PlayerManager.cs
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using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System.Threading;
using LAViD.Utils;
using LAViD.Structures;
using System.Diagnostics;
using LAViD.Unity.Utils;
using LAViD.VLibras.Dictionary;
using System.Collections.Generic;
public class PlayerManager : GenericPlayerManager {
#if UNITY_IOS
//private const string BASE_URL = "http://150.165.205.9/anims/IOS/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/IOS/";
#else
//private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/ANDROID/";
#endif
//private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto=";//old
private const string SERVER_URL = "http://traducao.vlibras.gov.br/translate?text=";
private const int VERSION = 1;
public enum ERROR_STATUS_MESSAGE
{
INTERNET_CONNECTION_FAILURE,
TRANSLATOR_CONNECTION_FAILURE,
CONNECTION_TIMEOUT_FAILURE
}
private string[] randomAnimationNames = new string[] {
"[RELAXAR]",
"[BOCEJAR]",
"[COCHILAR]",
"[ESPREGUI_ADA]"
};
protected VoiceRecognition voiceRecognizer;
public InputField translateScreenText;
public ScreenManager screenManager;
private string dictWord = null;
private string regionPath = "";
private int regionHash = 1;
private Trie signs = null;
public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg)
{
switch(msg)
{
case ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE:
return "Problema na conexão. Usaremos português sinalizado e datilologia.";
case ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE:
return "Não há acesso à internet. Usaremos português sinalizado e datilologia.";
case ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE:
return "Não há acesso à internet. Usaremos português sinalizado e datilologia.";
//return "A conexão está lenta. Usaremos português sinalizado e datilologia.";
default:
return "Ocorreu um erro. Estamos trabalhando para solucioná-lo!";
}
}
public override void Start()
{
#if UNITY_EDITOR
Caching.CleanCache();
#endif
base.setRandomAnimations(randomAnimationNames);
base.Start();
this.gameObject.GetComponent<Dictionary>().AddOnLoadListener(setSigns);
this.voiceRecognizer = new VoiceRecognition();
Screen.fullScreen = false;
}
private void setSigns() {
this.signs = this.gameObject.GetComponent<Dictionary>().Signs;
}
public void playDict(string word)
{
PlayerLogger.Log("Requesting dictionary: " + word);
this.dictWord = word;
base.gloss = word;
base.playNow(word);
ExportVideo.SetGloss(word);
this.screenManager.changeExportStates(ExportLayers.ExportLayer.OnLockExport, false);
this.screenManager.hideScreen();
this.screenManager.setPauseMenuState(false);
}
public void playTranslate()
{
stopTranslation();
base.stopAll();
string text = translateScreenText.text;
if (!String.IsNullOrEmpty(text))
{
translateScreenText.text = "";
this.screenManager.changeExportStates(ExportLayers.ExportLayer.OnLockExport, false);
StartCoroutine("translate", text);
this.screenManager.setPauseMenuState(false);
}
}
public void stopTranslation()
{
StopCoroutine("translate");
this.randomAnimations.unlockFor("translate");
}
public void catchTranslationError()
{
this.randomAnimations.unlockFor("translate");
base.repeat();
}
public void setRegion(string path)
{
this.regionPath = String.IsNullOrEmpty(path) ? "" : path;
this.regionHash = this.regionPath == "" ? 1 : (int)this.regionPath[0] * 255 + (int)this.regionPath[1];
}
public void clearRegion() {
setRegion("");
}
protected override WWW loadAssetBundle(string aniName)
{
UnityEngine.Debug.Log("PM.lAB: Checking " + aniName);
if (this.regionHash == 1 && this.signs != null && !base.IsSpecialSign(aniName))
{
try {
if (!this.signs.Contains(aniName))
return null;
}
catch (KeyNotFoundException) {
return null;
}
}
string address = BASE_URL + this.regionPath + WWW.EscapeURL(aniName);
PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + address);
return WWW.LoadFromCacheOrDownload(address, this.regionHash);
}
public override void onPlayingStateChange() {
this.screenManager.changeStates(base.isPlaying(), base.isPaused(), base.isRepeatable());
}
public override void onConnectionError(string gloss, string word)
{
if (gloss.Equals(this.dictWord))
{
this.dictWord = "";
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
base.stopAll();
}
}
// Called from microphone icon at main interface
public void callVoiceRecognizer()
{
PlayerLogger.Log("Requesting voice recognizer");
string gloss = voiceRecognizer.callRecognition();
this.translateScreenText.text = gloss;
PlayerLogger.Log("Voice recognizer answer: " + gloss);
this.screenManager.switchScreen("translate");
}
protected override WWW getCheckConnectionRequest() {
return new WWW(BASE_URL);
}
public IEnumerator WaitForResponse(WWW www, Events.RequestSuccess success, Events.RequestError error)
{
yield return Methods.WaitForResponse(www, 20f, success, error);
}
protected override IEnumerator WaitForResponse(WWW www) {
yield return WaitForResponse(www, null, null);
}
private IEnumerator translate(string gloss)
{
base.randomAnimations.lockFor("translate");
this.screenManager.setLoadingSnippetState(true);
WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss));
PlayerLogger.Log("PM", "t", "Gloss: " + gloss);
PlayerLogger.Log("PM", "t", "Request: " + SERVER_URL + WWW.EscapeURL(gloss));
yield return WaitForResponse(glossRequest);
try {
if ( ! glossRequest.isDone)
{
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE);
PlayerLogger.Log("PM", "t", "Timeout.");
}
else if (glossRequest.error != null)
{
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
PlayerLogger.Log("PM", "t", "(WWW) Error: " + glossRequest.error);
}
else if (glossRequest.responseHeaders.Count == 0)
{
PlayerLogger.Log("PM", "t", "Unsuccessful answer (0).");
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE);
}
else if (!glossRequest.responseHeaders["STATUS"].Contains("200"))
{
PlayerLogger.Log("PM", "t", "Unsuccessful answer (" + glossRequest.responseHeaders["STATUS"] + ").");
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE);
}
else if (String.IsNullOrEmpty(glossRequest.text))
{
PlayerLogger.Log("PM", "t", "Empty answer.");
}
else
{
PlayerLogger.Log("PM", "t", "Answer: " + glossRequest.text);
gloss = glossRequest.text;
base.gloss = gloss;
ExportVideo.SetGloss(gloss);
base.playNow(base.gloss);
yield break;
}
// Allows the gloss to be played when the dialog is closed
base.gloss = gloss.ToUpper();
}
finally
{
this.screenManager.setLoadingSnippetState(false);
base.randomAnimations.unlockFor("translate");
}
}
}