ScreenManager.cs
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using UnityEngine;
using UnityEngine.UI;
using LAViD.VLibras.UI;
public class ScreenManager : MonoBehaviour {
public static string LOCK_ID = "ScreenManager";
public GenericPlayerManager playerManager;
public RandomAnimations randomAnimations;
public GameObject infoScreen;
public GameObject translateScreen;
public GameObject dictScreen;
public GameObject tutorialScreen;
public GameObject makersScreen;
public SwitchImageAttribute textButtonImage;
public SwitchImageAttribute pauseButtonImage;
public SwitchImageAttribute dictButtonImage;
public SwitchImageAttribute infoButtonImage;
public GameObject loadingSnippet;
public GameObject connectionErrorDialog;
public Text connectionErrorTitle;
public Text connectionErrorText;
public GameObject permissionDialog;
public Text permissionTitle;
public Text permissionText;
public GameObject pauseMenu;
public GameObject repeatLayer;
public GameObject exportContainer;
public GameObject exportLayer;
public GameObject shareLayer;
public GameObject progressLayer;
public GameObject downloadLayer;
public GameObject downloadProgressLayer;
public InputField dictInput;
private bool onLockExport = false;
private bool onLockShare = false;
public GameObject textButton;
public GameObject pauseButton;
public BoxCollider avatarCollider;
public RegionSelector regionSelector;
public SlidingHidder settingsPanel;
public Fadder regionPanel;
public Fadder shadow;
private bool exit = false;
public void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
else if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
else if (dictScreen.activeSelf)
{
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
else if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
else if (tutorialScreen.activeSelf)
{
makersScreen.SetActive(false);
}
else if (regionPanel.isVisible())
{
closeRegionPanel(true);
}
else if (settingsPanel.isVisible())
{
closeSettingsPanel();
}
else
{
if (exit) Application.Quit();
exit = true;
}
}
}
public bool hasActiveScreen()
{
return this.infoScreen.activeSelf
|| this.translateScreen.activeSelf
|| this.dictScreen.activeSelf
|| this.tutorialScreen.activeSelf
|| this.makersScreen.activeSelf;
}
public void hideScreen()
{
setAvatarColliderState(true);
randomAnimations.unlockFor(LOCK_ID);
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
if (dictScreen.activeSelf)
{
dictInput.text = "";
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
if (makersScreen.activeSelf)
{
makersScreen.SetActive(false);
}
}
private void pause()
{
playerManager.setPauseState(true);
setPauseMenuState(true);
}
public void switchScreen(GameObject screen)
{
bool active = screen.activeSelf;
hideScreen();
if (active) return;
screen.SetActive(true);
if (playerManager.isPlayingIntervalAnimation())
playerManager.stopAll();
else if (playerManager.isPlaying())
pause();
setAvatarColliderState(false);
randomAnimations.lockFor(LOCK_ID);
if (screen == infoScreen)
infoButtonImage.switchAttribute(true);
if (screen == translateScreen)
textButtonImage.switchAttribute(true);
if (screen == dictScreen)
dictButtonImage.switchAttribute(true);
exit = false;
}
public void switchScreen(string name) {
switchScreen(getScreenByName(name));
}
public GameObject getScreenByName(string name)
{
switch (name)
{
case "translate": return this.translateScreen;
case "dict": return this.dictScreen;
case "info": return this.infoScreen;
case "tutorial": return this.tutorialScreen;
case "makers": return this.makersScreen;
}
return null;
}
public void openSettingsPanel()
{
settingsPanel.Animate(true);
setPanelOpen(true);
if (playerManager.isPlaying())
pause();
}
public void openRegionPanel()
{
settingsPanel.Animate(false);
regionPanel.Animate(true);
setPanelOpen(true);
}
public void openInfoScreen()
{
closeSettingsPanel();
switchScreen(infoScreen);
}
public void closeSettingsPanel()
{
settingsPanel.Animate(false);
setPanelOpen(false);
}
public void closeRegionPanel(bool restoreActiveItem)
{
regionPanel.Animate(false);
setPanelOpen(false);
if (restoreActiveItem)
regionSelector.ReselectActiveItem();
}
public void onPanelOutClick()
{
if (regionPanel.isVisible())
closeRegionPanel(true);
else if (settingsPanel.isVisible())
closeSettingsPanel();
else setPanelOpen(false);
}
private void setPanelOpen(bool open)
{
shadow.Animate(open);
setAvatarColliderState( ! open);
}
public void setPauseMenuState(bool active)
{
this.pauseMenu.SetActive(active);
setAvatarColliderState( ! active);
}
public void setLoadingSnippetState(bool active)
{
this.loadingSnippet.SetActive(active);
if (active && this.pauseMenu.activeSelf)
this.pauseMenu.SetActive(false);
}
public void showConnectionErrorDialog()
{
this.connectionErrorDialog.SetActive(true);
}
public void showPermissionDialog(string permissionMessage, string permissionTitle)
{
this.permissionDialog.SetActive(true);
this.permissionText.text = permissionMessage;
this.permissionTitle.text = permissionTitle;
}
public void showConnectionErrorDialog(PlayerManager.ERROR_STATUS_MESSAGE msg)//int error_code
{
this.connectionErrorDialog.SetActive(true);
this.connectionErrorTitle.text = "Conexão falhou";
this.connectionErrorText.text = PlayerManager.get_connection_status_message(msg);
}
public void setAvatarColliderState(bool active) {
this.avatarCollider.enabled = active;
}
public void setRepeatLayerState(bool active) {
this.repeatLayer.SetActive(active);
}
public void setExportContainerState(bool active)
{
this.exportContainer.SetActive(active);
}
public void setExportLayerState(bool active)
{
this.exportLayer.SetActive(active);
}
public void setProgressLayerState(bool active)
{
this.progressLayer.SetActive(active);
}
public void setDownloadLayerState(bool active)
{
this.downloadLayer.SetActive(active);
}
public void setDownloadProgressLayerState(bool active)
{
this.downloadProgressLayer.SetActive(active);
}
public void setShareLayerState(bool active)
{
this.shareLayer.SetActive(active);
}
public void setTranslateButtonActive(bool active)
{
this.textButton.SetActive(active);
this.pauseButton.SetActive( ! active);
}
public void updateProgressDownloadSprite(float progress)
{
downloadProgressLayer.GetComponent<Image>().fillAmount = progress;
}
public void changeStates(bool playing, bool paused, bool repeatable)
{
setTranslateButtonActive( ! playing);
setPauseMenuState(playing && paused);
setRepeatLayerState( ! playing && repeatable);
if(!onLockExport && !onLockShare)
changeExportStates(ExportLayers.ExportLayer.All, !playing && repeatable);
this.pauseButtonImage.switchAttribute(playing && paused);
}
public void changeExportStates(ExportLayers.ExportLayer layers, bool show_Layer)
{
switch (layers)
{
case ExportLayers.ExportLayer.Export_Layer:
onLockShare = false;
onLockExport = false;
setExportContainerState(show_Layer);
setExportLayerState(show_Layer);
break;
case ExportLayers.ExportLayer.Progress_Layer:
onLockExport = true;
onLockShare = true;
setExportContainerState(show_Layer);
setProgressLayerState(show_Layer);
break;
case ExportLayers.ExportLayer.Download_Layer:
onLockExport = true;
onLockShare = true;
setExportContainerState(show_Layer);
setDownloadLayerState(show_Layer);
break;
case ExportLayers.ExportLayer.Progress_Download_Layer:
onLockExport = true;
onLockShare = true;
setExportContainerState(show_Layer);
setDownloadProgressLayerState(show_Layer);
break;
case ExportLayers.ExportLayer.Share_Layer:
onLockExport = true;
onLockShare = false;
setExportContainerState(show_Layer);
setShareLayerState(show_Layer);
break;
case ExportLayers.ExportLayer.OnLockExport:
onLockExport = show_Layer;
break;
case ExportLayers.ExportLayer.OnLockShare:
onLockShare = show_Layer;
break;
default:
onLockShare = false;
onLockExport = false;
setExportContainerState(show_Layer);
setExportLayerState(show_Layer);
setProgressLayerState(false);
setDownloadLayerState(false);
setDownloadProgressLayerState(false);
setShareLayerState(false);
break;
}
}
}