UIManagerMain.cs
398 Bytes
using UnityEngine;
using UnityEngine.UI;
public class UIManagerMain : UIManager {
public RawImage bar;
public GameObject container;
public Text text;
protected override void rebuild()
{
container.transform.localScale = new Vector3(base.scale, 1, 1);
bar.transform.localScale = new Vector3(1, base.scale, 1);
bar.transform.position -= new Vector3(0, 165 * (1F - base.scale), 0);
}
}