20 Apr, 2015

11 commits


04 Mar, 2015

1 commit


02 Mar, 2015

2 commits


27 Feb, 2015

4 commits


26 Feb, 2015

3 commits


25 Feb, 2015

3 commits


23 Feb, 2015

5 commits


12 Feb, 2015

1 commit


02 Feb, 2015

1 commit


22 Aug, 2014

1 commit


06 Aug, 2014

1 commit


24 Jun, 2014

3 commits


23 Jun, 2014

2 commits

  • This implements the segmentation watershed algorithm to InVesalius.
    Thiago Franco de Moraes
     
  • Watershed is a very useful algorithm to segment brain, for example. The
    implementation used is from scikit image. Before the segmentation, a
    ww&wl is applied and a morphological gradient is applied, to extract the
    borders of the image. It can be used to 2D slices or to all slices (via
    expand button). It was created a new slice interaction style: WaterShedInteractorStyle.
    
    Starting to using watershed
    
    Added suport to erase a mark
    
    Applying threshold before starting watershed mode
    
    Watershed 3D (only markers from axial)
    
    Watershed 3D
    
    Marking the mask as edited when using watershed tool
    
    Fixed the problem of not deleting watershed interactor style
    
    Not flushing buffer (it's not necessary)
    
    Not hidding wx's cursor when marking to watershed
    
    Removed the vtk colour part from watershed style
    
    Removed the vtk colour part from watershed style
    
    micro-optimization
    
    Removing aux matrix when opening a new dicom dir
    
    not showing watershed markers when mask is hidden
    
    Only doing watershed when user marks back and foreground.
    
    Reloading all mask slice when watershed is expanded
    
    showing (hidding) watershed marks when enabled (disabled)
    
    cleaning undo redo when watershed is applied (TODO create undo redo to watershed)
    
    Interface to select watershed operation
    Thiago Franco de Moraes
     

15 Apr, 2014

2 commits