ScreenManager.cs
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using UnityEngine;
using UnityEngine.UI;
public class ScreenManager : MonoBehaviour {
public static string LOCK_ID = "ScreenManager";
public GenericPlayerManager playerManager;
public RandomAnimations randomAnimations;
public GameObject infoScreen;
public GameObject translateScreen;
public GameObject dictScreen;
public GameObject tutorialScreen;
public GameObject makersScreen;
public SwitchImageAttribute textButtonImage;
public SwitchImageAttribute dictButtonImage;
public SwitchImageAttribute infoButtonImage;
public GameObject loadingSnippet;
public GameObject connectionErrorDialog;
public GameObject pauseMenu;
public GameObject repeatLayer;
public BoxCollider avatarCollider;
private bool exit = false;
public void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
else if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
else if (dictScreen.activeSelf)
{
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
else if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
else
{
if (exit) Application.Quit();
exit = true;
}
}
}
public bool hasActiveScreen()
{
return this.infoScreen.activeSelf
|| this.translateScreen.activeSelf
|| this.dictScreen.activeSelf
|| this.tutorialScreen.activeSelf
|| this.makersScreen.activeSelf;
}
public void hideScreen()
{
setAvatarColliderState(true);
randomAnimations.unlockFor(LOCK_ID);
if (infoScreen.activeSelf)
{
infoScreen.SetActive(false);
infoButtonImage.switchAttribute(false);
}
if (translateScreen.activeSelf)
{
translateScreen.SetActive(false);
textButtonImage.switchAttribute(false);
}
if (dictScreen.activeSelf)
{
dictScreen.SetActive(false);
dictButtonImage.switchAttribute(false);
}
if (tutorialScreen.activeSelf)
{
tutorialScreen.SetActive(false);
}
if (makersScreen.activeSelf)
{
makersScreen.SetActive(false);
}
}
public void switchScreen(GameObject screen)
{
bool active = screen.activeSelf;
hideScreen();
if (active) return;
screen.SetActive(true);
if (playerManager.isPlayingIntervalAnimation())
playerManager.stopAll();
else if (playerManager.isPlaying())
{
playerManager.setPauseState(true);
setPauseMenuState(true);
}
setAvatarColliderState(false);
randomAnimations.lockFor(LOCK_ID);
if (screen == infoScreen)
infoButtonImage.switchAttribute(true);
if (screen == translateScreen)
textButtonImage.switchAttribute(true);
if (screen == dictScreen)
dictButtonImage.switchAttribute(true);
exit = false;
}
public void switchScreen(string name) {
switchScreen(getScreenByName(name));
}
public GameObject getScreenByName(string name)
{
switch (name)
{
case "translate": return this.translateScreen;
case "dict": return this.dictScreen;
case "info": return this.infoScreen;
case "tutorial": return this.tutorialScreen;
case "makers": return this.makersScreen;
}
return null;
}
public void setPauseMenuState(bool active)
{
if (this.pauseMenu.activeSelf != active)
this.pauseMenu.SetActive(active);
}
public void setLoadingSnippetState(bool active)
{
this.loadingSnippet.SetActive(active);
if (active && this.pauseMenu.activeSelf)
this.pauseMenu.SetActive(false);
}
public void showConnectionErrorDialog() {
this.connectionErrorDialog.SetActive(true);
}
public void setAvatarColliderState(bool active) {
this.avatarCollider.enabled = active;
}
public void setRepeatLayerState(bool active) {
this.repeatLayer.SetActive(active);
}
}