Commit 9fce4727b42e0f30cc7db299474be670d0d043c8

Authored by Mateus Pires
1 parent 1f82cfb4

Fix invalid characters search on trie [ExportVideo-issue]

Assets/Scenes/Main.unity
... ... @@ -3478,53 +3478,53 @@ Animation:
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3479 3479 m_Enabled: 1
3480 3480 serializedVersion: 3
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3482 3482 m_Animations:
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3528 3528 m_WrapMode: 0
3529 3529 m_PlayAutomatically: 1
3530 3530 m_AnimatePhysics: 0
... ...
Assets/Scripts/Player Manager/GenericPlayerManager.cs
... ... @@ -78,6 +78,15 @@ public abstract class GenericPlayerManager : MonoBehaviour {
78 78 private Subtitle subtitles = null;
79 79  
80 80 private bool[] lastLetterAnimations = new bool[256];
  81 +
  82 + protected readonly HashSet<string> ValidLetters = new HashSet<string>() {
  83 + "A", "B", "C", "Ç", "D", "E", "F", "G", "H",
  84 + "I", "J", "K", "L", "M", "N", "O", "P", "Q",
  85 + "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
  86 + "0", "1", "2", "3", "4",
  87 + "5", "6", "7", "8", "9",
  88 + ","
  89 + };
81 90  
82 91 public virtual void Start()
83 92 {
... ... @@ -100,20 +109,11 @@ public abstract class GenericPlayerManager : MonoBehaviour {
100 109 foreach (string flag in flags)
101 110 this.flags.Add(flag);
102 111  
103   - string[] preloadedAnims = new string[] {
104   - "A", "B", "C", "Ç", "D", "E", "F", "G", "H", "I",
105   - "J", "K", "L", "M", "N", "O", "P", "Q", "R",
106   - "S", "T", "U", "V", "W", "X", "Y", "Z",
107   - "0", "1", "2", "3", "4",
108   - "5", "6", "7", "8", "9",
109   - ","
110   - };
111   -
112 112 // Duplica sinais para diferenciar quando há repetidos
113   - foreach (string anim in preloadedAnims)
  113 + foreach (string anim in this.ValidLetters)
114 114 COMPONENT_ANIMATION.AddClip(COMPONENT_ANIMATION[anim].clip, "d_" + anim);
115 115  
116   - foreach (string anim in preloadedAnims)
  116 + foreach (string anim in this.ValidLetters)
117 117 this.loadedAssetBundles.Add(anim);
118 118  
119 119 // Cria novo _default chamado _default_middle para pausas dentro de uma glosa
... ... @@ -133,6 +133,10 @@ public abstract class GenericPlayerManager : MonoBehaviour {
133 133 this.subtitles.setText(text);
134 134 }
135 135  
  136 + public bool IsSpecialSign(string word) {
  137 + return flags.Contains(word);
  138 + }
  139 +
136 140 /* Configura as animações de intervalo */
137 141 public void setRandomAnimations(string[] intervalAnimations)
138 142 {
... ... @@ -476,12 +480,12 @@ public abstract class GenericPlayerManager : MonoBehaviour {
476 480 bool playingStarted = false;
477 481  
478 482 String[] stringPos = gloss.Split(' ');
479   - foreach (string aniName in stringPos)
  483 + foreach (string sub in stringPos)
480 484 {
  485 + string aniName = sub;
481 486 if (String.IsNullOrEmpty(aniName)) continue;
482 487  
483 488 bool loaded = loadedAssetBundles.Contains(aniName);
484   -
485 489 if ( ! loaded)
486 490 {
487 491 WWW bundleRequest = loadAssetBundle(aniName);
... ...
Assets/Scripts/PlayerManager.cs
... ... @@ -9,6 +9,7 @@ using LAViD.Structures;
9 9 using System.Diagnostics;
10 10 using LAViD.Unity.Utils;
11 11 using LAViD.VLibras.Dictionary;
  12 +using System.Collections.Generic;
12 13  
13 14 public class PlayerManager : GenericPlayerManager {
14 15  
... ... @@ -140,8 +141,18 @@ public class PlayerManager : GenericPlayerManager {
140 141  
141 142 protected override WWW loadAssetBundle(string aniName)
142 143 {
143   - if (this.regionHash == 1 && this.signs != null && !this.signs.Contains(aniName))
144   - return null;
  144 + UnityEngine.Debug.Log("PM.lAB: Checking " + aniName);
  145 +
  146 + if (this.regionHash == 1 && this.signs != null && !base.IsSpecialSign(aniName))
  147 + {
  148 + try {
  149 + if (!this.signs.Contains(aniName))
  150 + return null;
  151 + }
  152 + catch (KeyNotFoundException) {
  153 + return null;
  154 + }
  155 + }
145 156  
146 157 string address = BASE_URL + this.regionPath + WWW.EscapeURL(aniName);
147 158  
... ... @@ -177,47 +188,8 @@ public class PlayerManager : GenericPlayerManager {
177 188 this.screenManager.switchScreen("translate");
178 189 }
179 190  
180   - protected override WWW getCheckConnectionRequest()
181   - {
  191 + protected override WWW getCheckConnectionRequest() {
182 192 return new WWW(BASE_URL);
183   -
184   -
185   - /*WWW connection = new WWW(SERVER_URL);
186   - yield return connection;
187   - //while (!glossRequest.isDone)
188   -
189   - if (connection.error == null)
190   - {
191   - if (connection.responseHeaders.Count > 0)
192   - PlayerLogger.Log(connection.responseHeaders["STATUS"]);
193   - else
194   - PlayerLogger.Log("No STATUS");
195   - }
196   - else PlayerLogger.Log("ERROR: " + connection.error);
197   -
198   - return false;*/
199   -
200   -
201   - /*HttpWebRequest request = (HttpWebRequest)WebRequest.Create(BASE_URL);
202   - request.Method = "HEAD";
203   - request.Timeout = 2000;
204   -
205   - try {
206   - HttpWebResponse response = (HttpWebResponse) request.GetResponse();
207   - }
208   - catch (WebException e)
209   - {
210   - if (e.Response != null)
211   - {
212   - PlayerLogger.Log(((HttpWebResponse)e.Response).StatusCode);
213   - return ((HttpWebResponse)e.Response).StatusCode == HttpStatusCode.NotFound;
214   - }
215   - }
216   - catch (Exception)
217   - {
218   - }
219   -
220   - return false;*/
221 193 }
222 194  
223 195 public IEnumerator WaitForResponse(WWW www, Events.RequestSuccess success, Events.RequestError error)
... ... @@ -286,12 +258,12 @@ public class PlayerManager : GenericPlayerManager {
286 258  
287 259 yield break;
288 260 }
289   -
  261 +
  262 + // Allows the gloss to be played when the dialog is closed
290 263 base.gloss = gloss.ToUpper();
291 264 }
292 265 finally
293 266 {
294   -
295 267 this.screenManager.setLoadingSnippetState(false);
296 268 base.randomAnimations.unlockFor("translate");
297 269 }
... ...
ProjectSettings/ProjectSettings.asset
... ... @@ -95,7 +95,7 @@ PlayerSettings:
95 95 16:9: 1
96 96 Others: 1
97 97 bundleIdentifier: com.lavid.vlibrasdroid
98   - bundleVersion: 3.1.0
  98 + bundleVersion: 3.2.0
99 99 preloadedAssets: []
100 100 metroEnableIndependentInputSource: 0
101 101 xboxOneDisableKinectGpuReservation: 0
... ...