VisualLogger.cs 722 Bytes
using System.Collections.Generic;
using UnityEngine.UI;

namespace LAViD.VLibras.Utils {

    public class VisualLogger : PlayerLogger {

        private Text textObj;
        public int maximumLines = 20;

        private List<string> logs = new List<string>();

        protected override void Start()
        {
            base.Start();
            this.textObj = this.gameObject.GetComponent<Text>();
        }

        protected override void write(string text)
        {
            this.logs.Insert(0, text);

            if (this.logs.Count > this.maximumLines)
                this.logs.RemoveAt(this.logs.Count - 1);

            this.textObj.text = string.Join("\n", this.logs.ToArray());
        }

    }

}