AnimationReference.cs
385 Bytes
using UnityEngine;
public class AnimationReference
{
public string name;
public string subtitle;
public AnimationState state;
public short type;
public bool playing;
public AnimationReference(string name, string subtitle, AnimationState state, short type)
{
this.name = name;
this.subtitle = subtitle;
this.state = state;
this.type = type;
this.playing = false;
}
}