SwitchImageAttribute.cs
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using UnityEngine;
using UnityEngine.UI;
public abstract class SwitchImageAttribute : MonoBehaviour {
public Image image;
public bool isEnabled;
public GameObject updateReference;
protected virtual void Start()
{
if (updateReference == null)
updateAttribute();
else
switchAttributeByReference();
}
protected virtual void OnEnable()
{
if (updateReference != null)
switchAttributeByReference();
}
public abstract void updateAttribute();
public void switchAttribute(bool isEnabled)
{
this.isEnabled = isEnabled;
updateAttribute();
}
public void switchAttribute()
{
switchAttribute( ! isEnabled);
}
public void switchAttributeByReference(GameObject updateReference)
{
ChangeState state = updateReference.GetComponent<ChangeState>();
if (state != null) switchAttribute(state.getChangeState());
}
public void switchAttributeByReference()
{
switchAttributeByReference(updateReference);
}
}