Commit 5fea83720d5ffebdeb0b28acbf09feb36ecd24b3

Authored by JonyLucas
1 parent 50a9a271

Regionalismo: core; New menu button; Checkbox icons

Showing 39 changed files with 1065 additions and 80 deletions   Show diff stats
Assets/Prefabs/RegionListItem.prefab
... ... @@ -151,14 +151,14 @@ MonoBehaviour:
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Assets/RegionSelector.cs
... ... @@ -7,9 +7,36 @@ using UnityEngine.EventSystems;
7 7 public class RegionSelector : MonoBehaviour {
8 8  
9 9 private readonly Dictionary<string, string> regions = new Dictionary<string, string> {
10   - { "Padrão Nacional", "" },
  10 +
  11 + { "Padrão Nacional", "" },
  12 + { "Acre", "/AC" },
  13 + { "Alagoas", "/AL" },
  14 + { "Amapá", "/AP" },
  15 + { "Amazonas", "/AM" },
  16 + { "Bahia", "/BA" },
  17 + { "Ceará", "/CE" },
  18 + { "Distrito Federal", "/DF" },
  19 + { "Espírito Santo", "/ES" },
  20 + { "Goiás", "/GO" },
  21 + { "Maranhão", "/MA" },
  22 + { "Mato Grosso", "/MT" },
  23 + { "Mato Grosso do Sul", "/MS" },
  24 + { "Minas Gerais", "/MG" },
  25 + { "Pará", "/PA" },
11 26 { "Paraíba", "/PB" },
12   - { "Pernambuco", "/PE" }
  27 + { "Paraná", "/PR"},
  28 + { "Pernambuco", "/PE" },
  29 + { "Piauí", "/PI" },
  30 + { "Rio de Janeiro", "/RJ" },
  31 + { "Rio Grande do Norte", "/RN" },
  32 + { "Rio Grande do Sul", "/RS" },
  33 + { "Rondônia", "/RO" },
  34 + { "Roraima", "/RR" },
  35 + { "Santa Catarina", "/SC" },
  36 + { "São Paulo", "/SP" },
  37 + { "Sergipe", "/SE" },
  38 + { "Tocantins", "/TO" }
  39 +
13 40 };
14 41  
15 42 public PlayerManager manager;
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Assets/Resources/GUI/png redimensionado/micro_ico.png 0 → 100644

1.32 KB

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Assets/Resources/GUI/png redimensionado/pause_ico.png 0 → 100644

904 Bytes

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Assets/Resources/GUI/png redimensionado/regionalismo_ico.png 0 → 100644

1.53 KB

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Assets/Resources/GUI/png redimensionado/selected.png 0 → 100644

609 Bytes

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Assets/Resources/GUI/png redimensionado/slow.png 0 → 100644

1.5 KB

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Assets/Resources/GUI/png redimensionado/volta_arrow.png 0 → 100644

1.7 KB

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Assets/Scenes/Main.unity
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461 461 - {fileID: 2077558508}
462 462 m_Father: {fileID: 1475726251}
463 463 m_RootOrder: 1
464   - m_AnchorMin: {x: 0, y: 0.9}
  464 + m_AnchorMin: {x: 0, y: 0.89}
465 465 m_AnchorMax: {x: 1, y: 1}
466 466 m_AnchoredPosition: {x: 0, y: 0}
467 467 m_SizeDelta: {x: 0, y: 0}
... ... @@ -472,13 +472,13 @@ MonoBehaviour:
472 472 m_PrefabParentObject: {fileID: 0}
473 473 m_PrefabInternal: {fileID: 0}
474 474 m_GameObject: {fileID: 98883727}
475   - m_Enabled: 0
  475 + m_Enabled: 1
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479 479 m_EditorClassIdentifier:
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  481 + m_Color: {r: 1, g: 1, b: 1, a: 1}
482 482 m_RaycastTarget: 1
483 483 m_OnCullStateChanged:
484 484 m_PersistentCalls:
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3159 3159 m_RootOrder: 0
3160 3160 m_AnchorMin: {x: 0, y: 0}
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6100 6100 m_NavMeshLayer: 0
6101 6101 m_StaticEditorFlags: 0
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  6102 + m_IsActive: 0
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6892 6891 m_TagString: Untagged
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... ...
Assets/Scripts/Player Manager/GenericPlayerManager.cs
... ... @@ -38,9 +38,10 @@ public abstract class GenericPlayerManager : MonoBehaviour {
38 38  
39 39 protected float fadeLength = 0.6F;
40 40 public string gloss = "";
  41 + private string regionPath = "";
41 42  
42   - // Referencia para o avatar
43   - private GameObject AVATAR;
  43 + // Referencia para o avatar
  44 + private GameObject AVATAR;
44 45 // Referencia para o componente animador do avatar
45 46 private Animation COMPONENT_ANIMATION;
46 47 public Text SUBTITLES;
... ... @@ -464,8 +465,19 @@ public abstract class GenericPlayerManager : MonoBehaviour {
464 465  
465 466 private System.Object LOCKER_LOADING = new System.Object();
466 467  
467   - /* Carrega animações e reproduz */
468   - private IEnumerator loadAndPlay(string gloss)
  468 + /*Define o regionalismo*/
  469 + public void setRegion(string path)
  470 + {
  471 + this.regionPath = String.IsNullOrEmpty(path) ? "" : path;
  472 + }
  473 +
  474 + public void clearRegion()
  475 + {
  476 + setRegion("");
  477 + }
  478 +
  479 + /* Carrega animações e reproduz */
  480 + private IEnumerator loadAndPlay(string gloss)
469 481 {
470 482 lock (LOCKER_LOADING)
471 483 {
... ... @@ -495,40 +507,46 @@ public abstract class GenericPlayerManager : MonoBehaviour {
495 507  
496 508 if ( ! nonexistent && ! loaded)
497 509 {
498   - // Função loadAssetBundle é definida pela classe filha
499   - WWW www = loadAssetBundle(aniName);
500   -
501   - if (www != null)
  510 + WWW www = null;
  511 +
  512 + // Função loadAssetBundle é definida pela classe filha
  513 + if (!this.regionPath.Equals(""))
  514 + {
  515 + string aniNameReg = regionPath + @"\" + aniName;
  516 + www = loadAssetBundle(aniNameReg);
  517 + if (www != null) yield return null;
  518 + }
  519 +
  520 + if (this.regionPath.Equals("") || www.error != null)
  521 + {
  522 + www = loadAssetBundle(aniName);
  523 + if (www != null) yield return null;
  524 + }
  525 +
  526 + if (www.error == null)
502 527 {
503   - yield return www;
  528 + AssetBundle bundle = www.assetBundle;
504 529  
505   - AssetBundle bundle = null;
506   -
507   - if (www.error == null)
  530 + if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name))
508 531 {
509   - bundle = www.assetBundle;
  532 + AnimationClip aniClip = bundle.mainAsset as AnimationClip;
  533 + bundle.Unload(false);
510 534  
511   - if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name))
  535 + if (aniClip)
512 536 {
513   - AnimationClip aniClip = bundle.mainAsset as AnimationClip;
514   - bundle.Unload(false);
515   -
516   - if (aniClip)
517   - {
518   - COMPONENT_ANIMATION.AddClip(aniClip, aniName);
  537 + COMPONENT_ANIMATION.AddClip(aniClip, aniName);
519 538  
520   - loadedAssetBundles.Add(aniName);
521   - loaded = true;
  539 + loadedAssetBundles.Add(aniName);
  540 + loaded = true;
522 541  
523   - Debug.Log("Bundle \"" + aniName + "\" loaded!");
524   - }
525   - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente.");
  542 + Debug.Log("Bundle \"" + aniName + "\" loaded!");
526 543 }
527   - }
528   - else onConnectionError(gloss, aniName);
  544 + else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente.");
  545 + }
529 546 }
530   - else onConnectionError(gloss, aniName);
531   - }
  547 + else onConnectionError(gloss, aniName);
  548 +
  549 + }
532 550  
533 551 // Reproduz palavra
534 552 if (loaded)
... ...
Assets/Scripts/PlayerManager.cs
... ... @@ -44,7 +44,7 @@ public class PlayerManager : GenericPlayerManager {
44 44 public InputField translateScreenText;
45 45 public ScreenManager screenManager;
46 46 private string dictWord = null;
47   - private string regionPath = "";
  47 +// private string regionPath = "";
48 48  
49 49 public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg)
50 50 {
... ... @@ -111,14 +111,14 @@ public class PlayerManager : GenericPlayerManager {
111 111 base.repeat();
112 112 }
113 113  
114   - public void setRegion(string path) {
  114 +/* public void setRegion(string path) {
115 115 this.regionPath = String.IsNullOrEmpty(path) ? "" : path;
116 116 }
117 117  
118 118 public void clearRegion() {
119 119 setRegion("");
120 120 }
121   -
  121 +*/
122 122 protected override WWW loadAssetBundle(string aniName)
123 123 {
124 124 Debug.Log("Requesting bundle: " + " " + aniName);
... ...
ProjectSettings/GraphicsSettings.asset
... ... @@ -39,20 +39,20 @@ GraphicsSettings:
39 39 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
40 40 type: 0}
41 41 m_ShaderSettings_Tier1:
42   - useCascadedShadowMaps: 0
43   - standardShaderQuality: 0
44   - useReflectionProbeBoxProjection: 0
45   - useReflectionProbeBlending: 0
  42 + useCascadedShadowMaps: 1
  43 + standardShaderQuality: 2
  44 + useReflectionProbeBoxProjection: 1
  45 + useReflectionProbeBlending: 1
46 46 m_ShaderSettings_Tier2:
47   - useCascadedShadowMaps: 0
48   - standardShaderQuality: 1
49   - useReflectionProbeBoxProjection: 0
50   - useReflectionProbeBlending: 0
  47 + useCascadedShadowMaps: 1
  48 + standardShaderQuality: 2
  49 + useReflectionProbeBoxProjection: 1
  50 + useReflectionProbeBlending: 1
51 51 m_ShaderSettings_Tier3:
52   - useCascadedShadowMaps: 0
53   - standardShaderQuality: 1
54   - useReflectionProbeBoxProjection: 0
55   - useReflectionProbeBlending: 0
  52 + useCascadedShadowMaps: 1
  53 + standardShaderQuality: 2
  54 + useReflectionProbeBoxProjection: 1
  55 + useReflectionProbeBlending: 1
56 56 m_BuildTargetShaderSettings: []
57 57 m_LightmapStripping: 0
58 58 m_FogStripping: 0
... ...