UIManagerInfo.cs
1.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
using UnityEngine;
using UnityEngine.UI;
public class UIManagerInfo : UIManager {
public GameObject bar;
public GameObject logo;
public Button back;
public Button facebook;
public Button tutorial;
public Image info;
protected override void rebuild(float scale)
{
// bar
{
bar.transform.localScale = new Vector3(scale, scale, 1);
bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
}
// logo
{
logo.transform.localScale = new Vector3(scale, scale, 1);
logo.transform.position -= new Vector3(0, -160 * (1F - scale), 0);
}
// back
{
float dist = 100 * (1F - scale);
back.transform.localScale = new Vector3(scale, scale, 1);
back.transform.position -= new Vector3(dist, -dist, 0);
}
// facebook
{
facebook.transform.localScale = new Vector3(scale, scale, 1);
facebook.transform.position -= new Vector3(0, 500 * (1F - scale), 0);
}
// tutorial
{
tutorial.transform.localScale = new Vector3(scale, scale, 1);
tutorial.transform.position -= new Vector3(0, 900 * (1F - scale), 0);
}
// info
{
info.transform.localScale = new Vector3(scale, scale, 1);
//info.transform.position -= new Vector3(0, 540 * (1F - scale), 0);
}
}
}