_espeak.py
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# -*- coding: UTF-8 -*-
#synthDrivers/_espeak.py
#A part of NonVisual Desktop Access (NVDA)
#Copyright (C) 2007-2012 NV Access Limited, Peter Vágner
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
import time
import nvwave
import threading
import Queue
from ctypes import *
import config
import globalVars
from logHandler import log
import os
import codecs
isSpeaking = False
lastIndex = None
bgThread=None
bgQueue = None
player = None
espeakDLL=None
#Parameter bounds
minRate=80
maxRate=450
minPitch=0
maxPitch=99
#event types
espeakEVENT_LIST_TERMINATED=0
espeakEVENT_WORD=1
espeakEVENT_SENTENCE=2
espeakEVENT_MARK=3
espeakEVENT_PLAY=4
espeakEVENT_END=5
espeakEVENT_MSG_TERMINATED=6
espeakEVENT_PHONEME=7
#position types
POS_CHARACTER=1
POS_WORD=2
POS_SENTENCE=3
#output types
AUDIO_OUTPUT_PLAYBACK=0
AUDIO_OUTPUT_RETRIEVAL=1
AUDIO_OUTPUT_SYNCHRONOUS=2
AUDIO_OUTPUT_SYNCH_PLAYBACK=3
#synth flags
espeakCHARS_AUTO=0
espeakCHARS_UTF8=1
espeakCHARS_8BIT=2
espeakCHARS_WCHAR=3
espeakSSML=0x10
espeakPHONEMES=0x100
espeakENDPAUSE=0x1000
espeakKEEP_NAMEDATA=0x2000
#speech parameters
espeakSILENCE=0
espeakRATE=1
espeakVOLUME=2
espeakPITCH=3
espeakRANGE=4
espeakPUNCTUATION=5
espeakCAPITALS=6
espeakWORDGAP=7
espeakOPTIONS=8 # reserved for misc. options. not yet used
espeakINTONATION=9
espeakRESERVED1=10
espeakRESERVED2=11
#error codes
EE_OK=0
#EE_INTERNAL_ERROR=-1
#EE_BUFFER_FULL=1
#EE_NOT_FOUND=2
class espeak_EVENT_id(Union):
_fields_=[
('number',c_int),
('name',c_char_p),
('string',c_char*8),
]
class espeak_EVENT(Structure):
_fields_=[
('type',c_int),
('unique_identifier',c_uint),
('text_position',c_int),
('length',c_int),
('audio_position',c_int),
('sample',c_int),
('user_data',c_void_p),
('id',espeak_EVENT_id),
]
class espeak_VOICE(Structure):
_fields_=[
('name',c_char_p),
('languages',c_char_p),
('identifier',c_char_p),
('gender',c_byte),
('age',c_byte),
('variant',c_byte),
('xx1',c_byte),
('score',c_int),
('spare',c_void_p),
]
def __eq__(self, other):
return isinstance(other, type(self)) and addressof(self) == addressof(other)
t_espeak_callback=CFUNCTYPE(c_int,POINTER(c_short),c_int,POINTER(espeak_EVENT))
@t_espeak_callback
def callback(wav,numsamples,event):
try:
global player, isSpeaking, lastIndex
if not isSpeaking:
return 1
for e in event:
if e.type==espeakEVENT_MARK:
lastIndex=int(e.id.name)
elif e.type==espeakEVENT_LIST_TERMINATED:
break
if not wav:
player.idle()
isSpeaking = False
return 0
if numsamples > 0:
try:
player.feed(string_at(wav, numsamples * sizeof(c_short)))
except:
log.debugWarning("Error feeding audio to nvWave",exc_info=True)
return 0
except:
log.error("callback", exc_info=True)
class BgThread(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.setDaemon(True)
def run(self):
global isSpeaking
while True:
func, args, kwargs = bgQueue.get()
if not func:
break
try:
func(*args, **kwargs)
except:
log.error("Error running function from queue", exc_info=True)
bgQueue.task_done()
def _execWhenDone(func, *args, **kwargs):
global bgQueue
# This can't be a kwarg in the function definition because it will consume the first non-keywor dargument which is meant for func.
mustBeAsync = kwargs.pop("mustBeAsync", False)
if mustBeAsync or bgQueue.unfinished_tasks != 0:
# Either this operation must be asynchronous or There is still an operation in progress.
# Therefore, run this asynchronously in the background thread.
bgQueue.put((func, args, kwargs))
else:
func(*args, **kwargs)
def _speak(text):
global isSpeaking
uniqueID=c_int()
isSpeaking = True
flags = espeakCHARS_WCHAR | espeakSSML | espeakPHONEMES
return espeakDLL.espeak_Synth(text,0,0,0,0,flags,byref(uniqueID),0)
def speak(text):
global bgQueue
_execWhenDone(_speak, text, mustBeAsync=True)
def stop():
global isSpeaking, bgQueue, lastIndex
# Kill all speech from now.
# We still want parameter changes to occur, so requeue them.
params = []
try:
while True:
item = bgQueue.get_nowait()
if item[0] != _speak:
params.append(item)
bgQueue.task_done()
except Queue.Empty:
# Let the exception break us out of this loop, as queue.empty() is not reliable anyway.
pass
for item in params:
bgQueue.put(item)
isSpeaking = False
player.stop()
lastIndex=None
def pause(switch):
global player
player.pause(switch)
def setParameter(param,value,relative):
_execWhenDone(espeakDLL.espeak_SetParameter,param,value,relative)
def getParameter(param,current):
return espeakDLL.espeak_GetParameter(param,current)
def getVoiceList():
voices=espeakDLL.espeak_ListVoices(None)
voiceList=[]
for voice in voices:
if not voice: break
voiceList.append(voice.contents)
return voiceList
def getCurrentVoice():
voice = espeakDLL.espeak_GetCurrentVoice()
if voice:
return voice.contents
else:
return None
def setVoice(voice):
# For some weird reason, espeak_EspeakSetVoiceByProperties throws an integer divide by zero exception.
setVoiceByName(voice.identifier)
def setVoiceByName(name):
_execWhenDone(espeakDLL.espeak_SetVoiceByName,name)
def _setVoiceAndVariant(voice=None, variant=None):
res = getCurrentVoice().identifier.split("+")
if not voice:
voice = res[0]
if not variant:
if len(res) == 2:
variant = res[1]
else:
variant = "none"
if variant == "none":
espeakDLL.espeak_SetVoiceByName(voice)
else:
try:
espeakDLL.espeak_SetVoiceByName("%s+%s" % (voice, variant))
except:
espeakDLL.espeak_SetVoiceByName(voice)
def setVoiceAndVariant(voice=None, variant=None):
_execWhenDone(_setVoiceAndVariant, voice=voice, variant=variant)
def _setVoiceByLanguage(lang):
v=espeak_VOICE()
lang=lang.replace('_','-')
v.languages=lang
try:
espeakDLL.espeak_SetVoiceByProperties(byref(v))
except:
v.languages="en"
espeakDLL.espeak_SetVoiceByProperties(byref(v))
def setVoiceByLanguage(lang):
_execWhenDone(_setVoiceByLanguage, lang)
def espeak_errcheck(res, func, args):
if res != EE_OK:
raise RuntimeError("%s: code %d" % (func.__name__, res))
return res
def initialize():
global espeakDLL, bgThread, bgQueue, player
espeakDLL=cdll.LoadLibrary(r"synthDrivers\espeak.dll")
espeakDLL.espeak_Info.restype=c_char_p
espeakDLL.espeak_Synth.errcheck=espeak_errcheck
espeakDLL.espeak_SetVoiceByName.errcheck=espeak_errcheck
espeakDLL.espeak_SetVoiceByProperties.errcheck=espeak_errcheck
espeakDLL.espeak_SetParameter.errcheck=espeak_errcheck
espeakDLL.espeak_Terminate.errcheck=espeak_errcheck
espeakDLL.espeak_ListVoices.restype=POINTER(POINTER(espeak_VOICE))
espeakDLL.espeak_GetCurrentVoice.restype=POINTER(espeak_VOICE)
espeakDLL.espeak_SetVoiceByName.argtypes=(c_char_p,)
sampleRate=espeakDLL.espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS,300,
os.path.abspath("synthDrivers"),0)
if sampleRate<0:
raise OSError("espeak_Initialize %d"%sampleRate)
player = nvwave.WavePlayer(channels=1, samplesPerSec=sampleRate, bitsPerSample=16, outputDevice=config.conf["speech"]["outputDevice"])
espeakDLL.espeak_SetSynthCallback(callback)
bgQueue = Queue.Queue()
bgThread=BgThread()
bgThread.start()
def terminate():
global bgThread, bgQueue, player, espeakDLL
stop()
bgQueue.put((None, None, None))
bgThread.join()
espeakDLL.espeak_Terminate()
bgThread=None
bgQueue=None
player.close()
player=None
espeakDLL=None
def info():
return espeakDLL.espeak_Info()
def getVariantDict():
dir='synthDrivers\\espeak-data\\voices\\!v'
# Translators: name of the default espeak varient.
variantDict={"none": pgettext("espeakVarient", "none")}
for fileName in os.listdir(dir):
if os.path.isfile("%s\\%s"%(dir,fileName)):
file=codecs.open("%s\\%s"%(dir,fileName))
for line in file:
if line.startswith('name '):
temp=line.split(" ")
if len(temp) ==2:
name=temp[1].rstrip()
break
name=None
file.close()
if name is not None:
variantDict[fileName]=name
return variantDict