UIManagerMain.cs 394 Bytes
using UnityEngine;
using UnityEngine.UI;

public class UIManagerMain : UIManager {

	public RawImage bar;
	public GameObject container;
	public Text text;

	protected override void rebuild(float scale)
	{
		container.transform.localScale = new Vector3(scale, 1, 1);
		bar.transform.localScale = new Vector3(1, scale, 1);
		bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
	}

}