UIManagerMain.cs
394 Bytes
using UnityEngine;
using UnityEngine.UI;
public class UIManagerMain : UIManager {
public RawImage bar;
public GameObject container;
public Text text;
protected override void rebuild(float scale)
{
container.transform.localScale = new Vector3(scale, 1, 1);
bar.transform.localScale = new Vector3(1, scale, 1);
bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
}
}