Commit f5ca069a6ff7d96c4e4da6316944f67af200d73c
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Assets/Scenes/Main.unity
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| 12950 | + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} | |
| 12891 | 12951 | m_LocalPosition: {x: 0, y: 0, z: 0} |
| 12892 | 12952 | m_LocalScale: {x: 1, y: 1, z: 1} |
| 12893 | 12953 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
| ... | ... | @@ -12895,8 +12955,8 @@ RectTransform: |
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| 12897 | 12957 | - {fileID: 1221700622} |
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| 12902 | 12962 | m_AnchoredPosition: {x: 0, y: 0} |
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Assets/Scripts/UI/Fadder.cs
| ... | ... | @@ -6,43 +6,74 @@ public class Fadder : MonoBehaviour { |
| 6 | 6 | public bool visible = true; |
| 7 | 7 | public float visibleAlpha = 1f; |
| 8 | 8 | public float hiddenAlpha = 0f; |
| 9 | - public float speed = 0.01f; | |
| 9 | + public float showingSpeed = 0.01f; | |
| 10 | + public float hiddingSpeed = 0.01f; | |
| 10 | 11 | public bool disableWhenHidden = true; |
| 11 | 12 | |
| 12 | - private RawImage image; | |
| 13 | - private Color color; | |
| 13 | + private CanvasRenderer mainRenderer; | |
| 14 | + private CanvasRenderer[] renderers; | |
| 15 | + private bool visibilityChange = false; | |
| 14 | 16 | |
| 15 | - public void setVisible(bool visible) | |
| 17 | + public void fade(bool visible) | |
| 18 | + { | |
| 19 | + if (this.visible != visible) | |
| 20 | + { | |
| 21 | + this.gameObject.transform.localScale = new Vector3(1, 1, 1); | |
| 22 | + this.visible = visible; | |
| 23 | + | |
| 24 | + visibilityChange = true; | |
| 25 | + } | |
| 26 | + } | |
| 27 | + | |
| 28 | + public void set(bool visible) | |
| 16 | 29 | { |
| 17 | - this.gameObject.SetActive(true); | |
| 18 | 30 | this.visible = visible; |
| 31 | + | |
| 32 | + float alpha = visible ? visibleAlpha : hiddenAlpha; | |
| 33 | + | |
| 34 | + foreach (CanvasRenderer renderer in renderers) | |
| 35 | + renderer.SetAlpha(alpha); | |
| 36 | + | |
| 37 | + updateScale(); | |
| 38 | + } | |
| 39 | + | |
| 40 | + private void updateScale() | |
| 41 | + { | |
| 42 | + if (disableWhenHidden && this.mainRenderer.GetAlpha() == hiddenAlpha) | |
| 43 | + this.gameObject.transform.localScale = new Vector3(0, 0, 0); | |
| 19 | 44 | } |
| 20 | 45 | |
| 21 | 46 | void Start () |
| 22 | 47 | { |
| 23 | - image = this.gameObject.GetComponent<RawImage>(); | |
| 48 | + mainRenderer = this.gameObject.GetComponent<CanvasRenderer>(); | |
| 49 | + renderers = this.gameObject.GetComponentsInChildren<CanvasRenderer>(); | |
| 24 | 50 | |
| 25 | - color = image.color; | |
| 26 | - color.a = visible ? visibleAlpha : hiddenAlpha; | |
| 27 | - | |
| 28 | - image.color = color; | |
| 29 | - this.gameObject.SetActive(!disableWhenHidden || color.a != hiddenAlpha); | |
| 30 | - } | |
| 51 | + hiddingSpeed = -hiddingSpeed; | |
| 52 | + | |
| 53 | + set(visible); | |
| 54 | + } | |
| 31 | 55 | |
| 32 | 56 | void Update () |
| 33 | 57 | { |
| 34 | - float alpha = visible ? visibleAlpha : hiddenAlpha; | |
| 35 | - | |
| 36 | - if (color.a != alpha) | |
| 58 | + if (visibilityChange) | |
| 37 | 59 | { |
| 38 | - if (Mathf.Abs(color.a - alpha) < speed) | |
| 39 | - color.a = alpha; | |
| 40 | - else | |
| 41 | - color.a += color.a < alpha ? speed : -speed; | |
| 42 | - } | |
| 60 | + float objective = visible ? visibleAlpha : hiddenAlpha; | |
| 61 | + visibilityChange = false; | |
| 62 | + | |
| 63 | + foreach (CanvasRenderer renderer in renderers) | |
| 64 | + { | |
| 65 | + float alpha = renderer.GetAlpha(); | |
| 43 | 66 | |
| 44 | - image.color = color; | |
| 45 | - this.gameObject.SetActive(!disableWhenHidden || color.a != hiddenAlpha); | |
| 67 | + if (alpha != objective) | |
| 68 | + { | |
| 69 | + float speed = visible ? showingSpeed : hiddingSpeed; | |
| 70 | + renderer.SetAlpha(Mathf.Abs(alpha - objective) < Mathf.Abs(speed) ? objective : alpha + speed); | |
| 71 | + visibilityChange = true; | |
| 72 | + } | |
| 73 | + } | |
| 74 | + | |
| 75 | + if (visibilityChange) updateScale(); | |
| 76 | + } | |
| 46 | 77 | } |
| 47 | 78 | |
| 48 | 79 | } | ... | ... |