surface.py
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#--------------------------------------------------------------------------
# Software: InVesalius - Software de Reconstrucao 3D de Imagens Medicas
# Copyright: (C) 2001 Centro de Pesquisas Renato Archer
# Homepage: http://www.softwarepublico.gov.br
# Contact: invesalius@cti.gov.br
# License: GNU - GPL 2 (LICENSE.txt/LICENCA.txt)
#--------------------------------------------------------------------------
# Este programa e software livre; voce pode redistribui-lo e/ou
# modifica-lo sob os termos da Licenca Publica Geral GNU, conforme
# publicada pela Free Software Foundation; de acordo com a versao 2
# da Licenca.
#
# Este programa eh distribuido na expectativa de ser util, mas SEM
# QUALQUER GARANTIA; sem mesmo a garantia implicita de
# COMERCIALIZACAO ou de ADEQUACAO A QUALQUER PROPOSITO EM
# PARTICULAR. Consulte a Licenca Publica Geral GNU para obter mais
# detalhes.
#--------------------------------------------------------------------------
import multiprocessing
import os
import plistlib
import random
import tempfile
import weakref
import vtk
import wx
from wx.lib.pubsub import pub as Publisher
import constants as const
import imagedata_utils as iu
import polydata_utils as pu
import project as prj
import session as ses
import surface_process
import utils as utl
import vtk_utils as vu
try:
import ca_smoothing
except ImportError:
import data.ca_smoothing as ca_smoothing
class Surface():
"""
Represent both vtkPolyData and associated properties.
"""
general_index = -1
def __init__(self, index=None, name=""):
Surface.general_index += 1
if index is None:
self.index = Surface.general_index
else:
self.index = index
Surface.general_index -= 1
self.polydata = ''
self.colour = ''
self.transparency = const.SURFACE_TRANSPARENCY
self.volume = 0
self.is_shown = 1
self.temp_file = ''
if not name:
self.name = const.SURFACE_NAME_PATTERN %(self.index+1)
else:
self.name = name
def SavePlist(self, dir_temp, filelist):
filename = 'surface_%d' % self.index
vtp_filename = filename + '.vtp'
vtp_filepath = os.path.join(dir_temp, vtp_filename)
pu.Export(self.polydata, vtp_filepath, bin=True)
filelist[vtp_filepath] = vtp_filename
surface = {'colour': self.colour,
'index': self.index,
'name': self.name,
'polydata': vtp_filename,
'transparency': self.transparency,
'visible': bool(self.is_shown),
'volume': self.volume,
}
plist_filename = filename + '.plist'
#plist_filepath = os.path.join(dir_temp, filename + '.plist')
temp_plist = tempfile.mktemp()
plistlib.writePlist(surface, temp_plist)
filelist[temp_plist] = plist_filename
return plist_filename
def OpenPList(self, filename):
sp = plistlib.readPlist(filename)
dirpath = os.path.abspath(os.path.split(filename)[0])
self.index = sp['index']
self.name = sp['name']
self.colour = sp['colour']
self.transparency = sp['transparency']
self.is_shown = sp['visible']
self.volume = sp['volume']
self.polydata = pu.Import(os.path.join(dirpath, sp['polydata']))
Surface.general_index = max(Surface.general_index, self.index)
def save_workdir(self):
surface = {'colour': self.colour,
'index': self.index,
'name': self.name,
'polydata': self.temp_file,
'transparency': self.transparency,
'visible': bool(self.is_shown),
'volume': self.volume,
}
plist_filename = os.path.splitext(self.temp_file)[0] + '.plist'
plistlib.writePlist(surface, plist_filename)
return os.path.split(plist_filename)[-1]
def _set_class_index(self, index):
Surface.general_index = index
# TODO: will be initialized inside control as it is being done?
class SurfaceManager():
"""
Responsible for:
- creating new surfaces;
- managing surfaces' properties;
- removing existing surfaces.
Send pubsub events to other classes:
- GUI: Update progress status
- volume_viewer: Sends surface actors as the are created
"""
def __init__(self):
self.actors_dict = {}
self.last_surface_index = 0
self.__bind_events()
def __bind_events(self):
Publisher.subscribe(self.AddNewActor, 'Create surface')
Publisher.subscribe(self.SetActorTransparency,
'Set surface transparency')
Publisher.subscribe(self.SetActorColour,
'Set surface colour')
Publisher.subscribe(self.OnChangeSurfaceName, 'Change surface name')
Publisher.subscribe(self.OnShowSurface, 'Show surface')
Publisher.subscribe(self.OnExportSurface,'Export surface to file')
Publisher.subscribe(self.OnLoadSurfaceDict, 'Load surface dict')
Publisher.subscribe(self.OnCloseProject, 'Close project data')
Publisher.subscribe(self.OnSelectSurface, 'Change surface selected')
#----
Publisher.subscribe(self.OnSplitSurface, 'Split surface')
Publisher.subscribe(self.OnLargestSurface,
'Create surface from largest region')
Publisher.subscribe(self.OnSeedSurface, "Create surface from seeds")
Publisher.subscribe(self.OnDuplicate, "Duplicate surfaces")
Publisher.subscribe(self.OnRemove,"Remove surfaces")
Publisher.subscribe(self.UpdateSurfaceInterpolation, 'Update Surface Interpolation')
def OnDuplicate(self, pubsub_evt):
selected_items = pubsub_evt.data
proj = prj.Project()
surface_dict = proj.surface_dict
for index in selected_items:
original_surface = surface_dict[index]
# compute copy name
name = original_surface.name
names_list = [surface_dict[i].name for i in surface_dict.keys()]
new_name = utl.next_copy_name(name, names_list)
# create new mask
self.CreateSurfaceFromPolydata(polydata = original_surface.polydata,
overwrite = False,
name = new_name,
colour = original_surface.colour,
transparency = original_surface.transparency,
volume = original_surface.volume)
def OnRemove(self, pubsub_evt):
selected_items = pubsub_evt.data
proj = prj.Project()
old_dict = self.actors_dict
new_dict = {}
if selected_items:
for index in selected_items:
proj.RemoveSurface(index)
actor = old_dict[index]
for i in old_dict:
if i < index:
new_dict[i] = old_dict[i]
if i > index:
new_dict[i-1] = old_dict[i]
old_dict = new_dict
Publisher.sendMessage('Remove surface actor from viewer', actor)
self.actors_dict = new_dict
if self.last_surface_index in selected_items:
if self.actors_dict:
self.last_surface_index = 0
else:
self.last_surface_index = None
def OnSeedSurface(self, pubsub_evt):
"""
Create a new surface, based on the last selected surface,
using as reference seeds user add to surface of reference.
"""
points_id_list = pubsub_evt.data
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
new_polydata = pu.JoinSeedsParts(surface.polydata,
points_id_list)
index = self.CreateSurfaceFromPolydata(new_polydata)
Publisher.sendMessage('Show single surface', (index, True))
#self.ShowActor(index, True)
def OnSplitSurface(self, pubsub_evt):
"""
Create n new surfaces, based on the last selected surface,
according to their connectivity.
"""
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
index_list = []
new_polydata_list = pu.SplitDisconectedParts(surface.polydata)
for polydata in new_polydata_list:
index = self.CreateSurfaceFromPolydata(polydata)
index_list.append(index)
#self.ShowActor(index, True)
Publisher.sendMessage('Show multiple surfaces', (index_list, True))
def OnLargestSurface(self, pubsub_evt):
"""
Create a new surface, based on largest part of the last
selected surface.
"""
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
new_polydata = pu.SelectLargestPart(surface.polydata)
new_index = self.CreateSurfaceFromPolydata(new_polydata)
Publisher.sendMessage('Show single surface', (new_index, True))
def CreateSurfaceFromPolydata(self, polydata, overwrite=False,
name=None, colour=None,
transparency=None, volume=None):
normals = vtk.vtkPolyDataNormals()
normals.SetInput(polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInput(normals.GetOutput())
mapper.ScalarVisibilityOff()
mapper.ImmediateModeRenderingOn() # improve performance
actor = vtk.vtkActor()
actor.SetMapper(mapper)
if overwrite:
surface = Surface(index = self.last_surface_index)
else:
surface = Surface()
if not colour:
surface.colour = random.choice(const.SURFACE_COLOUR)
else:
surface.colour = colour
surface.polydata = polydata
if transparency:
surface.transparency = transparency
if name:
surface.name = name
# Append surface into Project.surface_dict
proj = prj.Project()
if overwrite:
proj.ChangeSurface(surface)
else:
index = proj.AddSurface(surface)
surface.index = index
self.last_surface_index = index
wdir = proj.working_dir
temp_file = tempfile.mktemp(prefix='surface%d_' % surface.index, suffix='.vtp', dir=wdir)
writer = vtk.vtkXMLPolyDataWriter()
writer.SetInput(polydata)
writer.SetFileName(temp_file)
writer.Write()
del writer
surface.temp_file = temp_file
# Set actor colour and transparency
actor.GetProperty().SetColor(surface.colour)
actor.GetProperty().SetOpacity(1-surface.transparency)
self.actors_dict[surface.index] = actor
session = ses.Session()
session.ChangeProject()
# The following lines have to be here, otherwise all volumes disappear
if not volume:
triangle_filter = vtk.vtkTriangleFilter()
triangle_filter.SetInput(polydata)
triangle_filter.Update()
measured_polydata = vtk.vtkMassProperties()
measured_polydata.SetInput(triangle_filter.GetOutput())
volume = measured_polydata.GetVolume()
surface.volume = volume
print ">>>>", surface.volume
else:
surface.volume = volume
self.last_surface_index = surface.index
Publisher.sendMessage('Load surface actor into viewer', actor)
Publisher.sendMessage('Update surface info in GUI',
(surface.index, surface.name,
surface.colour, surface.volume,
surface.transparency))
return surface.index
def OnCloseProject(self, pubsub_evt):
self.CloseProject()
def CloseProject(self):
for index in self.actors_dict:
Publisher.sendMessage('Remove surface actor from viewer', self.actors_dict[index])
del self.actors_dict
self.actors_dict = {}
def OnSelectSurface(self, pubsub_evt):
index = pubsub_evt.data
#self.last_surface_index = index
# self.actors_dict.
proj = prj.Project()
surface = proj.surface_dict[index]
Publisher.sendMessage('Update surface info in GUI',
(index, surface.name,
surface.colour, surface.volume,
surface.transparency))
self.last_surface_index = index
if surface.is_shown:
self.ShowActor(index, True)
def OnLoadSurfaceDict(self, pubsub_evt):
surface_dict = pubsub_evt.data
for key in surface_dict:
surface = surface_dict[key]
# Map polygonal data (vtkPolyData) to graphics primitives.
normals = vtk.vtkPolyDataNormals()
normals.SetInput(surface.polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
normals.GetOutput().ReleaseDataFlagOn()
# Improve performance
stripper = vtk.vtkStripper()
stripper.SetInput(normals.GetOutput())
stripper.PassThroughCellIdsOn()
stripper.PassThroughPointIdsOn()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInput(stripper.GetOutput())
mapper.ScalarVisibilityOff()
mapper.ImmediateModeRenderingOn() # improve performance
# Represent an object (geometry & properties) in the rendered scene
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Set actor colour and transparency
actor.GetProperty().SetColor(surface.colour)
actor.GetProperty().SetOpacity(1-surface.transparency)
self.actors_dict[surface.index] = actor
# Send actor by pubsub to viewer's render
Publisher.sendMessage('Load surface actor into viewer', (actor))
Publisher.sendMessage('Update status text in GUI',
_("Ready"))
# The following lines have to be here, otherwise all volumes disappear
Publisher.sendMessage('Update surface info in GUI',
(surface.index, surface.name,
surface.colour, surface.volume,
surface.transparency))
if not surface.is_shown:
self.ShowActor(key, False)
####
#(mask_index, surface_name, quality, fill_holes, keep_largest)
def AddNewActor(self, pubsub_evt):
"""
Create surface actor, save into project and send it to viewer.
"""
slice_, mask, surface_parameters = pubsub_evt.data
matrix = slice_.matrix
filename_img = slice_.matrix_filename
spacing = slice_.spacing
algorithm = surface_parameters['method']['algorithm']
options = surface_parameters['method']['options']
surface_name = surface_parameters['options']['name']
quality = surface_parameters['options']['quality']
fill_holes = surface_parameters['options']['fill']
keep_largest = surface_parameters['options']['keep_largest']
mode = 'CONTOUR' # 'GRAYSCALE'
min_value, max_value = mask.threshold_range
colour = mask.colour
try:
overwrite = surface_parameters['options']['overwrite']
except KeyError:
overwrite = False
mask.matrix.flush()
if quality in const.SURFACE_QUALITY.keys():
imagedata_resolution = const.SURFACE_QUALITY[quality][0]
smooth_iterations = const.SURFACE_QUALITY[quality][1]
smooth_relaxation_factor = const.SURFACE_QUALITY[quality][2]
decimate_reduction = const.SURFACE_QUALITY[quality][3]
#if imagedata_resolution:
#imagedata = iu.ResampleImage3D(imagedata, imagedata_resolution)
pipeline_size = 4
if decimate_reduction:
pipeline_size += 1
if (smooth_iterations and smooth_relaxation_factor):
pipeline_size += 1
if fill_holes:
pipeline_size += 1
if keep_largest:
pipeline_size += 1
## Update progress value in GUI
UpdateProgress = vu.ShowProgress(pipeline_size)
UpdateProgress(0, _("Creating 3D surface..."))
language = ses.Session().language
if (prj.Project().original_orientation == const.CORONAL):
flip_image = False
else:
flip_image = True
n_processors = multiprocessing.cpu_count()
pipe_in, pipe_out = multiprocessing.Pipe()
o_piece = 1
piece_size = 2000
n_pieces = int(round(matrix.shape[0] / piece_size + 0.5, 0))
q_in = multiprocessing.Queue()
q_out = multiprocessing.Queue()
p = []
for i in xrange(n_processors):
sp = surface_process.SurfaceProcess(pipe_in, filename_img,
matrix.shape, matrix.dtype,
mask.temp_file,
mask.matrix.shape,
mask.matrix.dtype,
spacing,
mode, min_value, max_value,
decimate_reduction,
smooth_relaxation_factor,
smooth_iterations, language,
flip_image, q_in, q_out,
algorithm != 'Default',
algorithm,
imagedata_resolution)
p.append(sp)
sp.start()
for i in xrange(n_pieces):
init = i * piece_size
end = init + piece_size + o_piece
roi = slice(init, end)
q_in.put(roi)
print "new_piece", roi
for i in p:
q_in.put(None)
none_count = 1
while 1:
msg = pipe_out.recv()
if(msg is None):
none_count += 1
else:
UpdateProgress(msg[0]/(n_pieces * pipeline_size), msg[1])
if none_count > n_pieces:
break
polydata_append = vtk.vtkAppendPolyData()
polydata_append.ReleaseDataFlagOn()
t = n_pieces
while t:
filename_polydata = q_out.get()
reader = vtk.vtkXMLPolyDataReader()
reader.SetFileName(filename_polydata)
reader.ReleaseDataFlagOn()
reader.Update()
reader.GetOutput().ReleaseDataFlagOn()
polydata = reader.GetOutput()
polydata.SetSource(None)
polydata_append.AddInput(polydata)
del reader
del polydata
t -= 1
polydata_append.Update()
polydata_append.GetOutput().ReleaseDataFlagOn()
polydata = polydata_append.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del polydata_append
if algorithm == 'ca_smoothing':
normals = vtk.vtkPolyDataNormals()
normals_ref = weakref.ref(normals)
normals_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(normals_ref(), _("Creating 3D surface...")))
normals.SetInput(polydata)
normals.ReleaseDataFlagOn()
#normals.SetFeatureAngle(80)
#normals.AutoOrientNormalsOn()
normals.ComputeCellNormalsOn()
normals.GetOutput().ReleaseDataFlagOn()
normals.Update()
del polydata
polydata = normals.GetOutput()
polydata.SetSource(None)
del normals
clean = vtk.vtkCleanPolyData()
clean.ReleaseDataFlagOn()
clean.GetOutput().ReleaseDataFlagOn()
clean_ref = weakref.ref(clean)
clean_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(clean_ref(), _("Creating 3D surface...")))
clean.SetInput(polydata)
clean.PointMergingOn()
clean.Update()
del polydata
polydata = clean.GetOutput()
polydata.SetSource(None)
del clean
try:
polydata.BuildLinks()
except TypeError:
polydata.BuildLinks(0)
polydata = ca_smoothing.ca_smoothing(polydata, options['angle'],
options['max distance'],
options['min weight'],
options['steps'])
polydata.SetSource(None)
polydata.DebugOn()
else:
#smoother = vtk.vtkWindowedSincPolyDataFilter()
smoother = vtk.vtkSmoothPolyDataFilter()
smoother_ref = weakref.ref(smoother)
smoother_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(smoother_ref(), _("Creating 3D surface...")))
smoother.SetInput(polydata)
smoother.SetNumberOfIterations(smooth_iterations)
smoother.SetRelaxationFactor(smooth_relaxation_factor)
smoother.SetFeatureAngle(80)
#smoother.SetEdgeAngle(90.0)
#smoother.SetPassBand(0.1)
smoother.BoundarySmoothingOn()
smoother.FeatureEdgeSmoothingOn()
#smoother.NormalizeCoordinatesOn()
#smoother.NonManifoldSmoothingOn()
smoother.ReleaseDataFlagOn()
smoother.GetOutput().ReleaseDataFlagOn()
smoother.Update()
del polydata
polydata = smoother.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del smoother
if decimate_reduction:
print "Decimating", decimate_reduction
decimation = vtk.vtkQuadricDecimation()
decimation.ReleaseDataFlagOn()
decimation.SetInput(polydata)
decimation.SetTargetReduction(decimate_reduction)
decimation_ref = weakref.ref(decimation)
decimation_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(decimation_ref(), _("Creating 3D surface...")))
#decimation.PreserveTopologyOn()
#decimation.SplittingOff()
#decimation.BoundaryVertexDeletionOff()
decimation.GetOutput().ReleaseDataFlagOn()
decimation.Update()
del polydata
polydata = decimation.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del decimation
to_measure = polydata
#to_measure.Register(None)
to_measure.SetSource(None)
if keep_largest:
conn = vtk.vtkPolyDataConnectivityFilter()
conn.SetInput(polydata)
conn.SetExtractionModeToLargestRegion()
conn_ref = weakref.ref(conn)
conn_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(conn_ref(), _("Creating 3D surface...")))
conn.Update()
conn.GetOutput().ReleaseDataFlagOn()
del polydata
polydata = conn.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del conn
#Filter used to detect and fill holes. Only fill boundary edges holes.
#TODO: Hey! This piece of code is the same from
#polydata_utils.FillSurfaceHole, we need to review this.
if fill_holes:
filled_polydata = vtk.vtkFillHolesFilter()
filled_polydata.ReleaseDataFlagOn()
filled_polydata.SetInput(polydata)
filled_polydata.SetHoleSize(300)
filled_polydata_ref = weakref.ref(filled_polydata)
filled_polydata_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(filled_polydata_ref(), _("Creating 3D surface...")))
filled_polydata.Update()
filled_polydata.GetOutput().ReleaseDataFlagOn()
del polydata
polydata = filled_polydata.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
polydata.DebugOn()
del filled_polydata
proj = prj.Project()
normals = vtk.vtkPolyDataNormals()
normals.ReleaseDataFlagOn()
normals_ref = weakref.ref(normals)
normals_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(normals_ref(), _("Creating 3D surface...")))
normals.SetInput(polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
normals.GetOutput().ReleaseDataFlagOn()
normals.Update()
del polydata
polydata = normals.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del normals
# Improve performance
stripper = vtk.vtkStripper()
stripper.ReleaseDataFlagOn()
stripper_ref = weakref.ref(stripper)
stripper_ref().AddObserver("ProgressEvent", lambda obj,evt:
UpdateProgress(stripper_ref(), _("Creating 3D surface...")))
stripper.SetInput(polydata)
stripper.PassThroughCellIdsOn()
stripper.PassThroughPointIdsOn()
stripper.GetOutput().ReleaseDataFlagOn()
stripper.Update()
del polydata
polydata = stripper.GetOutput()
#polydata.Register(None)
polydata.SetSource(None)
del stripper
# Map polygonal data (vtkPolyData) to graphics primitives.
mapper = vtk.vtkPolyDataMapper()
mapper.SetInput(polydata)
mapper.ScalarVisibilityOff()
mapper.ReleaseDataFlagOn()
mapper.ImmediateModeRenderingOn() # improve performance
# Represent an object (geometry & properties) in the rendered scene
actor = vtk.vtkActor()
actor.SetMapper(mapper)
del mapper
#Create Surface instance
if overwrite:
surface = Surface(index = self.last_surface_index)
else:
surface = Surface(name=surface_name)
wdir = proj.working_dir
temp_file = tempfile.mktemp(prefix='surface%d_' % surface.index, suffix='.vtp', dir=wdir)
writer = vtk.vtkXMLPolyDataWriter()
writer.SetInput(polydata)
writer.SetFileName(temp_file)
writer.Write()
del writer
surface.temp_file = temp_file
surface.colour = colour
surface.polydata = polydata
del polydata
# Set actor colour and transparency
actor.GetProperty().SetColor(colour)
actor.GetProperty().SetOpacity(1-surface.transparency)
prop = actor.GetProperty()
interpolation = int(ses.Session().surface_interpolation)
prop.SetInterpolation(interpolation)
if overwrite:
proj.ChangeSurface(surface)
else:
index = proj.AddSurface(surface)
surface.index = index
self.last_surface_index = index
session = ses.Session()
session.ChangeProject()
# The following lines have to be here, otherwise all volumes disappear
measured_polydata = vtk.vtkMassProperties()
measured_polydata.ReleaseDataFlagOn()
measured_polydata.SetInput(to_measure)
volume = float(measured_polydata.GetVolume())
surface.volume = volume
self.last_surface_index = surface.index
del measured_polydata
del to_measure
Publisher.sendMessage('Load surface actor into viewer', actor)
# Send actor by pubsub to viewer's render
if overwrite and self.actors_dict.keys():
old_actor = self.actors_dict[self.last_surface_index]
Publisher.sendMessage('Remove surface actor from viewer', old_actor)
# Save actor for future management tasks
self.actors_dict[surface.index] = actor
Publisher.sendMessage('Update surface info in GUI',
(surface.index, surface.name,
surface.colour, surface.volume,
surface.transparency))
#When you finalize the progress. The bar is cleaned.
UpdateProgress = vu.ShowProgress(1)
UpdateProgress(0, _("Ready"))
Publisher.sendMessage('Update status text in GUI', _("Ready"))
Publisher.sendMessage('End busy cursor')
del actor
def UpdateSurfaceInterpolation(self, pub_evt):
interpolation = int(ses.Session().surface_interpolation)
key_actors = self.actors_dict.keys()
for key in self.actors_dict:
self.actors_dict[key].GetProperty().SetInterpolation(interpolation)
Publisher.sendMessage('Render volume viewer')
def RemoveActor(self, index):
"""
Remove actor, according to given actor index.
"""
Publisher.sendMessage('Remove surface actor from viewer', (index))
self.actors_dict.pop(index)
# Remove surface from project's surface_dict
proj = prj.Project()
proj.surface_dict.pop(index)
def OnChangeSurfaceName(self, pubsub_evt):
index, name = pubsub_evt.data
proj = prj.Project()
proj.surface_dict[index].name = name
def OnShowSurface(self, pubsub_evt):
index, value = pubsub_evt.data
self.ShowActor(index, value)
def ShowActor(self, index, value):
"""
Show or hide actor, according to given actor index and value.
"""
self.actors_dict[index].SetVisibility(value)
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[index].is_shown = value
Publisher.sendMessage('Render volume viewer')
def SetActorTransparency(self, pubsub_evt):
"""
Set actor transparency (oposite to opacity) according to given actor
index and value.
"""
index, value = pubsub_evt.data
self.actors_dict[index].GetProperty().SetOpacity(1-value)
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[index].transparency = value
Publisher.sendMessage('Render volume viewer')
def SetActorColour(self, pubsub_evt):
"""
"""
index, colour = pubsub_evt.data
self.actors_dict[index].GetProperty().SetColor(colour)
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[index].colour = colour
Publisher.sendMessage('Render volume viewer')
def OnExportSurface(self, pubsub_evt):
filename, filetype = pubsub_evt.data
if (filetype == const.FILETYPE_STL) or\
(filetype == const.FILETYPE_VTP) or\
(filetype == const.FILETYPE_PLY) or\
(filetype == const.FILETYPE_STL_ASCII):
# First we identify all surfaces that are selected
# (if any)
proj = prj.Project()
polydata_list = []
for index in proj.surface_dict:
surface = proj.surface_dict[index]
if surface.is_shown:
polydata_list.append(surface.polydata)
if len(polydata_list) == 0:
utl.debug("oops - no polydata")
return
elif len(polydata_list) == 1:
polydata = polydata_list[0]
else:
polydata = pu.Merge(polydata_list)
# Having a polydata that represents all surfaces
# selected, we write it, according to filetype
if filetype == const.FILETYPE_STL:
writer = vtk.vtkSTLWriter()
writer.SetFileTypeToBinary()
elif filetype == const.FILETYPE_STL_ASCII:
writer = vtk.vtkSTLWriter()
writer.SetFileTypeToASCII()
elif filetype == const.FILETYPE_VTP:
writer = vtk.vtkXMLPolyDataWriter()
#elif filetype == const.FILETYPE_IV:
# writer = vtk.vtkIVWriter()
elif filetype == const.FILETYPE_PLY:
writer = vtk.vtkPLYWriter()
writer.SetFileTypeToASCII()
writer.SetColorModeToOff()
#writer.SetDataByteOrderToLittleEndian()
#writer.SetColorModeToUniformCellColor()
#writer.SetColor(255, 0, 0)
if filetype in (const.FILETYPE_STL, const.FILETYPE_PLY):
# Invert normals
normals = vtk.vtkPolyDataNormals()
normals.SetInput(polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
normals.GetOutput().ReleaseDataFlagOn()
normals.UpdateInformation()
polydata = normals.GetOutput()
filename = filename.encode(wx.GetDefaultPyEncoding())
writer.SetFileName(filename)
writer.SetInput(polydata)
writer.Write()