SwitchActiveStatus.cs 265 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 using UnityEngine; using System; public class SwitchActiveStatus : MonoBehaviour, ChangeState { public void Switch() { gameObject.SetActive( ! gameObject.activeInHierarchy); } public bool getChangeState() { return gameObject.activeInHierarchy; } }