Commit b10df488e0c8c5790463212b88ebd47f28f48275
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b175a846
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ui
Remake
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6 changed files
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244 additions
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114 deletions
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Assets/Scripts/Player Manager/AnimationReference.cs
1 | 1 | using UnityEngine; |
2 | 2 | |
3 | -public class AnimationReference | |
4 | -{ | |
3 | +public class AnimationReference { | |
4 | + | |
5 | + private GenericPlayerManager context = GenericPlayerManager.context; | |
6 | + | |
5 | 7 | public string name; |
6 | 8 | public string subtitle; |
7 | - public AnimationState state; | |
8 | 9 | public short type; |
9 | - public bool playing; | |
10 | + public float speed; | |
11 | + | |
12 | + public AnimationState state = null; | |
10 | 13 | |
11 | - public AnimationReference(string name, string subtitle, AnimationState state, short type) | |
14 | + public AnimationReference(string name, string subtitle, short type, float speed) | |
12 | 15 | { |
13 | 16 | this.name = name; |
14 | 17 | this.subtitle = subtitle; |
15 | - this.state = state; | |
16 | 18 | this.type = type; |
17 | - this.playing = false; | |
19 | + this.speed = speed; | |
20 | + } | |
21 | + | |
22 | + public AnimationReference(string name, string subtitle, short type) | |
23 | + : this(name, subtitle, type, 0F) { | |
24 | + this.speed = context.getSpeedByType(Subtitle.TYPE_WORD); | |
18 | 25 | } |
26 | + | |
27 | + public void play() | |
28 | + { | |
29 | + this.state = context.COMPONENT_ANIMATION.CrossFadeQueued(this.name, context.fadeLength, QueueMode.CompleteOthers); | |
30 | + this.state.speed = this.speed; | |
31 | + } | |
32 | + | |
19 | 33 | } |
20 | 34 | \ No newline at end of file | ... | ... |
Assets/Scripts/Player Manager/GenericPlayerManager.cs
... | ... | @@ -10,9 +10,11 @@ using UnityEngine.UI; |
10 | 10 | |
11 | 11 | public abstract class GenericPlayerManager : MonoBehaviour { |
12 | 12 | |
13 | + public static GenericPlayerManager context; | |
14 | + | |
13 | 15 | private const string DEFAULT_ANIMATION = "_default"; |
14 | 16 | |
15 | - protected float fadeLength = 0.6F; | |
17 | + public float fadeLength = 0.6F; | |
16 | 18 | public string gloss = ""; |
17 | 19 | |
18 | 20 | // Vetor usado para quebrar a glosa |
... | ... | @@ -21,17 +23,15 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
21 | 23 | // Referencia para o avatar |
22 | 24 | private GameObject AVATAR; |
23 | 25 | // Referencia para o componente animador do avatar |
24 | - private Animation COMPONENT_ANIMATION; | |
26 | + public Animation COMPONENT_ANIMATION; | |
25 | 27 | public Text SUBTITLES; |
26 | 28 | |
27 | 29 | // Guarda os nomes das palavras já carregadas |
28 | - private HashSet<string> loadedAssetBundles = new HashSet<string>(); | |
30 | + public HashSet<string> loadedAssetBundles = new HashSet<string>(); | |
29 | 31 | // Guarda os nomes das palavras que não tem assetbundle |
30 | - private HashSet<string> nonexistentAssetBundles = new HashSet<string>(); | |
32 | + public HashSet<string> nonexistentAssetBundles = new HashSet<string>(); | |
31 | 33 | |
32 | - // Fila de animações para reprodução | |
33 | - // Utilizada para alterar velocidade e apresentar a legenda | |
34 | - private Queue<AnimationReference> animQueue = new Queue<AnimationReference>(); | |
34 | + private Queue<Gloss> glossQueue = new Queue<Gloss>(); | |
35 | 35 | |
36 | 36 | // Sinais de intervalo de animações: não sinaliza reprodução na UI |
37 | 37 | private HashSet<string> intervalAnimations = new HashSet<string>(); |
... | ... | @@ -56,6 +56,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
56 | 56 | |
57 | 57 | public virtual void Start() |
58 | 58 | { |
59 | + context = this; | |
60 | + | |
59 | 61 | // Configuração de velocidade das animações |
60 | 62 | subtitles = new Subtitle(SUBTITLES); |
61 | 63 | subtitles.DefaultWordSpeed = new DefaultSignSpeed(); |
... | ... | @@ -113,7 +115,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
113 | 115 | } |
114 | 116 | } |
115 | 117 | |
116 | - private float getSpeedByType(short type) | |
118 | + public float getSpeedByType(short type) | |
117 | 119 | { |
118 | 120 | switch (type) |
119 | 121 | { |
... | ... | @@ -128,7 +130,10 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
128 | 130 | |
129 | 131 | public void stopAll() |
130 | 132 | { |
131 | - StopCoroutine("loadAndPlay"); | |
133 | + foreach (Gloss gloss in this.glossQueue) gloss.destroy(); | |
134 | + gloss.Clear(); | |
135 | + | |
136 | + //StopCoroutine("loadAndPlay"); | |
132 | 137 | this.randomAnimations.unlockFor("loadAndPlay"); |
133 | 138 | loading = false; |
134 | 139 | |
... | ... | @@ -160,36 +165,6 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
160 | 165 | play(this.gloss, true, true, true); |
161 | 166 | } |
162 | 167 | |
163 | - /* | |
164 | - * Manda reproduzir animação e adiciona a file de animações a serem reproduzidas. | |
165 | - */ | |
166 | - private AnimationState playAnimation(short type, string name, string subtitle, float speed) | |
167 | - { | |
168 | - try | |
169 | - { | |
170 | - AnimationState state = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | |
171 | - state.speed = speed; | |
172 | - | |
173 | - lock (this.animQueue) { | |
174 | - animQueue.Enqueue(new AnimationReference(name, subtitle, state, type)); | |
175 | - } | |
176 | - | |
177 | - return state; | |
178 | - } | |
179 | - catch (NullReferenceException nre) | |
180 | - { | |
181 | - UnityEngine.Debug.Log("'" + name + "' não foi encontrado!\n" + nre.ToString()); | |
182 | - } | |
183 | - | |
184 | - return null; | |
185 | - } | |
186 | - private AnimationState playAnimation(short type, string name, string subtitle) { | |
187 | - return playAnimation(type, name, subtitle, getSpeedByType(type)); | |
188 | - } | |
189 | - private AnimationState playAnimation(short type, string name) { | |
190 | - return playAnimation(type, name, name); | |
191 | - } | |
192 | - | |
193 | 168 | |
194 | 169 | /** |
195 | 170 | * Returns the asset bundle named aniName. |
... | ... | @@ -197,7 +172,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
197 | 172 | * @return AssetBundle - se for encontrado. |
198 | 173 | * null - se ocorrer num erro. |
199 | 174 | */ |
200 | - protected abstract WWW loadAssetBundle(string aniName); | |
175 | + public abstract WWW loadAssetBundle(string aniName); | |
201 | 176 | |
202 | 177 | |
203 | 178 | /** |
... | ... | @@ -270,70 +245,30 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
270 | 245 | } |
271 | 246 | } |
272 | 247 | |
273 | - StartCoroutine("loadAndPlay", gloss); | |
248 | + StartCoroutine("loadAndPlay", gloss) | |
274 | 249 | return true; |
275 | 250 | } |
276 | 251 | |
277 | - /** | |
278 | - * Spells word. | |
279 | - * | |
280 | - * @return last animation's subtitle. | |
281 | - */ | |
282 | - private string spellWord(string word) | |
283 | - { | |
284 | - string lastAnimationSubtitle = ""; | |
285 | - bool defaultPlayed = false; | |
286 | - | |
287 | - // A reprodução da primeira letra deve ser longa para não ser cortada no fade | |
288 | - this.subtitles.updateLetterSpeed(); | |
252 | + private System.Object loadingLocker = new System.Object(); | |
289 | 253 | |
290 | - for (int i = 0; i < word.Length; i++) | |
254 | + private IEnumerator loadAndPlay(string glossText) | |
255 | + { | |
256 | + lock (this.loadingLocker) | |
291 | 257 | { |
292 | - char second = word[i]; | |
293 | - lastAnimationSubtitle = Subtitle.highlight(word, i); | |
294 | - | |
295 | - // Se for uma letra | |
296 | - if (second >= 65 && second <= 90) | |
297 | - playAnimation(Subtitle.TYPE_LETTER, second.ToString(), lastAnimationSubtitle, subtitles.LetterSpeed); | |
258 | + Gloss gloss = new Gloss(glossText); | |
259 | + this.glossQueue.Add(gloss); | |
298 | 260 | |
299 | - // Se for um número | |
300 | - else if (second >= 48 && second <= 57) | |
301 | - playAnimation(Subtitle.TYPE_NUMBER, second.ToString(), lastAnimationSubtitle, subtitles.NumberSpeed); | |
302 | - | |
303 | - // Se for uma vírgula | |
304 | - else if (second == 44) | |
305 | - playAnimation(Subtitle.TYPE_WORD, second.ToString(), lastAnimationSubtitle); | |
261 | + if ( ! gloss.loaded) | |
262 | + yield return gloss.load(); | |
306 | 263 | |
307 | - // Não há animação | |
308 | - else | |
309 | - { | |
310 | - // Reproduz animação default apenas uma vez | |
311 | - if ( ! defaultPlayed) | |
312 | - { | |
313 | - defaultPlayed = true; | |
314 | - playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle); | |
264 | + yield return gloss.handle(); | |
265 | + | |
315 | 266 | |
316 | - // A reprodução da próxima letra deve ser longa para não ser cortada no fade | |
317 | - subtitles.updateLetterSpeed(); | |
318 | - } | |
319 | 267 | |
320 | - UnityEngine.Debug.Log("Animação \"" + second + "\" inexistente."); | |
321 | - continue; | |
322 | - } | |
323 | 268 | |
324 | - defaultPlayed = false; | |
325 | - subtitles.updateLetterSpeed(); | |
326 | - } | |
327 | 269 | |
328 | - return lastAnimationSubtitle; | |
329 | - } | |
330 | 270 | |
331 | - private System.Object loadingLocker = new System.Object(); | |
332 | 271 | |
333 | - private IEnumerator loadAndPlay(string gloss) | |
334 | - { | |
335 | - lock (this.loadingLocker) | |
336 | - { | |
337 | 272 | this.randomAnimations.lockFor("loadAndPlay"); |
338 | 273 | this.loading = true; |
339 | 274 | // onPlayingStateChange(); | ... | ... |
... | ... | @@ -0,0 +1,181 @@ |
1 | +using UnityEngine; | |
2 | +using System.Collections; | |
3 | +using System.Collections.Generic; | |
4 | +using System; | |
5 | +using System.Threading; | |
6 | + | |
7 | +public class Gloss { | |
8 | + | |
9 | + private GenericPlayerManager context = GenericPlayerManager.context; | |
10 | + | |
11 | + private string gloss; | |
12 | + private string[] tokens; | |
13 | + | |
14 | + private Queue<AnimationReference> animations = new Queue<AnimationReference>(); | |
15 | + | |
16 | + public bool loaded = false; | |
17 | + | |
18 | + public Gloss(string gloss) | |
19 | + { | |
20 | + this.gloss = gloss; | |
21 | + this.tokens = gloss.Split(' '); | |
22 | + } | |
23 | + | |
24 | + private void addDefault() { | |
25 | + this.animations.Add(new AnimationReference(context.DEFAULT_ANIMATION, "", Subtitle.TYPE_NONE, 2F)); | |
26 | + } | |
27 | + | |
28 | + public IEnumerator load() | |
29 | + { | |
30 | + loaded = true; | |
31 | + addDefault(); | |
32 | + | |
33 | + bool spelled = false; | |
34 | + | |
35 | + foreach (string token in this.tokens) | |
36 | + { | |
37 | + if (String.IsNullOrEmpty(token) | |
38 | + || context.nonexistentAssetBundles.Contains(token) | |
39 | + || context.loadedAssetBundles.Contains(token)) | |
40 | + continue; | |
41 | + | |
42 | + bool success = false; | |
43 | + string error = null; | |
44 | + | |
45 | + WWW www = context.loadAssetBundle(token); | |
46 | + if (www != null) | |
47 | + { | |
48 | + yield return www; | |
49 | + | |
50 | + if (www.error == null) | |
51 | + { | |
52 | + AssetBundle bundle = www.assetBundle; | |
53 | + | |
54 | + if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) | |
55 | + { | |
56 | + AnimationClip clip = bundle.mainAsset as AnimationClip; | |
57 | + bundle.Unload(false); | |
58 | + | |
59 | + if (clip) | |
60 | + { | |
61 | + success = true; | |
62 | + context.COMPONENT_ANIMATION.AddClip(clip, token); | |
63 | + context.loadedAssetBundles.Add(token); | |
64 | + | |
65 | + if (spelled) | |
66 | + { | |
67 | + addDefault(); | |
68 | + spelled = false; | |
69 | + } | |
70 | + | |
71 | + string subtitle = context.flags.Contains(token) ? token : ""; | |
72 | + | |
73 | + this.animations.Add(new AnimationReference(token, subtitle, Subtitle.TYPE_WORD)); | |
74 | + } | |
75 | + else error = "Error at Gloss.load(): clip from AssetBundle of " + token + " wasn't found"; | |
76 | + } | |
77 | + else error = "Error at Gloss.load(): could not get AssetBundle from WWW"; | |
78 | + } | |
79 | + else error = "Error at Gloss.load(): WWW: " + www.error; | |
80 | + } | |
81 | + else error = "Error at Gloss.load(): WWW is null"; | |
82 | + | |
83 | + if ( ! success) | |
84 | + { | |
85 | + Debug.Log(error); | |
86 | + context.nonexistentAssetBundles.Add(token); | |
87 | + | |
88 | + if (this.flags.Contains(aniName)) | |
89 | + { | |
90 | + addDefault(); | |
91 | + continue; | |
92 | + } | |
93 | + | |
94 | + // Se já houve o soletramento de alguma palavra, reproduz animação default | |
95 | + if (spelled) | |
96 | + addDefault(); | |
97 | + else | |
98 | + spelled = true; | |
99 | + | |
100 | + spellWord(token); | |
101 | + } | |
102 | + } | |
103 | + | |
104 | + addDefault(); | |
105 | + } | |
106 | + | |
107 | + private void spellWord(string word) | |
108 | + { | |
109 | + // A reprodução da primeira letra deve ser longa para não ser cortada no fade | |
110 | + context.subtitles.updateLetterSpeed(); | |
111 | + | |
112 | + char last = ' '; | |
113 | + | |
114 | + for (int i = 0; i < word.Length; i++) | |
115 | + { | |
116 | + char letter = word[i]; | |
117 | + string subtitle = Subtitle.highlight(word, i); | |
118 | + | |
119 | + string animationName = letter.ToString(); | |
120 | + if (letter == last) animationName += "_2"; | |
121 | + | |
122 | + last = letter; | |
123 | + | |
124 | + // Se for uma letra | |
125 | + if (letter >= 65 && letter <= 90) | |
126 | + this.animations.Add(new AnimationReference( | |
127 | + animationName, | |
128 | + subtitle, | |
129 | + Subtitle.TYPE_LETTER | |
130 | + )); | |
131 | + | |
132 | + // Se for um número | |
133 | + else if (letter >= 48 && letter <= 57) | |
134 | + this.animations.Add(new AnimationReference( | |
135 | + animationName, | |
136 | + subtitle, | |
137 | + Subtitle.TYPE_NUMBER | |
138 | + )); | |
139 | + | |
140 | + // Se for uma vírgula | |
141 | + else if (letter == 44) | |
142 | + this.animations.Add(new AnimationReference( | |
143 | + animationName, | |
144 | + subtitle, | |
145 | + Subtitle.TYPE_WORD | |
146 | + )); | |
147 | + | |
148 | + context.subtitles.updateLetterSpeed(); | |
149 | + } | |
150 | + } | |
151 | + | |
152 | + private IEnumerator play() | |
153 | + { | |
154 | + foreach (AnimationReference animation in this.animations) | |
155 | + animation.play(); | |
156 | + | |
157 | + while (this.animations.Count > 0) | |
158 | + { | |
159 | + AnimationReference reference = this.animations.Peek(); | |
160 | + | |
161 | + this.subtitles.setText(reference.subtitle); | |
162 | + | |
163 | + while (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
164 | + yield return null; | |
165 | + | |
166 | + if (reference.state == null) | |
167 | + this.animations.Dequeue(); | |
168 | + else | |
169 | + yield return null; | |
170 | + } | |
171 | + | |
172 | + this.subtitles.setText(""); | |
173 | + } | |
174 | + | |
175 | + public void destroy() | |
176 | + { | |
177 | + context.StopCoroutine("load"); | |
178 | + context.StopCoroutine("handle"); | |
179 | + } | |
180 | + | |
181 | +} | ... | ... |
... | ... | @@ -0,0 +1,12 @@ |
1 | +fileFormatVersion: 2 | |
2 | +guid: ff84f8e2340949a419032a7d7f7bc160 | |
3 | +timeCreated: 1456775969 | |
4 | +licenseType: Pro | |
5 | +MonoImporter: | |
6 | + serializedVersion: 2 | |
7 | + defaultReferences: [] | |
8 | + executionOrder: 0 | |
9 | + icon: {instanceID: 0} | |
10 | + userData: | |
11 | + assetBundleName: | |
12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/Player Manager/Subtitle.cs
... | ... | @@ -119,28 +119,16 @@ public class Subtitle { |
119 | 119 | public static string highlight(string word, int index) |
120 | 120 | { |
121 | 121 | string subtitle = ""; |
122 | - int last = 0; | |
123 | 122 | |
124 | - if (index == 0) | |
125 | - subtitle += "<b><color=white>" + word[0] + "</color></b>"; | |
126 | - else | |
127 | - subtitle += word[0]; | |
128 | - | |
129 | - for (int i = 1; i < word.Length; i++) | |
123 | + for (int i = 0; i < word.Length; i++) | |
130 | 124 | { |
131 | - if ((word[i] >= 65 && word[i] <= 90) || (word[i] >= 48 && word[i] <= 57)) | |
125 | + if (i > 0 && ((word[i] >= 65 && word[i] <= 90) || (word[i] >= 48 && word[i] <= 57))) | |
132 | 126 | subtitle += "-"; |
133 | 127 | |
134 | - if (i == index || (last == index && word[i] == word[last])) | |
135 | - { | |
128 | + if (i == index) | |
136 | 129 | subtitle += "<b><color=white>" + word[i] + "</color></b>"; |
137 | - if (i == index) last = i; | |
138 | - } | |
139 | 130 | else |
140 | - { | |
141 | 131 | subtitle += word[i]; |
142 | - last = i; | |
143 | - } | |
144 | 132 | } |
145 | 133 | |
146 | 134 | return subtitle; | ... | ... |
Assets/Scripts/PlayerManager.cs
... | ... | @@ -98,7 +98,7 @@ public class PlayerManager : GenericPlayerManager { |
98 | 98 | |
99 | 99 | public Text debugText; |
100 | 100 | |
101 | - protected override WWW loadAssetBundle(string aniName) { | |
101 | + public override WWW loadAssetBundle(string aniName) { | |
102 | 102 | return WWW.LoadFromCacheOrDownload(BASE_URL + aniName, version); |
103 | 103 | } |
104 | 104 | ... | ... |