MNPInit.cs
630 Bytes
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using UnityEditor;
[InitializeOnLoad]
public class MNPInit {
static MNPInit () {
if(!MNP_PlatformSettingsEditor.IsInstalled) {
EditorApplication.update += OnEditorLoaded;
} else {
if(!MNP_PlatformSettingsEditor.IsUpToDate) {
EditorApplication.update += OnEditorLoaded;
}
}
}
private static void OnEditorLoaded() {
EditorApplication.update -= OnEditorLoaded;
Debug.LogWarning("Mobile Native Pop Up Plugin Install Required. Opening Plugin settings...");
Selection.activeObject = MNP_PlatformSettings.Instance;
}
}
#endif