + 'px;'+
112   - 'width:0px;'+
113   - 'height:' + h + 'px;'+
114   - 'clip:rect(0,'+w+'px,'+h+'px,0);'+
115   - 'background-color:' + this.color +
116   - (!jg_moz? ';overflow:hidden' : '')+
117   - ';"><\/div>';
118   -}
119   -
120   -var _regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
121   -function _htmRpc()
122   -{
123   - return this.htm.replace(
124   - _regex,
125   - '<div style="overflow:hidden;position:absolute;background-color:'+
126   - '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
127   -}
128   -
129   -function _htmPrtRpc()
130   -{
131   - return this.htm.replace(
132   - _regex,
133   - '<div style="overflow:hidden;position:absolute;background-color:'+
134   - '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
135   -}
136   -
137   -function _mkLin(x1, y1, x2, y2)
138   -{
139   - if(x1 > x2)
140   - {
141   - var _x2 = x2;
142   - var _y2 = y2;
143   - x2 = x1;
144   - y2 = y1;
145   - x1 = _x2;
146   - y1 = _y2;
147   - }
148   - var dx = x2-x1, dy = Math.abs(y2-y1),
149   - x = x1, y = y1,
150   - yIncr = (y1 > y2)? -1 : 1;
151   -
152   - if(dx >= dy)
153   - {
154   - var pr = dy<<1,
155   - pru = pr - (dx<<1),
156   - p = pr-dx,
157   - ox = x;
158   - while(dx > 0)
159   - {--dx;
160   - ++x;
161   - if(p > 0)
162   - {
163   - this._mkDiv(ox, y, x-ox, 1);
164   - y += yIncr;
165   - p += pru;
166   - ox = x;
167   - }
168   - else p += pr;
169   - }
170   - this._mkDiv(ox, y, x2-ox+1, 1);
171   - }
172   -
173   - else
174   - {
175   - var pr = dx<<1,
176   - pru = pr - (dy<<1),
177   - p = pr-dy,
178   - oy = y;
179   - if(y2 <= y1)
180   - {
181   - while(dy > 0)
182   - {--dy;
183   - if(p > 0)
184   - {
185   - this._mkDiv(x++, y, 1, oy-y+1);
186   - y += yIncr;
187   - p += pru;
188   - oy = y;
189   - }
190   - else
191   - {
192   - y += yIncr;
193   - p += pr;
194   - }
195   - }
196   - this._mkDiv(x2, y2, 1, oy-y2+1);
197   - }
198   - else
199   - {
200   - while(dy > 0)
201   - {--dy;
202   - y += yIncr;
203   - if(p > 0)
204   - {
205   - this._mkDiv(x++, oy, 1, y-oy);
206   - p += pru;
207   - oy = y;
208   - }
209   - else p += pr;
210   - }
211   - this._mkDiv(x2, oy, 1, y2-oy+1);
212   - }
213   - }
214   -}
215   -
216   -function _mkLin2D(x1, y1, x2, y2)
217   -{
218   - if(x1 > x2)
219   - {
220   - var _x2 = x2;
221   - var _y2 = y2;
222   - x2 = x1;
223   - y2 = y1;
224   - x1 = _x2;
225   - y1 = _y2;
226   - }
227   - var dx = x2-x1, dy = Math.abs(y2-y1),
228   - x = x1, y = y1,
229   - yIncr = (y1 > y2)? -1 : 1;
230   -
231   - var s = this.stroke;
232   - if(dx >= dy)
233   - {
234   - if(dx > 0 && s-3 > 0)
235   - {
236   - var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
237   - _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
238   - }
239   - else var _s = s;
240   - var ad = Math.ceil(s/2);
241   -
242   - var pr = dy<<1,
243   - pru = pr - (dx<<1),
244   - p = pr-dx,
245   - ox = x;
246   - while(dx > 0)
247   - {--dx;
248   - ++x;
249   - if(p > 0)
250   - {
251   - this._mkDiv(ox, y, x-ox+ad, _s);
252   - y += yIncr;
253   - p += pru;
254   - ox = x;
255   - }
256   - else p += pr;
257   - }
258   - this._mkDiv(ox, y, x2-ox+ad+1, _s);
259   - }
260   -
261   - else
262   - {
263   - if(s-3 > 0)
264   - {
265   - var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
266   - _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
267   - }
268   - else var _s = s;
269   - var ad = Math.round(s/2);
270   -
271   - var pr = dx<<1,
272   - pru = pr - (dy<<1),
273   - p = pr-dy,
274   - oy = y;
275   - if(y2 <= y1)
276   - {
277   - ++ad;
278   - while(dy > 0)
279   - {--dy;
280   - if(p > 0)
281   - {
282   - this._mkDiv(x++, y, _s, oy-y+ad);
283   - y += yIncr;
284   - p += pru;
285   - oy = y;
286   - }
287   - else
288   - {
289   - y += yIncr;
290   - p += pr;
291   - }
292   - }
293   - this._mkDiv(x2, y2, _s, oy-y2+ad);
294   - }
295   - else
296   - {
297   - while(dy > 0)
298   - {--dy;
299   - y += yIncr;
300   - if(p > 0)
301   - {
302   - this._mkDiv(x++, oy, _s, y-oy+ad);
303   - p += pru;
304   - oy = y;
305   - }
306   - else p += pr;
307   - }
308   - this._mkDiv(x2, oy, _s, y2-oy+ad+1);
309   - }
310   - }
311   -}
312   -
313   -function _mkLinDott(x1, y1, x2, y2)
314   -{
315   - if(x1 > x2)
316   - {
317   - var _x2 = x2;
318   - var _y2 = y2;
319   - x2 = x1;
320   - y2 = y1;
321   - x1 = _x2;
322   - y1 = _y2;
323   - }
324   - var dx = x2-x1, dy = Math.abs(y2-y1),
325   - x = x1, y = y1,
326   - yIncr = (y1 > y2)? -1 : 1,
327   - drw = true;
328   - if(dx >= dy)
329   - {
330   - var pr = dy<<1,
331   - pru = pr - (dx<<1),
332   - p = pr-dx;
333   - while(dx > 0)
334   - {--dx;
335   - if(drw) this._mkDiv(x, y, 1, 1);
336   - drw = !drw;
337   - if(p > 0)
338   - {
339   - y += yIncr;
340   - p += pru;
341   - }
342   - else p += pr;
343   - ++x;
344   - }
345   - }
346   - else
347   - {
348   - var pr = dx<<1,
349   - pru = pr - (dy<<1),
350   - p = pr-dy;
351   - while(dy > 0)
352   - {--dy;
353   - if(drw) this._mkDiv(x, y, 1, 1);
354   - drw = !drw;
355   - y += yIncr;
356   - if(p > 0)
357   - {
358   - ++x;
359   - p += pru;
360   - }
361   - else p += pr;
362   - }
363   - }
364   - if(drw) this._mkDiv(x, y, 1, 1);
365   -}
366   -
367   -function _mkOv(left, top, width, height)
368   -{
369   - var a = (++width)>>1, b = (++height)>>1,
370   - wod = width&1, hod = height&1,
371   - cx = left+a, cy = top+b,
372   - x = 0, y = b,
373   - ox = 0, oy = b,
374   - aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
375   - st = (aa2>>1)*(1-(b<<1)) + bb2,
376   - tt = (bb2>>1) - aa2*((b<<1)-1),
377   - w, h;
378   - while(y > 0)
379   - {
380   - if(st < 0)
381   - {
382   - st += bb2*((x<<1)+3);
383   - tt += bb4*(++x);
384   - }
385   - else if(tt < 0)
386   - {
387   - st += bb2*((x<<1)+3) - aa4*(y-1);
388   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
389   - w = x-ox;
390   - h = oy-y;
391   - if((w&2) && (h&2))
392   - {
393   - this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
394   - this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
395   - }
396   - else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
397   - ox = x;
398   - oy = y;
399   - }
400   - else
401   - {
402   - tt -= aa2*((y<<1)-3);
403   - st -= aa4*(--y);
404   - }
405   - }
406   - w = a-ox+1;
407   - h = (oy<<1)+hod;
408   - y = cy-oy;
409   - this._mkDiv(cx-a, y, w, h);
410   - this._mkDiv(cx+ox+wod-1, y, w, h);
411   -}
412   -
413   -function _mkOv2D(left, top, width, height)
414   -{
415   - var s = this.stroke;
416   - width += s+1;
417   - height += s+1;
418   - var a = width>>1, b = height>>1,
419   - wod = width&1, hod = height&1,
420   - cx = left+a, cy = top+b,
421   - x = 0, y = b,
422   - aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
423   - st = (aa2>>1)*(1-(b<<1)) + bb2,
424   - tt = (bb2>>1) - aa2*((b<<1)-1);
425   -
426   - if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
427   - {
428   - var ox = 0, oy = b,
429   - w, h,
430   - pxw;
431   - while(y > 0)
432   - {
433   - if(st < 0)
434   - {
435   - st += bb2*((x<<1)+3);
436   - tt += bb4*(++x);
437   - }
438   - else if(tt < 0)
439   - {
440   - st += bb2*((x<<1)+3) - aa4*(y-1);
441   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
442   - w = x-ox;
443   - h = oy-y;
444   -
445   - if(w-1)
446   - {
447   - pxw = w+1+(s&1);
448   - h = s;
449   - }
450   - else if(h-1)
451   - {
452   - pxw = s;
453   - h += 1+(s&1);
454   - }
455   - else pxw = h = s;
456   - this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
457   - ox = x;
458   - oy = y;
459   - }
460   - else
461   - {
462   - tt -= aa2*((y<<1)-3);
463   - st -= aa4*(--y);
464   - }
465   - }
466   - this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
467   - this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
468   - }
469   -
470   - else
471   - {
472   - var _a = (width-(s<<1))>>1,
473   - _b = (height-(s<<1))>>1,
474   - _x = 0, _y = _b,
475   - _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
476   - _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
477   - _tt = (_bb2>>1) - _aa2*((_b<<1)-1),
478   -
479   - pxl = new Array(),
480   - pxt = new Array(),
481   - _pxb = new Array();
482   - pxl[0] = 0;
483   - pxt[0] = b;
484   - _pxb[0] = _b-1;
485   - while(y > 0)
486   - {
487   - if(st < 0)
488   - {
489   - pxl[pxl.length] = x;
490   - pxt[pxt.length] = y;
491   - st += bb2*((x<<1)+3);
492   - tt += bb4*(++x);
493   - }
494   - else if(tt < 0)
495   - {
496   - pxl[pxl.length] = x;
497   - st += bb2*((x<<1)+3) - aa4*(y-1);
498   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
499   - pxt[pxt.length] = y;
500   - }
501   - else
502   - {
503   - tt -= aa2*((y<<1)-3);
504   - st -= aa4*(--y);
505   - }
506   -
507   - if(_y > 0)
508   - {
509   - if(_st < 0)
510   - {
511   - _st += _bb2*((_x<<1)+3);
512   - _tt += _bb4*(++_x);
513   - _pxb[_pxb.length] = _y-1;
514   - }
515   - else if(_tt < 0)
516   - {
517   - _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
518   - _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
519   - _pxb[_pxb.length] = _y-1;
520   - }
521   - else
522   - {
523   - _tt -= _aa2*((_y<<1)-3);
524   - _st -= _aa4*(--_y);
525   - _pxb[_pxb.length-1]--;
526   - }
527   - }
528   - }
529   -
530   - var ox = -wod, oy = b,
531   - _oy = _pxb[0],
532   - l = pxl.length,
533   - w, h;
534   - for(var i = 0; i < l; i++)
535   - {
536   - if(typeof _pxb[i] != "undefined")
537   - {
538   - if(_pxb[i] < _oy || pxt[i] < oy)
539   - {
540   - x = pxl[i];
541   - this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
542   - ox = x;
543   - oy = pxt[i];
544   - _oy = _pxb[i];
545   - }
546   - }
547   - else
548   - {
549   - x = pxl[i];
550   - this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
551   - this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
552   - ox = x;
553   - oy = pxt[i];
554   - }
555   - }
556   - this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
557   - this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
558   - }
559   -}
560   -
561   -function _mkOvDott(left, top, width, height)
562   -{
563   - var a = (++width)>>1, b = (++height)>>1,
564   - wod = width&1, hod = height&1, hodu = hod^1,
565   - cx = left+a, cy = top+b,
566   - x = 0, y = b,
567   - aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
568   - st = (aa2>>1)*(1-(b<<1)) + bb2,
569   - tt = (bb2>>1) - aa2*((b<<1)-1),
570   - drw = true;
571   - while(y > 0)
572   - {
573   - if(st < 0)
574   - {
575   - st += bb2*((x<<1)+3);
576   - tt += bb4*(++x);
577   - }
578   - else if(tt < 0)
579   - {
580   - st += bb2*((x<<1)+3) - aa4*(y-1);
581   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
582   - }
583   - else
584   - {
585   - tt -= aa2*((y<<1)-3);
586   - st -= aa4*(--y);
587   - }
588   - if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
589   - drw = !drw;
590   - }
591   -}
592   -
593   -function _mkRect(x, y, w, h)
594   -{
595   - var s = this.stroke;
596   - this._mkDiv(x, y, w, s);
597   - this._mkDiv(x+w, y, s, h);
598   - this._mkDiv(x, y+h, w+s, s);
599   - this._mkDiv(x, y+s, s, h-s);
600   -}
601   -
602   -function _mkRectDott(x, y, w, h)
603   -{
604   - this.drawLine(x, y, x+w, y);
605   - this.drawLine(x+w, y, x+w, y+h);
606   - this.drawLine(x, y+h, x+w, y+h);
607   - this.drawLine(x, y, x, y+h);
608   -}
609   -
610   -function jsgFont()
611   -{
612   - this.PLAIN = 'font-weight:normal;';
613   - this.BOLD = 'font-weight:bold;';
614   - this.ITALIC = 'font-style:italic;';
615   - this.ITALIC_BOLD = this.ITALIC + this.BOLD;
616   - this.BOLD_ITALIC = this.ITALIC_BOLD;
617   -}
618   -var Font = new jsgFont();
619   -
620   -function jsgStroke()
621   -{
622   - this.DOTTED = -1;
623   -}
624   -var Stroke = new jsgStroke();
625   -
626   -function jsGraphics(cnv, wnd)
627   -{
628   - this.setColor = function(x)
629   - {
630   - this.color = x.toLowerCase();
631   - };
632   -
633   - this.setStroke = function(x)
634   - {
635   - this.stroke = x;
636   - if(!(x+1))
637   - {
638   - this.drawLine = _mkLinDott;
639   - this._mkOv = _mkOvDott;
640   - this.drawRect = _mkRectDott;
641   - }
642   - else if(x-1 > 0)
643   - {
644   - this.drawLine = _mkLin2D;
645   - this._mkOv = _mkOv2D;
646   - this.drawRect = _mkRect;
647   - }
648   - else
649   - {
650   - this.drawLine = _mkLin;
651   - this._mkOv = _mkOv;
652   - this.drawRect = _mkRect;
653   - }
654   - };
655   -
656   - this.setPrintable = function(arg)
657   - {
658   - this.printable = arg;
659   - if(jg_fast)
660   - {
661   - this._mkDiv = _mkDivIe;
662   - this._htmRpc = arg? _htmPrtRpc : _htmRpc;
663   - }
664   - else this._mkDiv = arg? _mkDivPrt : _mkDiv;
665   - };
666   -
667   - this.setFont = function(fam, sz, sty)
668   - {
669   - this.ftFam = fam;
670   - this.ftSz = sz;
671   - this.ftSty = sty || Font.PLAIN;
672   - };
673   -
674   - this.drawPolyline = this.drawPolyLine = function(x, y)
675   - {
676   - for (var i=x.length - 1; i;)
677   - {--i;
678   - this.drawLine(x[i], y[i], x[i+1], y[i+1]);
679   - }
680   - };
681   -
682   - this.fillRect = function(x, y, w, h)
683   - {
684   - this._mkDiv(x, y, w, h);
685   - };
686   -
687   - this.drawPolygon = function(x, y)
688   - {
689   - this.drawPolyline(x, y);
690   - this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
691   - };
692   -
693   - this.drawEllipse = this.drawOval = function(x, y, w, h)
694   - {
695   - this._mkOv(x, y, w, h);
696   - };
697   -
698   - this.fillEllipse = this.fillOval = function(left, top, w, h)
699   - {
700   - var a = w>>1, b = h>>1,
701   - wod = w&1, hod = h&1,
702   - cx = left+a, cy = top+b,
703   - x = 0, y = b, oy = b,
704   - aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
705   - st = (aa2>>1)*(1-(b<<1)) + bb2,
706   - tt = (bb2>>1) - aa2*((b<<1)-1),
707   - xl, dw, dh;
708   - if(w) while(y > 0)
709   - {
710   - if(st < 0)
711   - {
712   - st += bb2*((x<<1)+3);
713   - tt += bb4*(++x);
714   - }
715   - else if(tt < 0)
716   - {
717   - st += bb2*((x<<1)+3) - aa4*(y-1);
718   - xl = cx-x;
719   - dw = (x<<1)+wod;
720   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
721   - dh = oy-y;
722   - this._mkDiv(xl, cy-oy, dw, dh);
723   - this._mkDiv(xl, cy+y+hod, dw, dh);
724   - oy = y;
725   - }
726   - else
727   - {
728   - tt -= aa2*((y<<1)-3);
729   - st -= aa4*(--y);
730   - }
731   - }
732   - this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
733   - };
734   -
735   - this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
736   - {
737   - var a = iW>>1, b = iH>>1,
738   - iOdds = (iW&1) | ((iH&1) << 16),
739   - cx = iL+a, cy = iT+b,
740   - x = 0, y = b, ox = x, oy = y,
741   - aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
742   - st = (aa2>>1)*(1-(b<<1)) + bb2,
743   - tt = (bb2>>1) - aa2*((b<<1)-1),
744   - // Vars for radial boundary lines
745   - xEndA, yEndA, xEndZ, yEndZ,
746   - iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
747   - | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
748   - | ((fAngA >= fAngZ) << 16),
749   - aBndA = new Array(b+1), aBndZ = new Array(b+1);
750   -
751   - // Set up radial boundary lines
752   - fAngA *= Math.PI/180.0;
753   - fAngZ *= Math.PI/180.0;
754   - xEndA = cx+Math.round(a*Math.cos(fAngA));
755   - yEndA = cy+Math.round(-b*Math.sin(fAngA));
756   - _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);
757   - xEndZ = cx+Math.round(a*Math.cos(fAngZ));
758   - yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
759   - _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);
760   -
761   - while(y > 0)
762   - {
763   - if(st < 0) // Advance x
764   - {
765   - st += bb2*((x<<1)+3);
766   - tt += bb4*(++x);
767   - }
768   - else if(tt < 0) // Advance x and y
769   - {
770   - st += bb2*((x<<1)+3) - aa4*(y-1);
771   - ox = x;
772   - tt += bb4*(++x) - aa2*(((y--)<<1)-3);
773   - this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
774   - oy = y;
775   - }
776   - else // Advance y
777   - {
778   - tt -= aa2*((y<<1)-3);
779   - st -= aa4*(--y);
780   - if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
781   - {
782   - this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
783   - ox = x;
784   - oy = y;
785   - }
786   - }
787   - }
788   - this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
789   - if(iOdds >> 16) // Odd height
790   - {
791   - if(iSects >> 16) // Start-angle > end-angle
792   - {
793   - var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
794   - this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
795   - }
796   - else if((iSects & 0x01) && yEndZ > cy)
797   - this._mkDiv(cx - x, cy, x, 1);
798   - }
799   - };
800   -
801   -/* fillPolygon method, implemented by Matthieu Haller.
802   -This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
803   -C source of GD 1.8.4 found at http://www.boutell.com/gd/
804   -
805   -THANKS to Kirsten Schulz for the polygon fixes!
806   -
807   -The intersection finding technique of this code could be improved
808   -by remembering the previous intertersection, and by using the slope.
809   -That could help to adjust intersections to produce a nice
810   -interior_extrema. */
811   - this.fillPolygon = function(array_x, array_y)
812   - {
813   - var i;
814   - var y;
815   - var miny, maxy;
816   - var x1, y1;
817   - var x2, y2;
818   - var ind1, ind2;
819   - var ints;
820   -
821   - var n = array_x.length;
822   - if(!n) return;
823   -
824   - miny = array_y[0];
825   - maxy = array_y[0];
826   - for(i = 1; i < n; i++)
827   - {
828   - if(array_y[i] < miny)
829   - miny = array_y[i];
830   -
831   - if(array_y[i] > maxy)
832   - maxy = array_y[i];
833   - }
834   - for(y = miny; y <= maxy; y++)
835   - {
836   - var polyInts = new Array();
837   - ints = 0;
838   - for(i = 0; i < n; i++)
839   - {
840   - if(!i)
841   - {
842   - ind1 = n-1;
843   - ind2 = 0;
844   - }
845   - else
846   - {
847   - ind1 = i-1;
848   - ind2 = i;
849   - }
850   - y1 = array_y[ind1];
851   - y2 = array_y[ind2];
852   - if(y1 < y2)
853   - {
854   - x1 = array_x[ind1];
855   - x2 = array_x[ind2];
856   - }
857   - else if(y1 > y2)
858   - {
859   - y2 = array_y[ind1];
860   - y1 = array_y[ind2];
861   - x2 = array_x[ind1];
862   - x1 = array_x[ind2];
863   - }
864   - else continue;
865   -
866   - // Modified 11. 2. 2004 Walter Zorn
867   - if((y >= y1) && (y < y2))
868   - polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
869   -
870   - else if((y == maxy) && (y > y1) && (y <= y2))
871   - polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
872   - }
873   - polyInts.sort(_CompInt);
874   - for(i = 0; i < ints; i+=2)
875   - this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
876   - }
877   - };
878   -
879   - this.drawString = function(txt, x, y)
880   - {
881   - this.htm += '<div style="position:absolute;white-space:nowrap;'+
882   - 'left:' + x + 'px;'+
883   - 'top:' + y + 'px;'+
884   - 'font-family:' + this.ftFam + ';'+
885   - 'font-size:' + this.ftSz + ';'+
886   - 'color:' + this.color + ';' + this.ftSty + '">'+
887   - txt +
888   - '<\/div>';
889   - };
890   -
891   -/* drawStringRect() added by Rick Blommers.
892   -Allows to specify the size of the text rectangle and to align the
893   -text both horizontally (e.g. right) and vertically within that rectangle */
894   - this.drawStringRect = function(txt, x, y, width, halign)
895   - {
896   - this.htm += '<div style="position:absolute;overflow:hidden;'+
897   - 'left:' + x + 'px;'+
898   - 'top:' + y + 'px;'+
899   - 'width:'+width +'px;'+
900   - 'text-align:'+halign+';'+
901   - 'font-family:' + this.ftFam + ';'+
902   - 'font-size:' + this.ftSz + ';'+
903   - 'color:' + this.color + ';' + this.ftSty + '">'+
904   - txt +
905   - '<\/div>';
906   - };
907   -
908   - this.drawImage = function(imgSrc, x, y, w, h, a)
909   - {
910   - this.htm += '<div style="position:absolute;'+
911   - 'left:' + x + 'px;'+
912   - 'top:' + y + 'px;'+
913   - 'width:' + w + 'px;'+
914   - 'height:' + h + 'px;">'+
915   - '<img src="' + imgSrc + '" width="' + w + '" height="' + h + '"' + (a? (' '+a) : '') + '>'+
916   - '<\/div>';
917   - };
918   -
919   - this.clear = function()
920   - {
921   - this.htm = "";
922   - if(this.cnv) this.cnv.innerHTML = "";
923   - };
924   -
925   - this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
926   - {
927   - var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
928   - if(xr > xl+w)
929   - {
930   - this._mkDiv(xr, yt, w, h);
931   - this._mkDiv(xr, yb, w, h);
932   - }
933   - else
934   - w = xr - xl + w;
935   - this._mkDiv(xl, yt, w, h);
936   - this._mkDiv(xl, yb, w, h);
937   - };
938   -
939   - this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
940   - {
941   - var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;
942   -
943   - if(!h) h = 1;
944   - x = cx - x;
945   -
946   - if(iSects & 0xff0000) // Start-angle > end-angle
947   - {
948   - y2 = cy - y - h;
949   - if(iSects & 0x00ff)
950   - {
951   - if(iSects & 0x02)
952   - {
953   - xl = Math.max(x, aBndZ[y]);
954   - w = xrDef - xl;
955   - if(w > 0) this._mkDiv(xl, y2, w, h);
956   - }
957   - if(iSects & 0x01)
958   - {
959   - xr = Math.min(xrDef, aBndA[y]);
960   - w = xr - x;
961   - if(w > 0) this._mkDiv(x, y2, w, h);
962   - }
963   - }
964   - else
965   - this._mkDiv(x, y2, xrDef - x, h);
966   - y2 = cy + y + (iOdds >> 16);
967   - if(iSects & 0xff00)
968   - {
969   - if(iSects & 0x0100)
970   - {
971   - xl = Math.max(x, aBndA[y]);
972   - w = xrDef - xl;
973   - if(w > 0) this._mkDiv(xl, y2, w, h);
974   - }
975   - if(iSects & 0x0200)
976   - {
977   - xr = Math.min(xrDef, aBndZ[y]);
978   - w = xr - x;
979   - if(w > 0) this._mkDiv(x, y2, w, h);
980   - }
981   - }
982   - else
983   - this._mkDiv(x, y2, xrDef - x, h);
984   - }
985   - else
986   - {
987   - if(iSects & 0x00ff)
988   - {
989   - if(iSects & 0x02)
990   - xl = Math.max(x, aBndZ[y]);
991   - else
992   - xl = x;
993   - if(iSects & 0x01)
994   - xr = Math.min(xrDef, aBndA[y]);
995   - else
996   - xr = xrDef;
997   - y2 = cy - y - h;
998   - w = xr - xl;
999   - if(w > 0) this._mkDiv(xl, y2, w, h);
1000   - }
1001   - if(iSects & 0xff00)
1002   - {
1003   - if(iSects & 0x0100)
1004   - xl = Math.max(x, aBndA[y]);
1005   - else
1006   - xl = x;
1007   - if(iSects & 0x0200)
1008   - xr = Math.min(xrDef, aBndZ[y]);
1009   - else
1010   - xr = xrDef;
1011   - y2 = cy + y + (iOdds >> 16);
1012   - w = xr - xl;
1013   - if(w > 0) this._mkDiv(xl, y2, w, h);
1014   - }
1015   - }
1016   - };
1017   -
1018   - this.setStroke(1);
1019   - this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
1020   - this.color = "#000000";
1021   - this.htm = "";
1022   - this.wnd = wnd || window;
1023   -
1024   - if(!jg_ok) _chkDHTM();
1025   - if(jg_ok)
1026   - {
1027   - if(cnv)
1028   - {
1029   - if(typeof(cnv) == "string")
1030   - this.cont = document.all? (this.wnd.document.all[cnv] || null)
1031   - : document.getElementById? (this.wnd.document.getElementById(cnv) || null)
1032   - : null;
1033   - else if(cnv == window.document)
1034   - this.cont = document.getElementsByTagName("body")[0];
1035   - // If cnv is a direct reference to a canvas DOM node
1036   - // (option suggested by Andreas Luleich)
1037   - else this.cont = cnv;
1038   - // Create new canvas inside container DIV. Thus the drawing and clearing
1039   - // methods won't interfere with the container's inner html.
1040   - // Solution suggested by Vladimir.
1041   - this.cnv = this.wnd.document.createElement("div");
1042   - this.cnv.style.fontSize=0;
1043   - this.cont.appendChild(this.cnv);
1044   - this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
1045   - }
1046   - else
1047   - this.paint = _pntDoc;
1048   - }
1049   - else
1050   - this.paint = _pntN;
1051   -
1052   - this.setPrintable(false);
1053   -}
1054   -
1055   -function _mkLinVirt(aLin, x1, y1, x2, y2)
1056   -{
1057   - var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
1058   - x = x1, y = y1,
1059   - xIncr = (x1 > x2)? -1 : 1,
1060   - yIncr = (y1 > y2)? -1 : 1,
1061   - p,
1062   - i = 0;
1063   - if(dx >= dy)
1064   - {
1065   - var pr = dy<<1,
1066   - pru = pr - (dx<<1);
1067   - p = pr-dx;
1068   - while(dx > 0)
1069   - {--dx;
1070   - if(p > 0) // Increment y
1071   - {
1072   - aLin[i++] = x;
1073   - y += yIncr;
1074   - p += pru;
1075   - }
1076   - else p += pr;
1077   - x += xIncr;
1078   - }
1079   - }
1080   - else
1081   - {
1082   - var pr = dx<<1,
1083   - pru = pr - (dy<<1);
1084   - p = pr-dy;
1085   - while(dy > 0)
1086   - {--dy;
1087   - y += yIncr;
1088   - aLin[i++] = x;
1089   - if(p > 0) // Increment x
1090   - {
1091   - x += xIncr;
1092   - p += pru;
1093   - }
1094   - else p += pr;
1095   - }
1096   - }
1097   - for(var len = aLin.length, i = len-i; i;)
1098   - aLin[len-(i--)] = x;
1099   -};
1100   -
1101   -function _CompInt(x, y)
1102   -{
1103   - return(x - y);
1104   -}
1105   -