PlayerManager.cs
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//Log Dir http://docs.unity3d.com/Manual/LogFiles.html
// requisiçao http get no unity
// vlibras.lavid.ufpb.br:5000/glosa?texto=CASA%LAVID%123
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine.UI;
using System.Threading;
public class PlayerManager : GenericPlayerManager {
#if UNITY_IOS
//private const string BASE_URL = "http://150.165.205.9/anims/IOS/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/IOS/";
#else
//private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/ANDROID/";
#endif
//private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto=";//old
private const string SERVER_URL = "http://traducao.vlibras.gov.br/translate?text=";
private const int version = 1;
public enum ERROR_STATUS_MESSAGE
{
INTERNET_CONNECTION_FAILURE,
TRANSLATOR_CONNECTION_FAILURE
}
public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg)
{
switch(msg)
{
case ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE:
return "Problema na conexão. Usaremos português sinalizado e datilologia.";
case ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE:
return "Não há acesso à internet. Usaremos português sinalizado e datilologia.";
default:
return "Ocorreu um erro. Estamos trabalhando para solucioná-lo!";
}
}
protected VoiceRecognition voiceRecognizer;
public InputField translateScreenText;
private string[] randomAnimationNames = new string[] {
"[RELAXAR]",
"[BOCEJAR]",
"[COCHILAR]",
"[ESPREGUI_ADA]"
};
public ScreenManager screenManager;
private string dictWord = null;
public override void Start()
{
base.setRandomAnimations(randomAnimationNames);
base.Start();
// DEBUG: var onLoadPlayer = function(){}
Application.ExternalCall("onLoadPlayer");
voiceRecognizer = new VoiceRecognition();
Screen.fullScreen = false;
// Hide input text preview
TouchScreenKeyboard.hideInput = true;
}
public void playDict(string word)
{
Debug.Log("Requesting dictionary: " + word);
this.dictWord = word;
base.gloss = word;
base.playNow(word);
this.screenManager.hideScreen();
this.screenManager.setPauseMenuState(false);
}
public void playTranslate()
{
stopTranslation();
string text = translateScreenText.text;
translateScreenText.text = "";
StartCoroutine("translate", text);
this.screenManager.setPauseMenuState(false);
}
public void stopTranslation()
{
StopCoroutine("translate");
this.randomAnimations.unlockFor("translate");
}
public void catchTranslationError()
{
this.randomAnimations.unlockFor("translate");
base.repeat();
}
protected override WWW loadAssetBundle(string aniName)
{
Debug.Log("Requesting bundle: " + aniName);
return WWW.LoadFromCacheOrDownload(BASE_URL + aniName, version);
}
private System.Object LOCKER_STATE = new System.Object();
protected override void onPlayingStateChange()
{
lock (LOCKER_STATE) {
this.screenManager.changeStates(base.isPlaying(), base.isPaused(), ! String.IsNullOrEmpty(base.gloss));
}
}
protected override void onConnectionError(string gloss, string word)
{
if (gloss.Equals(this.dictWord))
{
base.stopAll();
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
}
}
// Called from microphone icon at main interface
public void callVoiceRecognizer()
{
Debug.Log("Requesting voice recognizer");
string gloss = voiceRecognizer.callRecognition();
this.translateScreenText.text = gloss;
Debug.Log("Voice recognizer answer: " + gloss);
this.screenManager.switchScreen("translate");
}
private System.Object LOCKER_TRANSLATE = new System.Object();
private IEnumerator translate(string gloss)
{
lock (this.LOCKER_TRANSLATE)
{
//string return_status = null;
bool return_status_success = true;
Debug.Log("Requesting tranlator: " + gloss);
base.randomAnimations.lockFor("translate");
this.screenManager.setLoadingSnippetState(true);
WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss));
if (glossRequest != null)
{
yield return glossRequest.isDone;
//float timer = 0;
//float timeOut = 3f;
//while (!glossRequest.isDone)
//{
// if (timer > timeOut)
// {
// Debug.Log("Timeout");
// //return_status_success = false;
// break;
// }
// timer += Time.deltaTime;
// yield return null;
//}
//if (!return_status_success) glossRequest.Dispose();
if (glossRequest.error == null)
{
yield return glossRequest;
return_status_success = glossRequest.responseHeaders["STATUS"].Equals("HTTP/1.0 200 OK");
if (return_status_success && !String.IsNullOrEmpty(glossRequest.text))
{
Debug.Log("Translator answer: " + glossRequest.text);
base.gloss = glossRequest.text;
base.playNow(glossRequest.text);
this.screenManager.setLoadingSnippetState(false);
base.randomAnimations.unlockFor("translate");
yield break;
}
else Debug.Log("Error at PlayerManager.translate: empty answer.");
}
else Debug.Log("Error at PlayerManager.translate: (WWW) glosaRequest: " + glossRequest.error);
}
else Debug.Log ("Error at PlayerManager.translate: (WWW) glosaRequest is NULL.");
base.gloss = gloss.ToUpper();
this.screenManager.setLoadingSnippetState(false);
//if(return_status_success)
//{
// this.screenManager.showConnectionErrorDialog(
// PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
//}
//else
//{
// this.screenManager.showConnectionErrorDialog(
// PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE);
//}
this.screenManager.showConnectionErrorDialog();
//base.randomAnimations.unlockFor("translate");
}
}
}