Commit 79af892ffe0d8feb3bd198f5ef389a42896c7cd2

Authored by Mateus Lustosa
1 parent 3d5ebe93
Exists in dict

Fix special character spelling

Assets/Scenes/Main.unity
... ... @@ -5989,7 +5989,7 @@ RectTransform:
5989 5989 m_RootOrder: 0
5990 5990 m_AnchorMin: {x: 0, y: 0}
5991 5991 m_AnchorMax: {x: 1, y: 0}
5992   - m_AnchoredPosition: {x: 0, y: 896}
  5992 + m_AnchoredPosition: {x: 0, y: 0}
5993 5993 m_SizeDelta: {x: 0, y: 3000}
5994 5994 m_Pivot: {x: 0.5, y: 1}
5995 5995 --- !u!114 &970584910
... ...
Assets/Scripts/Player Manager/GenericPlayerManager.cs
... ... @@ -252,6 +252,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
252 252 * @return WWW - request.
253 253 */
254 254 protected abstract WWW loadAssetBundle(string aniName);
  255 + protected abstract WWW loadAssetBundle(string aniName, bool force);
255 256  
256 257 /**
257 258 * Called when a bundle request causes error.
... ... @@ -486,7 +487,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
486 487  
487 488 if ( ! loaded)
488 489 {
489   - WWW bundleRequest = loadAssetBundle(aniName);
  490 + WWW bundleRequest = loadAssetBundle(aniName, this.flags.Contains(aniName));
490 491  
491 492 if (bundleRequest != null)
492 493 {
... ...
Assets/Scripts/PlayerManager.cs
... ... @@ -134,9 +134,9 @@ public class PlayerManager : GenericPlayerManager {
134 134 setRegion("");
135 135 }
136 136  
137   - protected override WWW loadAssetBundle(string aniName)
  137 + protected override WWW loadAssetBundle(string aniName, bool force)
138 138 {
139   - if (this.regionHash == 1 && this.signs != null && !this.signs.Contains(aniName))
  139 + if (!force && this.regionHash == 1 && this.signs != null && !this.signs.Contains(aniName))
140 140 return null;
141 141  
142 142 string address = BASE_URL + this.regionPath + WWW.EscapeURL(aniName);
... ... @@ -145,6 +145,10 @@ public class PlayerManager : GenericPlayerManager {
145 145 return WWW.LoadFromCacheOrDownload(address, this.regionHash);
146 146 }
147 147  
  148 + protected override WWW loadAssetBundle(string aniName) {
  149 + return loadAssetBundle(aniName, false);
  150 + }
  151 +
148 152 public override void onPlayingStateChange() {
149 153 this.screenManager.changeStates(base.isPlaying(), base.isPaused(), ! String.IsNullOrEmpty(base.gloss));
150 154 }
... ...
Assets/Scripts/Trie/Trie.cs
... ... @@ -55,7 +55,14 @@ namespace LAViD.Structures
55 55  
56 56 foreach (char c in word)
57 57 {
58   - node = node.children[this.keys[c]];
  58 + try {
  59 + node = node.children[this.keys[c]];
  60 + }
  61 + catch (KeyNotFoundException) {
  62 + PlayerLogger.Log("T", "C", "Did not find character '" + c + "' of '" + word + "'.");
  63 + return false;
  64 + }
  65 +
59 66 if (node == null) break;
60 67 }
61 68  
... ...
ProjectSettings/ProjectSettings.asset
... ... @@ -95,7 +95,7 @@ PlayerSettings:
95 95 16:9: 1
96 96 Others: 1
97 97 bundleIdentifier: com.lavid.vlibrasdroid
98   - bundleVersion: 3.1.3
  98 + bundleVersion: 3.1.5
99 99 preloadedAssets: []
100 100 metroEnableIndependentInputSource: 0
101 101 xboxOneDisableKinectGpuReservation: 0
... ...