Commit 40745118e0863814659b7b8078e98893cde74504
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d3fa7cfa
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Implementa nova interface, com exceção dos botões de resolução
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3213 additions
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849 deletions
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Assets/Prefabs/CanvasCore.prefab
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Assets/Scripts/FadeFX.cs
Assets/Scripts/GenericPlayerManager.cs
| ... | ... | @@ -88,7 +88,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 88 | 88 | { |
| 89 | 89 | AVATAR = GameObject.FindGameObjectWithTag("avatar");//referencia para o avatar |
| 90 | 90 | COMPONENT_ANIMATION = AVATAR.GetComponent<Animation>();//referencia para o componente animador do avatar |
| 91 | - Application.ExternalCall("onLoadPlayer");//var onLoadPlayer = function(){} | |
| 91 | + //Application.ExternalCall("onLoadPlayer");//var onLoadPlayer = function(){} | |
| 92 | 92 | } |
| 93 | 93 | |
| 94 | 94 | protected virtual void setSubtitle(string text) |
| ... | ... | @@ -123,7 +123,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 123 | 123 | case TYPE_LETTER: return letterSpeed; |
| 124 | 124 | case TYPE_NUMBER: return numberSpeed; |
| 125 | 125 | } |
| 126 | - | |
| 126 | + | |
| 127 | 127 | return 2F; |
| 128 | 128 | } |
| 129 | 129 | |
| ... | ... | @@ -289,11 +289,11 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 289 | 289 | // Se for um número |
| 290 | 290 | else if (second >= 48 && second <= 57) |
| 291 | 291 | playAnimation(TYPE_NUMBER, second.ToString(), lastAnimationSubtitle, numberSpeed); |
| 292 | - | |
| 292 | + | |
| 293 | 293 | // Se for uma vírgula |
| 294 | 294 | else if (second == 44) |
| 295 | 295 | playAnimation(TYPE_WORD, second.ToString(), lastAnimationSubtitle); |
| 296 | - | |
| 296 | + | |
| 297 | 297 | // Não há animação |
| 298 | 298 | else |
| 299 | 299 | { | ... | ... |
Assets/Scripts/PlayerManager.cs
| ... | ... | @@ -14,8 +14,15 @@ public class PlayerManager : GenericPlayerManager { |
| 14 | 14 | //Importacao de metodos de instancia do core via DLLs |
| 15 | 15 | [DllImport ("CorePlugin")] public static extern int coreInitialize(); |
| 16 | 16 | [DllImport ("CorePlugin")] private static extern IntPtr coreExecute(); |
| 17 | + [DllImport ("CorePlugin")] public static extern int coreUpdate(); | |
| 17 | 18 | [DllImport ("CorePlugin")] public static extern int coreFinalize(); |
| 18 | 19 | |
| 20 | + public void UPDATE(){ | |
| 21 | + Debug.Log("init update"); | |
| 22 | + coreUpdate(); | |
| 23 | + Debug.Log("updating"); | |
| 24 | + } | |
| 25 | + | |
| 19 | 26 | public Button playButton; |
| 20 | 27 | public Sprite pauseSprite; |
| 21 | 28 | public Sprite playSprite; | ... | ... |
Assets/Scripts/ResolutionBox.cs
| ... | ... | @@ -1,44 +0,0 @@ |
| 1 | -using UnityEngine; | |
| 2 | -using System.Collections; | |
| 3 | -using System.Collections.Generic; | |
| 4 | -using System; | |
| 5 | - | |
| 6 | -public class ResolutionBox : MonoBehaviour { | |
| 7 | - | |
| 8 | - public static bool showbox = false; | |
| 9 | - | |
| 10 | - | |
| 11 | - //Mostra e esconde a box de resolucao do player | |
| 12 | - public void switchResbox(){ | |
| 13 | - | |
| 14 | - showbox = !showbox; | |
| 15 | - gameObject.SetActive(showbox); | |
| 16 | - | |
| 17 | - } | |
| 18 | - | |
| 19 | - public void resChange(int i){ | |
| 20 | - | |
| 21 | - switch(i){ | |
| 22 | - | |
| 23 | - case 1: | |
| 24 | - Screen.SetResolution(640, 480, false); | |
| 25 | - Debug.Log ("640"); | |
| 26 | - break; | |
| 27 | - case 2: | |
| 28 | - Screen.SetResolution(800, 600, false); | |
| 29 | - Debug.Log ("800"); | |
| 30 | - break; | |
| 31 | - case 3: | |
| 32 | - Screen.SetResolution(1024, 768, false); | |
| 33 | - Debug.Log ("1024"); | |
| 34 | - break; | |
| 35 | - default: | |
| 36 | - Screen.SetResolution(640, 480, false); | |
| 37 | - Debug.Log ("unknown res"); | |
| 38 | - break; | |
| 39 | - | |
| 40 | - } | |
| 41 | - | |
| 42 | - } | |
| 43 | - | |
| 44 | -} |
Assets/Scripts/ResolutionBox.cs.meta
| ... | ... | @@ -1,12 +0,0 @@ |
| 1 | -fileFormatVersion: 2 | |
| 2 | -guid: d0f8efe7b736c5c43932f164af521190 | |
| 3 | -timeCreated: 1435948409 | |
| 4 | -licenseType: Pro | |
| 5 | -MonoImporter: | |
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| 10 | - userData: | |
| 11 | - assetBundleName: | |
| 12 | - assetBundleVariant: |
| ... | ... | @@ -0,0 +1,10 @@ |
| 1 | +using UnityEngine; | |
| 2 | +using System.Collections; | |
| 3 | + | |
| 4 | +public class RotateSprite : MonoBehaviour { | |
| 5 | + private float count = 0; | |
| 6 | + void Update () { | |
| 7 | + count = 0.5f + (count % 360); | |
| 8 | + transform.rotation = Quaternion.AngleAxis(count, new Vector3(0, 0, 1)); | |
| 9 | + } | |
| 10 | +} | ... | ... |
| ... | ... | @@ -0,0 +1,12 @@ |
| 1 | +fileFormatVersion: 2 | |
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| 12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/SwitchActiveStatus.cs
| ... | ... | @@ -1,32 +0,0 @@ |
| 1 | -using UnityEngine; | |
| 2 | -using System; | |
| 3 | -using UnityEngine.UI; | |
| 4 | - | |
| 5 | -public class SwitchActiveStatus : MonoBehaviour { | |
| 6 | - | |
| 7 | - public Button subtitleButton; | |
| 8 | - private Graphic subtitleButtonGraphic; | |
| 9 | - private Color enabledAlpha = new Color(0F, 0.5F, 0.8F, 1F); | |
| 10 | - private Color disabledAlpha = new Color(1F, 1F, 1F, 0.5F); | |
| 11 | - | |
| 12 | - private bool show = true; | |
| 13 | - | |
| 14 | - private void Start() | |
| 15 | - { | |
| 16 | - subtitleButtonGraphic = subtitleButton.GetComponent<Graphic>(); | |
| 17 | - subtitleButtonGraphic.color = enabledAlpha; | |
| 18 | - } | |
| 19 | - | |
| 20 | - //Mostra ou esconde o GameObject associado ao script | |
| 21 | - public void SwitchStatus() | |
| 22 | - { | |
| 23 | - show = !show; | |
| 24 | - gameObject.SetActive(show); | |
| 25 | - | |
| 26 | - if (show) | |
| 27 | - subtitleButtonGraphic.color = enabledAlpha; | |
| 28 | - else | |
| 29 | - subtitleButtonGraphic.color = disabledAlpha; | |
| 30 | - } | |
| 31 | - | |
| 32 | -} |
Assets/Scripts/SwitchActiveStatus.cs.meta
| ... | ... | @@ -1,12 +0,0 @@ |
| 1 | -fileFormatVersion: 2 | |
| 2 | -guid: f2c282fe94d95b544b4585b0af90077b | |
| 3 | -timeCreated: 1441833015 | |
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| 10 | - userData: | |
| 11 | - assetBundleName: | |
| 12 | - assetBundleVariant: |
| ... | ... | @@ -0,0 +1,24 @@ |
| 1 | +using UnityEngine; | |
| 2 | +using System.Collections; | |
| 3 | +using UnityEngine.UI; | |
| 4 | + | |
| 5 | +public class SwitchButtonCollor : MonoBehaviour { | |
| 6 | + | |
| 7 | + public Button thisButton; | |
| 8 | + private Graphic thisButtonGraphic; | |
| 9 | + | |
| 10 | + public bool enabled; | |
| 11 | + private Color enabledAlpha = new Color(0.356F, 0.78F, 0.815F, 1F); | |
| 12 | + private Color disabledAlpha = new Color(1F, 1F, 1F, 1F); | |
| 13 | + | |
| 14 | + void Start () { | |
| 15 | + thisButtonGraphic = thisButton.GetComponent<Graphic>(); | |
| 16 | + thisButtonGraphic.color = enabled ? enabledAlpha : disabledAlpha; | |
| 17 | + } | |
| 18 | + | |
| 19 | + public void switchCollor(){ | |
| 20 | + enabled = !enabled; | |
| 21 | + thisButtonGraphic.color = enabled ? enabledAlpha : disabledAlpha; | |
| 22 | + } | |
| 23 | + | |
| 24 | +} | ... | ... |
| ... | ... | @@ -0,0 +1,12 @@ |
| 1 | +fileFormatVersion: 2 | |
| 2 | +guid: 7cc5766abb54eac43825973353dad745 | |
| 3 | +timeCreated: 1442264587 | |
| 4 | +licenseType: Pro | |
| 5 | +MonoImporter: | |
| 6 | + serializedVersion: 2 | |
| 7 | + defaultReferences: [] | |
| 8 | + executionOrder: 0 | |
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| 10 | + userData: | |
| 11 | + assetBundleName: | |
| 12 | + assetBundleVariant: | ... | ... |
| ... | ... | @@ -0,0 +1,45 @@ |
| 1 | +using UnityEngine; | |
| 2 | +using System.Collections; | |
| 3 | +using System.Collections.Generic; | |
| 4 | +using System; | |
| 5 | +using UnityEngine.UI; | |
| 6 | + | |
| 7 | +public class SwitchResolution : MonoBehaviour { | |
| 8 | + | |
| 9 | + public static bool showbox = false; | |
| 10 | + | |
| 11 | + //Mostra e esconde a box de resolucao do player | |
| 12 | + public void switchResbox(){ | |
| 13 | + | |
| 14 | + showbox = !showbox; | |
| 15 | + gameObject.SetActive(showbox); | |
| 16 | + | |
| 17 | + | |
| 18 | + } | |
| 19 | + | |
| 20 | + public void resChange(int i){ | |
| 21 | + | |
| 22 | + switch(i){ | |
| 23 | + | |
| 24 | + case 1: | |
| 25 | + Screen.SetResolution(640, 480, false); | |
| 26 | + Debug.Log ("640"); | |
| 27 | + break; | |
| 28 | + case 2: | |
| 29 | + Screen.SetResolution(800, 600, false); | |
| 30 | + Debug.Log ("800"); | |
| 31 | + break; | |
| 32 | + case 3: | |
| 33 | + Screen.SetResolution(1024, 768, false); | |
| 34 | + Debug.Log ("1024"); | |
| 35 | + break; | |
| 36 | + default: | |
| 37 | + Screen.SetResolution(640, 480, false); | |
| 38 | + Debug.Log ("unknown res"); | |
| 39 | + break; | |
| 40 | + | |
| 41 | + } | |
| 42 | + | |
| 43 | + } | |
| 44 | + | |
| 45 | +} | ... | ... |
| ... | ... | @@ -0,0 +1,12 @@ |
| 1 | +fileFormatVersion: 2 | |
| 2 | +guid: d0f8efe7b736c5c43932f164af521190 | |
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| 4 | +licenseType: Pro | |
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| 10 | + userData: | |
| 11 | + assetBundleName: | |
| 12 | + assetBundleVariant: | ... | ... |
| ... | ... | @@ -0,0 +1,17 @@ |
| 1 | +using UnityEngine; | |
| 2 | +using System; | |
| 3 | +using UnityEngine.UI; | |
| 4 | + | |
| 5 | +public class SwitchSubActiveStatus : MonoBehaviour { | |
| 6 | + | |
| 7 | + private bool show = true; | |
| 8 | + | |
| 9 | + //Mostra ou esconde o GameObject associado ao script | |
| 10 | + public void SwitchStatus() | |
| 11 | + { | |
| 12 | + show = !show; | |
| 13 | + gameObject.SetActive(show); | |
| 14 | + | |
| 15 | + } | |
| 16 | + | |
| 17 | +} | ... | ... |
| ... | ... | @@ -0,0 +1,12 @@ |
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