ScreenManager.cs
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using UnityEngine;
using UnityEngine.UI;
public class ScreenManager : MonoBehaviour {
public GenericPlayerManager playerManager;
public GameObject infoScreen;
public GameObject translateScreen;
public GameObject dictScreen;
public GameObject tutorialScreen;
public SwitchImageAttribute textButtonImage;
public SwitchImageAttribute dictButtonImage;
public SwitchImageAttribute infoButtonImage;
public void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
else if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
else if (dictScreen.activeSelf)
{
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
else if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
else
{
Application.Quit();
}
}
}
public void hideScreen()
{
playerManager.getRandomAnimations().play();
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
if (dictScreen.activeSelf)
{
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
}
public void switchScreen(GameObject screen)
{
bool active = screen.activeSelf;
hideScreen();
if (active) return;
screen.SetActive(true);
playerManager.stopAll();
playerManager.getRandomAnimations().stop();
if (screen == infoScreen)
infoButtonImage.switchAttribute(true);
if (screen == translateScreen)
textButtonImage.switchAttribute(true);
if (screen == dictScreen)
dictButtonImage.switchAttribute(true);
}
}