SwitchImageSprite.cs
304 Bytes
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SwitchImageSprite : SwitchImageAttribute {
public Sprite enabledImage;
public Sprite disabledImage;
public override void updateAttribute()
{
base.image.sprite = base.isEnabled ? enabledImage : disabledImage;
}
}