baseObject.py
8.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#baseObject.py
#A part of NonVisual Desktop Access (NVDA)
#Copyright (C) 2006-2007 NVDA Contributors <http://www.nvda-project.org/>
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
"""Contains the base classes that many of NVDA's classes such as NVDAObjects, virtualBuffers, appModules, synthDrivers inherit from. These base classes provide such things as auto properties, and methods and properties for scripting and key binding.
"""
import weakref
from logHandler import log
class Getter(object):
def __init__(self,fget):
self.fget=fget
def __get__(self,instance,owner):
if not instance:
return self
return self.fget(instance)
def setter(self,func):
return property(fget=self._func,fset=func)
def deleter(self,func):
return property(fget=self._func,fdel=func)
class CachingGetter(Getter):
def __get__(self, instance, owner):
if not instance:
return self
return instance._getPropertyViaCache(self.fget)
class AutoPropertyType(type):
def __init__(self,name,bases,dict):
super(AutoPropertyType,self).__init__(name,bases,dict)
cacheByDefault=False
try:
cacheByDefault=dict["cachePropertiesByDefault"]
except KeyError:
cacheByDefault=any(getattr(base, "cachePropertiesByDefault", False) for base in bases)
props=(x[5:] for x in dict.keys() if x[0:5] in ('_get_','_set_','_del_'))
for x in props:
g=dict.get('_get_%s'%x,None)
s=dict.get('_set_%s'%x,None)
d=dict.get('_del_%s'%x,None)
if x in dict:
methodsString=",".join([str(i) for i in g,s,d if i])
raise TypeError("%s is already a class attribute, cannot create descriptor with methods %s"%(x,methodsString))
if not g:
# There's a setter or deleter, but no getter.
# This means it could be in one of the base classes.
for base in bases:
g = getattr(base,'_get_%s'%x,None)
if g:
break
cache=dict.get('_cache_%s'%x,None)
if cache is None:
# The cache setting hasn't been specified in this class, but it could be in one of the bases.
for base in bases:
cache = getattr(base,'_cache_%s'%x,None)
if cache is not None:
break
else:
cache=cacheByDefault
if g and not s and not d:
setattr(self,x,(CachingGetter if cache else Getter)(g))
else:
setattr(self,x,property(fget=g,fset=s,fdel=d))
class AutoPropertyObject(object):
"""A class that dynamicly supports properties, by looking up _get_* and _set_* methods at runtime.
_get_x will make property x with a getter (you can get its value).
_set_x will make a property x with a setter (you can set its value).
If there is a _get_x but no _set_x then setting x will override the property completely.
Properties can also be cached for the duration of one core pump cycle.
This is useful if the same property is likely to be fetched multiple times in one cycle. For example, several NVDAObject properties are fetched by both braille and speech.
Setting _cache_x to C{True} specifies that x should be cached. Setting it to C{False} specifies that it should not be cached.
If _cache_x is not set, L{cachePropertiesByDefault} is used.
"""
__metaclass__=AutoPropertyType
#: Tracks the instances of this class; used by L{invalidateCaches}.
#: @type: weakref.WeakKeyDictionary
__instances=weakref.WeakKeyDictionary()
#: Specifies whether properties are cached by default;
#: can be overridden for individual properties by setting _cache_propertyName.
#: @type: bool
cachePropertiesByDefault = False
def __init__(self):
#: Maps properties to cached values.
#: @type: dict
self._propertyCache={}
self.__instances[self]=None
def _getPropertyViaCache(self,getterMethod=None):
if not getterMethod:
raise ValueError("getterMethod is None")
try:
val=self._propertyCache[getterMethod]
except KeyError:
val=getterMethod(self)
self._propertyCache[getterMethod]=val
return val
def invalidateCache(self):
self._propertyCache.clear()
@classmethod
def invalidateCaches(cls):
"""Invalidate the caches for all current instances.
"""
# We use keys() here instead of iterkeys(), as invalidating the cache on an object may cause instances to disappear,
# which would in turn cause an exception due to the dictionary changing size during iteration.
for instance in cls.__instances.keys():
instance.invalidateCache()
class ScriptableObject(AutoPropertyObject):
"""A class that implements NVDA's scripting interface.
Input gestures are bound to scripts such that the script will be executed when the appropriate input gesture is received.
Scripts are methods named with a prefix of C{script_}; e.g. C{script_foo}.
They accept an L{inputCore.InputGesture} as their single argument.
Gesture bindings can be specified on the class by creating a C{__gestures} dict which maps gesture identifiers to script names.
They can also be bound on an instance using the L{bindGesture} method.
@cvar scriptCategory: If present, a translatable string displayed to the user
as the category for scripts in this class;
e.g. in the Input Gestures dialog.
This can be overridden for individual scripts
by setting a C{category} attribute on the script method.
@type scriptCategory: basestring
"""
def __init__(self):
#: Maps input gestures to script functions.
#: @type: dict
self._gestureMap = {}
# Bind gestures specified on the class.
for cls in reversed(self.__class__.__mro__):
try:
self.bindGestures(getattr(cls, "_%s__gestures" % cls.__name__))
except AttributeError:
pass
super(ScriptableObject, self).__init__()
def bindGesture(self, gestureIdentifier, scriptName):
"""Bind an input gesture to a script.
@param gestureIdentifier: The identifier of the input gesture.
@type gestureIdentifier: str
@param scriptName: The name of the script, which is the name of the method excluding the C{script_} prefix.
@type scriptName: str
@raise LookupError: If there is no script with the provided name.
"""
# Don't store the instance method, as this causes a circular reference
# and instance methods are meant to be generated on retrieval anyway.
func = getattr(self.__class__, "script_%s" % scriptName, None)
if not func:
raise LookupError("No such script: %s" % func)
# Import late to avoid circular import.
import inputCore
self._gestureMap[inputCore.normalizeGestureIdentifier(gestureIdentifier)] = func
def removeGestureBinding(self,gestureIdentifier):
"""
Removes the binding for the given gesture identifier if a binding exists.
@param gestureIdentifier: The identifier of the input gesture.
@type gestureIdentifier: str
@raise LookupError: If there is no binding for this gesture
"""
# Import late to avoid circular import.
import inputCore
del self._gestureMap[inputCore.normalizeGestureIdentifier(gestureIdentifier)]
def clearGestureBindings(self):
"""Remove all input gesture bindings from this object.
"""
self._gestureMap.clear()
def bindGestures(self, gestureMap):
"""Bind or unbind multiple input gestures.
This is a convenience method which simply calls L{bindGesture} for each gesture and script pair, logging any errors.
For the case where script is None, L{removeGestureBinding} is called instead.
@param gestureMap: A mapping of gesture identifiers to script names.
@type gestureMap: dict of str to str
"""
for gestureIdentifier, scriptName in gestureMap.iteritems():
if scriptName:
try:
self.bindGesture(gestureIdentifier, scriptName)
except LookupError:
log.error("Error binding script %s in %r" % (scriptName, self))
else:
try:
self.removeGestureBinding(gestureIdentifier)
except LookupError:
pass
def getScript(self,gesture):
"""Retrieve the script bound to a given gesture.
@param gesture: The input gesture in question.
@type gesture: L{inputCore.InputGesture}
@return: The script function or C{None} if none was found.
@rtype: script function
"""
for identifier in gesture.identifiers:
try:
# Convert to instance method.
return self._gestureMap[identifier].__get__(self, self.__class__)
except KeyError:
continue
else:
return None
#: A value for sleepMode which indicates that NVDA should fully sleep for this object;
#: i.e. braille and speech via NVDA controller client is disabled and the user cannot disable sleep mode.
SLEEP_FULL = "full"