PlayerManager.cs
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//Log Dir http://docs.unity3d.com/Manual/LogFiles.html
// requisiçao http get no unity
// vlibras.lavid.ufpb.br:5000/glosa?texto=CASA%LAVID%123
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine.UI;
using System.Threading;
public class PlayerManager : GenericPlayerManager {
private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/";
private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto=";
protected VoiceRecognition voiceRecognizer;
public InputField translateScreenText;
private int version = 1;
private string[] randomAnimationNames = new string[] {
"[RELAXAR]",
"[BOCEJAR]",
"[COCHILAR]",
"[ESPREGUI_ADA]"
};
public GameObject textButton;
public GameObject pauseButton;
public GameObject pauseMenu;
private SwitchImageAttribute pauseButtonImage;
public ScreenManager screenManager;
public override void Start()
{
this.pauseButtonImage = this.pauseButton.GetComponent<SwitchImageAttribute>();
base.setRandomAnimations(randomAnimationNames);
base.Start();
// DEBUG: var onLoadPlayer = function(){}
Application.ExternalCall("onLoadPlayer");
voiceRecognizer = new VoiceRecognition();
Screen.fullScreen = false;
// Hide input text preview
TouchScreenKeyboard.hideInput = true;
}
public void start_play() {
base.play();
}
// Stop loading, if loading
// Don't stop animations, if playing
// Load glosa, enqueue animations
public void forcePlayFromCache() {
base.play(base.gloss, true, false, true);
}
public void start_play(string gloss)
{
if (gloss == null || String.IsNullOrEmpty(gloss.Trim()))
return;
base.gloss = gloss;
forcePlayFromCache();
}
public void playDict(string word)
{
base.gloss = word;
base.play(word, true, true, true);
this.screenManager.hideScreen();
this.screenManager.setPauseMenuState(false);
}
public void playTranslate()
{
stopTranslation();
StartCoroutine("translate", translateScreenText.text);
this.screenManager.setPauseMenuState(false);
}
public void stopTranslation()
{
StopCoroutine("translate");
this.randomAnimations.unlockFor("translate");
}
public Text debugText;
protected override WWW loadAssetBundle(string aniName) {
return WWW.LoadFromCacheOrDownload(BASE_URL + aniName, version);
}
private bool playingState = false;
private void setPlayingState(bool state)
{
if (this.playingState != state)
{
this.playingState = state;
this.textButton.SetActive( ! state);
this.pauseButton.SetActive(state);
}
}
private System.Object stateLocker = new System.Object();
protected override void onPlayingStateChange()
{
lock (this.stateLocker)
{
//this.screenManager.setRepeatLayerState(base.isRepeatable() && ! base.isPlaying());
if (base.isPlaying() && ! base.isPlayingIntervalAnimation())
{
setPlayingState(true);
if (base.isPaused())
{
this.pauseButtonImage.switchAttribute(true);
this.screenManager.setPauseMenuState(true);
}
else
{
this.pauseButtonImage.switchAttribute(false);
this.screenManager.setPauseMenuState(false);
}
}
else setPlayingState(false);
}
}
// Called from microphone icon at main interface
public void callVoiceRecognizer()
{
string gloss = voiceRecognizer.callRecognition();
//voiceRecognizerScreenConfirm.SetActive(true);
InputField inp = GameObject.FindGameObjectWithTag("field_text_entry").GetComponent<InputField>() as InputField;
inp.text = gloss;
this.screenManager.switchScreen("translate");
}
private System.Object translateLocker = new System.Object();
private IEnumerator translate(string gloss)
{
lock (this.translateLocker)
{
base.randomAnimations.lockFor("translate");
this.screenManager.setLoadingSnippetState(true);
WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss));
if (glossRequest != null)
{
yield return glossRequest.isDone;
if (glossRequest.error == null)
{
yield return glossRequest;
if ( ! String.IsNullOrEmpty(glossRequest.text))
{
Debug.Log("Server answer: " + glossRequest.text);
base.playNext(glossRequest.text);
this.screenManager.setLoadingSnippetState(false);
base.randomAnimations.unlockFor("translate");
yield break;
}
else Debug.Log("Error at PlayerManager.translate: empty answer.");
}
else Debug.Log("Error at PlayerManager.translate: (WWW) glosaRequest: " + glossRequest.error);
}
else Debug.Log ("Error at PlayerManager.translate: (WWW) glosaRequest is NULL.");
base.gloss = gloss.ToUpper();
this.screenManager.setLoadingSnippetState(false);
this.screenManager.showConnectionErrorDialog();
base.randomAnimations.unlockFor("translate");
}
}
}