Commit 7301cb693f247a60cc4e8c1bf2445712739217e7

Authored by Mateus Lustosa
1 parent 66485826
Exists in master and in 1 other branch dev

Inicio da implementaçção da list

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Assets/Scripts/GenericPlayerManager.cs
... ... @@ -33,10 +33,10 @@ public abstract class GenericPlayerManager : MonoBehaviour {
33 33 public static float DEFAULT = 1.1F;
34 34 public static float DEFAULT_MAX = 2F;
35 35  
36   - public float speed;
37   - public float max;
  36 + private float speed;
  37 + private float max;
38 38 // Relação entre a velocidade do tipo representado e a velocidade DEFAULT.
39   - public float unit;
  39 + private float unit;
40 40  
41 41 public DefaultSignSpeed()
42 42 {
... ... @@ -52,6 +52,29 @@ public abstract class GenericPlayerManager : MonoBehaviour {
52 52 this.unit = (this.max - this.speed) / (DEFAULT_MAX - DEFAULT);
53 53 }
54 54  
  55 + public float Speed {
  56 + get { return this.speed; }
  57 + set {
  58 + this.speed = value;
  59 + this.unit = calculateUnit();
  60 + }
  61 + }
  62 + public float Max {
  63 + get { return this.max; }
  64 + set {
  65 + this.speed = value;
  66 + this.unit = calculateUnit();
  67 + }
  68 + }
  69 + public float Unit {
  70 + get { return this.unit; }
  71 + }
  72 +
  73 + private float calculateUnit()
  74 + {
  75 + return (this.max - this.speed) / (DEFAULT_MAX - DEFAULT);
  76 + }
  77 +
55 78 /*
56 79 * Retorna velocidade em relação ao estado do slider.
57 80 * @param slider - estado do slider (valor entre DefaultSignSpeed.DEFAULT e DefaultSignSpeed.DEFAULT_MAX)
... ... @@ -106,9 +129,9 @@ public abstract class GenericPlayerManager : MonoBehaviour {
106 129  
107 130 public virtual void Start()
108 131 {
109   - wordSpeed = defaultWordSpeed.speed;
110   - letterSpeed = defaultLetterSpeed.speed;
111   - numberSpeed = defaultNumberSpeed.speed;
  132 + wordSpeed = defaultWordSpeed.Speed;
  133 + letterSpeed = defaultLetterSpeed.Speed;
  134 + numberSpeed = defaultNumberSpeed.Speed;
112 135  
113 136 AVATAR = GameObject.FindGameObjectWithTag("avatar");//referencia para o avatar
114 137 COMPONENT_ANIMATION = AVATAR.GetComponent<Animation>();//referencia para o componente animador do avatar
... ...
Assets/Scripts/ListManager.cs 0 → 100644
... ... @@ -0,0 +1,36 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +using UnityEngine.EventSystems;
  4 +using System.Collections;
  5 +using System.Collections.Generic;
  6 +
  7 +// https://unity3d.com/pt/learn/tutorials/modules/beginner/live-training-archive/creating-scroll-lists-at-run-time
  8 +
  9 +[System.Serializable]
  10 +public class ItemData {
  11 +
  12 + public string animationName;
  13 +
  14 +}
  15 +
  16 +public class ListManager : MonoBehaviour {
  17 +
  18 + public GameObject sampleItemObject;
  19 + public List<ItemData> itemList;
  20 + public Transform contentPanel;
  21 +
  22 + void Start()
  23 + {
  24 + foreach (ItemData item in itemList)
  25 + {
  26 + GameObject newButton = Instantiate (sampleItemObject) as GameObject;
  27 + SampleItem sampleItem = newButton.GetComponent<SampleItem>();
  28 +
  29 + sampleItem.title.text = item.animationName;
  30 + sampleItem.animationName = item.animationName[0].ToString().ToUpper() + item.animationName.Substring(1);
  31 +
  32 + newButton.transform.SetParent(contentPanel);
  33 + }
  34 + }
  35 +
  36 +}
... ...
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... ... @@ -0,0 +1,12 @@
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  2 +guid: 37eb385702c4b324ab15b3636b2ab32f
  3 +timeCreated: 1448643925
  4 +licenseType: Pro
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... ...
Assets/Scripts/PlayerManager.cs
... ... @@ -57,6 +57,12 @@ public class PlayerManager : GenericPlayerManager {
57 57 base.play();
58 58 }
59 59  
  60 + public void start_local_play(string glosa)
  61 + {
  62 + base.glosa = glosa;
  63 + base.play();
  64 + }
  65 +
60 66 protected override WWW loadAssetBundle(string aniName)
61 67 {
62 68 string assetPath = Application.dataPath + "/Bundles/" + aniName;
... ...
Assets/Scripts/SampleItem.cs 0 → 100644
... ... @@ -0,0 +1,11 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +using System.Collections;
  4 +
  5 +public class SampleItem : MonoBehaviour {
  6 +
  7 + public Button button;
  8 + public Text title;
  9 + public string animationName;
  10 +
  11 +}
... ...
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